Commit graph

4408 commits

Author SHA1 Message Date
Christoph Oelckers
aa5f223051 - added _mental_'s patch for loading .deh/.bex files if no Dehacked lump can be found. 2013-06-23 18:34:57 +02:00
Christoph Oelckers
3da7dcea03 - this is version 1.8.1. 2013-06-23 14:52:21 +02:00
Christoph Oelckers
4500145ef9 - forgot to add wadsrc_lights and wadsrc_bm projects to solution. 2013-06-23 14:36:26 +02:00
Christoph Oelckers
21d1ff4839 - remove d_dehackedactions.h from .prj file. 2013-06-23 13:35:00 +02:00
Christoph Oelckers
4c860ed3b1 Merge branch 'master' of https://github.com/rheit/zdoom 2013-06-23 13:33:13 +02:00
Christoph Oelckers
d8abeceef9 - updated .gitignore to ignore all compile generated files. 2013-06-23 13:31:06 +02:00
Christoph Oelckers
e00847f64b - GZDoom solution file
- missing GL resources for gzdoom.pk3.
2013-06-23 11:13:01 +02:00
Christoph Oelckers
b2bb24ea0a - GZDoom project files and GZDoom related changes to main ZDoom code 2013-06-23 10:46:31 +02:00
Christoph Oelckers
c4d3a7ac69 - d_dehackedactions no longer exists. 2013-06-23 10:42:07 +02:00
Christoph Oelckers
50c5dc62aa - fixed typo in USDF spec.
- comment fixes taken from GZDoom.
- division by zero check in R_SetVisibility from GZDoom.
2013-06-23 10:28:12 +02:00
Christoph Oelckers
a73d1b792c - fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere. 2013-06-23 10:17:58 +02:00
Christoph Oelckers
399d0974ab - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
Christoph Oelckers
8c31955731 - brightmap and light definitions. 2013-06-23 09:32:35 +02:00
Christoph Oelckers
71e65ed116 - GZDoom differences to /wadsrc. 2013-06-23 09:30:04 +02:00
Randy Heit
54f06739d0 Set master banch up as 2.8pre and maint branch for 2.7.x 2013-06-22 22:44:48 -05:00
Randy Heit
eb3f243fc8 - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
Randy Heit
d8f88770fd - baseversion.h was not supposed to make its way into zdoom.vcproj, since it was never used. 2013-06-22 22:39:20 -05:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Randy Heit
fece189bdb - Change updaterevision to use git instead of svnversion 2013-06-22 20:49:38 -05:00
Alex Mayfield
742ecd324b Convert svn:ignore to .gitignore. 2013-06-13 21:24:08 -04:00
Randy Heit
5916ce087b - Revert r4244. It seems to be working well enough like this, since there have been no complaints.
SVN r4341 (trunk)
2013-06-08 03:24:41 +00:00
Randy Heit
9510525fdf - Bump up to 2.7.0.
SVN r4339 (trunk)
2013-06-08 02:20:37 +00:00
Randy Heit
5b65b3ebdf - Bumped NETGAMEVERSION, which should have been done when I changed the order uservars were sent
during netgame initialization.

SVN r4338 (trunk)
2013-06-08 02:18:23 +00:00
Randy Heit
902f6647b6 - Added ACS function CheckFont.
SVN r4335 (trunk)
2013-06-06 20:48:57 +00:00
Randy Heit
bac66d5b0e - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
P_PlayerThink() is where the check for unspawned players happens. If the player attached to the
  status bar is one of them, it will crash while ticking.

SVN r4334 (trunk)
2013-06-06 20:34:39 +00:00
Randy Heit
b9e771576f - Fixed: The time freezer power should do nothing while predicting.
SVN r4333 (trunk)
2013-06-06 20:15:04 +00:00
Randy Heit
c6dd658aa8 - Fixed: Polyobjs that rotated faster than their distance would overshoot on their first tic and
continue spinning until the next time around because the check for moving too fast was only
  done after the polyobject had been rotated once.
- Reduced the potential for overflow when setting up the speed of a rotating polyobj.

SVN r4332 (trunk)
2013-06-06 20:08:56 +00:00
Randy Heit
e32e44209e - Added SpawnDecal ACS function:
int SpawnDecal(int tid, str decalname, int flags, fixed angle, int zoffset, int distance)
  Traces a line from tid's actor until hitting a wall, then creates a decal there. Returns the
  number of decals spawned.
  * tid = Which actor(s) to start the trace at.
  * decalname = Which decal to spawn.
  * flags =
    * SDF_ABSANGLE = Angle parameter is an absolute angle. Otherwise, it's relative to the origin actor's angle.
    * SDF_PERMANENT = Decal ignores cl_maxdecals. Otherwise, it will eventually disappear.
  * angle = Direction in which to search for a wall. Defaults to 0.0.
  * zoffset = Offset from the middle of the origin actor for the Z height of the decal. Defaults to 0.
  * distance = Maximum distance to search for a wall. Defaults to 64.

SVN r4330 (trunk)
2013-06-05 02:15:21 +00:00
Randy Heit
5a00f4b59a - Reduce ACS LineAttack's default range to the standard MISSILERANGE, because making it INT_MAX
seems pretty iffy.

SVN r4329 (trunk)
2013-06-04 02:54:57 +00:00
Randy Heit
e2be8b9e7e - When purging ACS strings, free the strings themselves as well as marking them as free.
- Fixed: ACSStringPool::InsertString()'s overflow check was far too low.
- Fixed: When ACSStringPool::InsertString() triggered a garbage collection, it ignored the
  newly freed space and expanded the array anyway.

SVN r4328 (trunk)
2013-06-04 02:49:07 +00:00
Randy Heit
5e7ee8f33e - Addded support for multi-line values in INI files, so you can't maliciously inject stray
newline characters into the config file using ACS's SetCVarString.

SVN r4326 (trunk)
2013-06-04 02:06:40 +00:00
Christoph Oelckers
c4b7335312 - fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.


SVN r4325 (trunk)
2013-06-03 07:14:42 +00:00
Randy Heit
44a9c75b6b - Added ACS function PlayActorSound. It's functionally equivalent to PlaySound, except instead
of taking an actual sound name as its second parameter, it selects the sound to play based on
  the actor playing the sound and the selector passed as the second parameter.

SVN r4323 (trunk)
2013-06-03 00:09:46 +00:00
Randy Heit
aa40801015 - Fixed: When garbage collecting ACS strings, the active values on the ACS stack also need
to be included in the mark phase.

SVN r4322 (trunk)
2013-06-02 23:58:29 +00:00
Randy Heit
45c1787203 - Fixed: Don't transform map variable string initializers into global string table entries if
they don't really exist in the source string table.

SVN r4321 (trunk)
2013-06-02 23:17:46 +00:00
Randy Heit
1b9c71b252 - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
through the new ACS function SoundVolume.

SVN r4318 (trunk)
2013-06-01 17:46:50 +00:00
Randy Heit
19eb09f9f7 - Added GetActorClass and GetWeapon functions to ACS.
SVN r4316 (trunk)
2013-06-01 17:17:15 +00:00
Randy Heit
e9702fc43d - Clean up excess code around a few calls to SingleActorFromTID(), since that function is already
designed specifically to handle the case where tid is 0.

SVN r4315 (trunk)
2013-06-01 17:13:15 +00:00
Randy Heit
037477a20b - Added more string functions to ACS:
* The standard C functions strcmp and stricmp (aka strcasecmp), which double up as strncmp and strnicmp if you pass a third argument.
  * The BASIC-like functions strleft, strright, and strmid, which extract parts of a string to
    create a new string.

SVN r4313 (trunk)
2013-06-01 17:07:24 +00:00
Christoph Oelckers
d40d7f2e77 - fixed signed-ness issue with FloatBobPhase.
SVN r4310 (trunk)
2013-06-01 12:03:15 +00:00
Randy Heit
26d2d74024 - GetActorProperty now works with the string properties that were formerly restricted to
CheckActorProperty.

SVN r4307 (trunk)
2013-06-01 02:51:14 +00:00
Randy Heit
1a67e6fa5d - Added PlaySound and StopSound functions for ACS. They are mostly analogous to their DECORATE
counterparts except that (1) PlaySound requires you to specify a sound instead of defaulting
  to "weapons/pistol", and (2) StopSound defaults to CHAN_BODY instead of CHAN_VOICE.

SVN r4306 (trunk)
2013-06-01 02:43:36 +00:00
Randy Heit
2d13a45773 - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Randy Heit
2191b4bfa6 - Added ACS function LineAttack via Ryan Cordell.
SVN r4304 (trunk)
2013-06-01 02:19:18 +00:00
Randy Heit
53b284fb5d - Added Gez's OverridePalette VOXELDEF flag.
SVN r4303 (trunk)
2013-06-01 02:09:09 +00:00
Randy Heit
8565484e29 - Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In
addition, a font named "BIGFONT" will override the big font for every game.

SVN r4302 (trunk)
2013-06-01 02:04:44 +00:00
Christoph Oelckers
890dc71e0d . added AFADoomer's patch to set a text highlight color for the list menu.
SVN r4301 (trunk)
2013-05-31 22:10:12 +00:00
Christoph Oelckers
9e3c6a3cc7 - fixed parameter type for Floatbobphase property.
SVN r4300 (trunk)
2013-05-31 18:10:41 +00:00
Christoph Oelckers
ad12be4877 - fixed inappropriate type for FloatBobPhase property.
SVN r4299 (trunk)
2013-05-30 21:10:54 +00:00
Christoph Oelckers
dbf68e3f2c - fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00