# Conflicts:
#	src/r_defs.h
This commit is contained in:
Christoph Oelckers 2016-04-18 13:47:41 +02:00
commit 467f833773
5 changed files with 26 additions and 28 deletions

View File

@ -1344,9 +1344,11 @@ subsector_t *P_PointInSubsector (double x, double y)
node = gamenodes + numgamenodes - 1;
fixed_t xx = FLOAT2FIXED(x);
fixed_t yy = FLOAT2FIXED(y);
do
{
side = R_PointOnSide (x, y, node);
side = R_PointOnSide (xx, yy, node);
node = (node_t *)node->children[side];
}
while (!((size_t)node & 1));

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@ -396,14 +396,19 @@ bool AActor::FixMapthingPos()
void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
{
if (spawningmapthing && (flags4 & MF4_FIXMAPTHINGPOS) && sector == NULL)
bool spawning = spawningmapthing;
if (spawning)
{
if (FixMapthingPos()) spawningmapthing = false;
if ((flags4 & MF4_FIXMAPTHINGPOS) && sector == NULL)
{
if (FixMapthingPos()) spawning = false;
}
}
if (sector == NULL)
{
if (!spawningmapthing || numgamenodes == 0)
if (!spawning || numgamenodes == 0)
{
sector = P_PointInSector(Pos());
}
@ -499,7 +504,8 @@ void AActor::LinkToWorld(bool spawningmapthing, sector_t *sector)
}
}
}
UpdateRenderSectorList();
// Portal links cannot be done unless the level is fully initialized.
if (!spawningmapthing) UpdateRenderSectorList();
}
void AActor::SetOrigin(double x, double y, double z, bool moving)

View File

@ -897,7 +897,7 @@ double sector_t::HighestCeilingAt(const DVector2 &p, sector_t **resultsec)
// Continue until we find a blocking portal or a portal below where we actually are.
while (!check->PortalBlocksMovement(ceiling) && planeheight < check->SkyBoxes[ceiling]->specialf1)
{
pos += check->CeilingDisplacement();
pos += check->SkyBoxes[ceiling]->Scale;
planeheight = check->SkyBoxes[ceiling]->specialf1;
check = P_PointInSector(pos);
}
@ -920,7 +920,7 @@ double sector_t::LowestFloorAt(const DVector2 &p, sector_t **resultsec)
// Continue until we find a blocking portal or a portal above where we actually are.
while (!check->PortalBlocksMovement(floor) && planeheight > check->SkyBoxes[floor]->specialf1)
{
pos += check->FloorDisplacement();
pos += check->SkyBoxes[floor]->Scale;
planeheight = check->SkyBoxes[floor]->specialf1;
check = P_PointInSector(pos);
}
@ -964,7 +964,7 @@ double sector_t::NextHighestCeilingAt(double x, double y, double bottomz, double
}
else
{
DVector2 pos = sec->CeilingDisplacement();
DVector2 pos = sec->SkyBoxes[ceiling]->Scale;
x += pos.X;
y += pos.Y;
planeheight = sec->SkyBoxes[ceiling]->specialf1;
@ -1009,7 +1009,7 @@ double sector_t::NextLowestFloorAt(double x, double y, double z, int flags, doub
}
else
{
DVector2 pos = sec->FloorDisplacement();
DVector2 pos = sec->SkyBoxes[floor]->Scale;
x += pos.X;
y += pos.Y;
planeheight = sec->SkyBoxes[floor]->specialf1;

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@ -932,7 +932,7 @@ void P_CreateLinkedPortals()
{
// The engine cannot deal with portals on a sloped plane.
sectors[i].SkyBoxes[j] = NULL;
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
}
}
}
@ -1057,7 +1057,7 @@ void P_CreateLinkedPortals()
// This is a fatal condition. We have to remove one of the two portals. Choose the one that doesn't match the current plane
Printf("Error in sector %d: Ceiling portal at z=%f is below floor portal at z=%f\n", i, cz, fz);
double cp = -sectors[i].ceilingplane.fD();
double fp = -sectors[i].ceilingplane.fD();
double fp = sectors[i].floorplane.fD();
if (cp < fp || fz == fp)
{
sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
@ -1068,6 +1068,9 @@ void P_CreateLinkedPortals()
}
}
}
// mark all sector planes that check out ok for everything.
if (sectors[i].PortalIsLinked(sector_t::floor)) sectors[i].planes[sector_t::floor].Flags |= PLANEF_LINKED;
if (sectors[i].PortalIsLinked(sector_t::ceiling)) sectors[i].planes[sector_t::ceiling].Flags |= PLANEF_LINKED;
}
if (linkedPortals.Size() > 0)
{

View File

@ -514,6 +514,7 @@ enum
PLANEF_BLOCKSOUND = 32,
PLANEF_DISABLED = 64,
PLANEF_OBSTRUCTED = 128, // if the portal plane is beyond the sector's floor or ceiling.
PLANEF_LINKED = 256 // plane is flagged as a linked portal
};
// Internal sector flags
@ -969,20 +970,17 @@ public:
bool PortalBlocksSight(int plane)
{
if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
return !!(planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
}
bool PortalBlocksMovement(int plane)
{
if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
return !!(planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
}
bool PortalBlocksSound(int plane)
{
if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
return !!(planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
}
bool PortalIsLinked(int plane)
@ -990,17 +988,6 @@ public:
return (SkyBoxes[plane] != NULL && SkyBoxes[plane]->special1 == SKYBOX_LINKEDPORTAL);
}
// These may only be called if the portal has been validated
DVector2 FloorDisplacement()
{
return Displacements.getOffset(PortalGroup, SkyBoxes[sector_t::floor]->Sector->PortalGroup);
}
DVector2 CeilingDisplacement()
{
return Displacements.getOffset(PortalGroup, SkyBoxes[sector_t::ceiling]->Sector->PortalGroup);
}
void SetVerticesDirty()
{
for (unsigned i = 0; i < e->vertices.Size(); i++) e->vertices[i]->dirty = true;