Commit graph

344 commits

Author SHA1 Message Date
Magnus Norddahl
5ef46d1730 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
Christoph Oelckers
6bfbe30b99 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/g_level.cpp
#	src/p_saveg.cpp
#	src/r_defs.h
#	src/version.h

(note that this commit will not compile!)
2016-09-24 00:40:15 +02:00
Christoph Oelckers
810ef8f775 - save global savegame data to JSON as well.
This is incomplete and untested, just a safety commit before going on.
2016-09-21 12:19:13 +02:00
Christoph Oelckers
3a1191281f - some preparations for converting the player serialization code.
- converted sound and canvas texture serialization.
- refactored file_zip, so that it can be used to load loose zip files and extract their compressed data directly.
- added handling to FSerializer to generate and consume compressed Zip file entries.

If all goes well this will allow saving savegames as Zips when the rework is done, which will make analyzing them a lot easier.
2016-09-20 23:13:12 +02:00
Christoph Oelckers
e89d072abc - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
Christoph Oelckers
65c6388d44 Merge branch 'master' into json 2016-09-19 03:54:36 +02:00
Christoph Oelckers
9313a99e12 - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
raa-eruanna
3ebf8c7e74 More code fixes - now it compiles. 2016-09-14 06:28:39 -04:00
raa-eruanna
004c7de89b Part 1 of code merge 2016-09-14 04:03:39 -04:00
raa-eruanna
81545d9b4e Merge http://github.com/rheit/zdoom
# Conflicts:
#	src/v_video.cpp
2016-09-14 02:24:59 -04:00
Christoph Oelckers
3778799f92 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-12 21:33:49 +02:00
Christoph Oelckers
823f75e592 - fixed: UDMF user value lists need to be sorted for binary search to work but weren't. 2016-09-12 21:32:17 +02:00
raa-eruanna
dede94b7e2 Merge branch 'master' of https://github.com/coelckers/gzdoom
# Conflicts:
#	src/posix/cocoa/i_video.mm
#	src/win32/hardware.cpp
#	wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
Magnus Norddahl
0c8c9e0aea Added FDynamicColormap support to true color mode 2016-06-05 14:08:03 +02:00
Magnus Norddahl
672b80898b Moved ColormapNum to visstyle_t and changed colormap to BaseColormap 2016-06-02 19:26:27 +02:00
Christoph Oelckers
737646b45d Merge branch 'master' of https://github.com/rheit/zdoom 2016-05-01 10:50:56 +02:00
Randy Heit
7d03ed4dc7 Use floating point node bounding boxes 2016-04-30 22:37:02 -05:00
Christoph Oelckers
f77c4642cb - made the adjustments. 2016-04-24 13:35:43 +02:00
Christoph Oelckers
2914cdc939 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_defs.h
2016-04-24 12:19:07 +02:00
Christoph Oelckers
0f99d7d73f - floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder. 2016-04-24 12:15:09 +02:00
Christoph Oelckers
bf36900299 Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 13:40:19 +02:00
Christoph Oelckers
2447f7bc38 - renamed FTransform access functions. 2016-04-23 13:40:02 +02:00
Christoph Oelckers
e56d643924 Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 12:42:21 +02:00
Christoph Oelckers
04e614daec - removed some fixed point functions that are no longer needed.
- fixed: Visplane checks should only compare the plane flags that are relevant for rendering and mask out the rest.
- floatified FTransform and made the visplane checks a bit less verbose by moving the comparison as an operator into FTransform.

Note that this operator needs forceinline on Visual Studio so that it won't get called as a function.
2016-04-23 12:42:07 +02:00
Christoph Oelckers
47834907da Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-23 11:29:27 +02:00
Christoph Oelckers
35a6994d0a - remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone. 2016-04-23 10:55:55 +02:00
Christoph Oelckers
be8d1b46a7 - remove the deleted functions, now that they are no longer needed. 2016-04-23 10:51:58 +02:00
Christoph Oelckers
ba37854e44 Merge branch 'master' of c:\programming\doom-dev\zdoom
# Conflicts:
#	src/r_defs.h
2016-04-23 09:43:21 +02:00
Christoph Oelckers
4d4f31fd83 - floatified sidedef texture info and fixed two bugs involving this data. 2016-04-23 09:41:59 +02:00
Randy Heit
ded3f92452 Commence renderer floatification 2016-04-22 23:09:13 -05:00
Christoph Oelckers
20d3a72307 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-22 09:15:37 +02:00
Christoph Oelckers
382a6e8b9f - link actors to touching line portals, for use by the renderer. 2016-04-21 22:59:07 +02:00
Christoph Oelckers
1c7b512cc0 - GL handling of new portal data organization.
This also fixes some oversights with plane and horizon portals which were included in several checks.
2016-04-20 20:08:53 +02:00
Christoph Oelckers
9c6e7753d8 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/p_spec.cpp
#	src/r_bsp.cpp
#	src/r_defs.h
2016-04-20 19:56:07 +02:00
Christoph Oelckers
082042818b - refactored sector portal data so that it does not rely on actors.
This is necessary because otherwise the level data cannot be serialized before the actors.
2016-04-20 19:20:11 +02:00
Christoph Oelckers
aa12772e07 - crash fix and minor optimization. 2016-04-20 13:18:53 +02:00
Christoph Oelckers
1f32f5a258 - some minor fixing and cleanup on gL portal code. 2016-04-20 11:39:41 +02:00
Christoph Oelckers
b0a0fb5ff0 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-20 05:23:14 +02:00
Christoph Oelckers
322b9fc0ae - wrap access to portal properties into sector_t:: member functions. 2016-04-19 11:35:28 +02:00
Christoph Oelckers
467f833773 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_defs.h
2016-04-18 13:47:41 +02:00
Christoph Oelckers
961a4c8524 - optimized sector portal checks.
All the PortalBlocks* functions were turned into real function calls which for such a frequent check should be avoided. So now any linked portal sets a flag in the attached sectors so that it isn't necessary to check the skybox pointer each time which makes the functions subject to inlining again.
2016-04-18 13:40:09 +02:00
Christoph Oelckers
42e88ef120 - removed sector_t::FloorDisplacement and CeilingDisplacement.
Using the values these return directly is just as much code.
2016-04-18 13:40:09 +02:00
Christoph Oelckers
8f61c1cdd8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-18 00:02:55 +02:00
Christoph Oelckers
54d78df267 - added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
This is for rendering the sprite properly in all areas the actor touches. The original thinglist is not sufficient for this and Boom's touching thinglist has other purposes and collects too much data.
This new list will only get filled in when the actor is actually crossing a portal plane, for the normal sector thinglist will still be used.
This piggybacks on the msecnode_t code which has been extended to be able to handle more than one list by passing the sector's membert pointers as parameters.
2016-04-17 23:48:04 +02:00
Christoph Oelckers
3f28478eb2 Merge branch 'master' of c:\programming\doom-dev\zdoom 2016-04-08 14:19:02 +02:00
Christoph Oelckers
8535a973cf - made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
- call MoveFloor and MoveCeiling directly in FS's floorheight and ceilingheight functions and remove the dummy thinkers it had to use before.
2016-04-08 14:18:46 +02:00
Christoph Oelckers
e505bfd7a3 - took EResult out of DMover and made it an enum class. 2016-04-08 13:59:03 +02:00
Christoph Oelckers
4d5671d654 - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
Christoph Oelckers
88542bed78 Merge branch 'master' of https://github.com/rheit/zdoom 2016-04-07 13:43:00 +02:00
Randy Heit
4b10177e46 Make the firelines fudging more "streamlined" 2016-04-06 20:09:42 -05:00