Commit Graph

11717 Commits

Author SHA1 Message Date
ZZYZX 27c8140c46 Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data. 2017-01-31 01:28:47 +02:00
Rachael Alexanderson e715e53c1d Merge https://github.com/coelckers/gzdoom 2017-01-30 17:16:01 -05:00
Christoph Oelckers 0e5aee48aa - clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior. 2017-01-30 22:23:36 +01:00
Magnus Norddahl eadeccd709 Fix typo 2017-01-30 20:23:50 +01:00
Magnus Norddahl 0c61b56655 Clean up SkyDrawerArgs interface 2017-01-30 20:21:18 +01:00
Christoph Oelckers 7c5e3fb677 - disabled angular interpolation again.
This can only be used if the entirety of the game code is aware and dealing with this properly. However, that isn't the case so the amount of glitches this causes far exceeds the number of desired interpolations.
2017-01-30 14:19:50 +01:00
Magnus Norddahl 98fa2976fa Clean up the SpanDrawerArgs interface a bit 2017-01-30 12:46:17 +01:00
Magnus Norddahl c574b0ad3f Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers 2017-01-30 11:53:11 +01:00
Magnus Norddahl c486892c4a Make colfunc, wallfunc, spanfunc private and remove the rest 2017-01-30 11:43:15 +01:00
Magnus Norddahl 2f365e7d2b Rename ColumnDrawerArgs to SpriteDrawerArgs 2017-01-30 11:27:58 +01:00
Magnus Norddahl e17c8c1678 Split wall drawer selection from sprite 2017-01-30 11:25:25 +01:00
ZZYZX 5751f84350 Moved empty virtual methods to script side 2017-01-30 11:56:03 +02:00
ZZYZX 2382a76be5 Made separate .Find in Static handlers for convenience. 2017-01-30 09:33:06 +02:00
ZZYZX c7e3ff2356 Static event handlers can create/register/unregister other static event handlers. 2017-01-30 09:28:27 +02:00
ZZYZX e8a0eda476 AddEventHandlers in GameInfo 2017-01-30 09:19:42 +02:00
ZZYZX 414d16a0f7 Reverted spriteID part - can't be a string 2017-01-30 09:11:10 +02:00
ZZYZX 83f868a049 Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
ZZYZX 0598c18ad8 Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state. 2017-01-30 08:47:15 +02:00
ZZYZX fd282d3001 Fixed map/global static handlers; map handlers should not receive WorldLoaded/WorldUnloaded on load/save anymore. 2017-01-30 08:19:38 +02:00
ZZYZX 09ca1f610d Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally. 2017-01-30 07:50:09 +02:00
Magnus Norddahl 36a23d60b8 Make spanfunc private and local to SpanDrawerArgs 2017-01-30 05:26:57 +01:00
Magnus Norddahl 81a20213a7 Force colormap/light selection to go through function calls 2017-01-30 05:07:07 +01:00
ZZYZX 3e44109ad1 Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-01-30 05:39:01 +02:00
Magnus Norddahl fd459b1f13 Remove redundant span drawer args 2017-01-30 04:35:28 +01:00
Christoph Oelckers ba629379ca - fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines. 2017-01-30 00:25:40 +01:00
Rachael Alexanderson 0af86efb17 Merge https://github.com/coelckers/gzdoom 2017-01-29 18:17:09 -05:00
Christoph Oelckers b93c3619e9 - fixed: The implementation for Doom64 colors did not handle particles. 2017-01-29 18:57:47 +01:00
Christoph Oelckers 729eade8f5 - enable terrain splashes for non-solid non-swimmable 3D floors. 2017-01-29 18:46:35 +01:00
Christoph Oelckers 2883b113f3 - fixed bad scale setting for SBarInfo. 2017-01-29 18:33:19 +01:00
Christoph Oelckers eef91463ab - fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
- fixed: DThinkerIterator and DBlockThingsIterator did not have a default constructor that was safe to call from an out-of-game context.
2017-01-29 18:23:39 +01:00
Christoph Oelckers c0ef052d07 - added interpolation for actor angles which for models is needed. 2017-01-29 13:13:00 +01:00
Christoph Oelckers 1884c8a98d - ensure that the radius of a dynamic light remains positive to avoid problems with the assumption that a light has an actual size.
- extended the maximum settable light size in GLDEFS to 1024 throughout.
- fixed: A fullbright flat should not be subjected to a sector's material color.
2017-01-29 12:00:05 +01:00
Christoph Oelckers a2a1d214c0 - extended give and take cheat's arguments to full integers. 2017-01-29 11:45:28 +01:00
Magnus Norddahl 162f469630 Remove unused variables from the old 4 column drawers 2017-01-29 10:25:32 +01:00
Magnus Norddahl 7c7d6e99e9 Split DrawerArgs into WallDrawerArgs, ColumnDrawerArgs, SpanDrawerArgs and SkyDrawerArgs 2017-01-29 10:05:37 +01:00
Christoph Oelckers 8e469c1343 Corrected bad 'or' operation 2017-01-29 09:57:55 +01:00
Magnus Norddahl 92bd752935 Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
ZZYZX 9a54a5affe Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-01-29 01:01:28 +02:00
Rachael Alexanderson 0c101102dc Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_main.cpp
#	src/r_segs.cpp
#	src/r_things.cpp
#	wadsrc/static/language.enu
#	wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Rachael Alexanderson 2fb82aaa9f Revert "- Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers."
This reverts commit 2f9453bc86.

# Conflicts:
#	src/swrenderer/line/r_line.cpp
#	src/swrenderer/line/r_renderdrawsegment.cpp
#	src/swrenderer/things/r_decal.cpp
#	src/swrenderer/things/r_wallsprite.cpp
2017-01-28 17:37:57 -05:00
Christoph Oelckers 4f5d5d5de7 - this should have been in the last commit. 2017-01-28 21:49:52 +01:00
Christoph Oelckers 95afc97d48 - ok, that color_absolute option was pretty much redundant, considering that it is already possible to explicitly set a fog density per sector - it was only necessary to give that priority over standard depth fade calculations for fog-less sectors. 2017-01-28 21:42:58 +01:00
Christoph Oelckers 476aceb5d7 - added new properties to UDMF spec.
- implemented color_absolute flag,
2017-01-28 21:22:48 +01:00
Christoph Oelckers e96f231420 - added Doom64 colors for sprites. 2017-01-28 21:02:03 +01:00
Christoph Oelckers ee22a9371b - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
Christoph Oelckers 12d073a27d - objectcolor stuff.
# Conflicts:
#	src/gl/renderer/gl_renderstate.cpp
2017-01-28 19:06:21 +01:00
Christoph Oelckers dbbd797baa - added the needed properties for Doom64 colors and a little FraggleScript hack to test it with existing maps. 2017-01-28 19:05:39 +01:00
Christoph Oelckers 1d2ae53ecb Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
This reverts commit dd03bb1fcb.

Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Magnus Norddahl 4afac0f2cc Force all drawing to go through DrawerStyle 2017-01-28 16:36:39 +01:00
Rachael Alexanderson 2f9453bc86 - Fully implemented Graf's level.PreserveSectorColor() changes into the software renderers. 2017-01-28 09:53:24 -05:00