Commit graph

4601 commits

Author SHA1 Message Date
Randy Heit
6760a3bfe9 - Fixed: hud_scale is supposed use strictly integral scaling factors.
SVN r3776 (trunk)
2012-07-21 02:32:04 +00:00
Randy Heit
f96f665e63 - Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
SVN r3775 (trunk)
2012-07-21 01:51:02 +00:00
Randy Heit
ffc4398aa7 - Added a 90 degree offset to all voxels, since Build's compass directions start at north
rather than east.

SVN r3774 (trunk)
2012-07-21 01:34:29 +00:00
Braden Obrzut
340db9160b - Draw 1 pixel of border at the edges of the status bar to prevent imprecision HOMs (only top and bottom for non-widescreen for now).
- The completeborder command is handled at the base statusbar now since it can do so more efficiently.

SVN r3771 (trunk)
2012-07-18 22:30:10 +00:00
Randy Heit
fdc6a03125 - Remove Item from StateCallData, since it isn't read anywhere.
SVN r3766 (trunk)
2012-07-15 23:00:16 +00:00
Randy Heit
dac802d28a - Fixed: Toggling the automap could cancel out ending the level, among other things.
SVN r3765 (trunk)
2012-07-15 03:55:05 +00:00
Randy Heit
fcd4854714 - Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
SVN r3764 (trunk)
2012-07-15 03:33:28 +00:00
Randy Heit
a26cd841ae - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.

SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit
6f93b88245 - Fixed type in A_Respawn.
SVN r3762 (trunk)
2012-07-15 01:59:49 +00:00
Randy Heit
86a7a3249f - Added compatibility options for Requiem map04 and Hell Revealed map19.
SVN r3761 (trunk)
2012-07-15 01:46:47 +00:00
Randy Heit
1c1957085f - Enumerate ZDaemon's ACSF_ values.
SVN r3757 (trunk)
2012-07-14 02:01:08 +00:00
Randy Heit
616672237d - Added PCD_SCRIPTWAITNAMED p-code.
SVN r3756 (trunk)
2012-07-11 04:00:04 +00:00
Randy Heit
95b9eae242 - Fixed: PCD_SCRIPTWAITDIRECT had different semantics than PCD_SCRIPTWAIT.
SVN r3754 (trunk)
2012-07-11 03:14:08 +00:00
Randy Heit
ba00e3a185 - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
SVN r3753 (trunk)
2012-07-11 02:50:13 +00:00
Randy Heit
26e65b26a1 - Remove FloatBobDiffs[] table, as it is now unused.
SVN r3752 (trunk)
2012-07-11 01:43:07 +00:00
Randy Heit
8a925757f5 - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
pickup an item at all. (For instance, normally players in Hexen can still pick up other players'
  weapons for ammo. With this flag set, they cannot do that either.)

SVN r3751 (trunk)
2012-07-08 02:45:46 +00:00
Randy Heit
0c8e4c37d9 - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
SVN r3750 (trunk)
2012-07-08 02:18:15 +00:00
Randy Heit
71601f91d1 - Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
player starts are added to a pool, and players spawn at a random spot.

SVN r3749 (trunk)
2012-07-08 01:43:47 +00:00
Randy Heit
390fd5dd6c - Pass playernum as a parameter to P_SpawnPlayer(). Now P_SpawnMapThing() is the only thing
that uses the MapThing's type to determine the which player is spawning.

SVN r3748 (trunk)
2012-07-07 22:52:37 +00:00
Randy Heit
fd784b05c2 - Fix some GCC 4.7.1 warnings.
SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
f0d60ddcee - Added UsePlayerStartZ MAPINFO option to cause P_SpawnPlayer() to offset the spawned player's
Z position by the MapThing's Z, just like for any other MapThing.
- P_SpawnPlayer() now respects a player's SPAWNCEILING and SPAWNFLOAT flags.

SVN r3746 (trunk)
2012-07-07 03:18:09 +00:00
Randy Heit
f6ff2ea8a7 - Fixed: MF6_BUMPSPECIAL only worked when bumped from X/Y movement but not Z movement.
SVN r3745 (trunk)
2012-07-07 02:28:29 +00:00
Randy Heit
5e2b4bddda - Make floatbobbing a purely cosmetic effect that does not alter an actor's real position in the world.
SVN r3744 (trunk)
2012-07-06 03:42:03 +00:00
Randy Heit
154e83331d - We don't need to keep the FloatBobOffsets[] verison of DoWaggle around.
SVN r3743 (trunk)
2012-07-06 03:16:13 +00:00
Randy Heit
9b041cb431 - What I didn't have this saved? ugh
SVN r3742 (trunk)
2012-07-06 03:15:40 +00:00
Randy Heit
5a245af2ad - Fixed: The action function version of ACS_NamedExecuteWithResult only accepted three script parameters.
SVN r3741 (trunk)
2012-07-06 03:09:17 +00:00
Randy Heit
dc641766d3 - Fixed: Editing the player (thing #1) with DeHacked would remove its MF2_PUSHWALL flag.
SVN r3740 (trunk)
2012-07-06 03:04:06 +00:00
Randy Heit
9757492b7a - This was not supposed to be committed as part of r3737.
SVN r3739 (trunk)
2012-07-06 02:37:50 +00:00
Randy Heit
a5d77e6796 - Don't use abbreviations in exception descriptions.
SVN r3738 (trunk)
2012-07-06 02:29:00 +00:00
Randy Heit
ca2cfb803f - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
does not already exist. This way, we can create a default config file without removing anything
  from an existing config file if things go wrong early during setup.

SVN r3737 (trunk)
2012-07-06 02:22:58 +00:00
Randy Heit
df6f494329 - Added Hacx 2.0 detection.
SVN r3736 (trunk)
2012-07-06 02:06:51 +00:00
Randy Heit
44496e142a - Let's go ahead and bump the version in trunk.
SVN r3735 (trunk)
2012-07-05 22:05:42 +00:00
Randy Heit
8673743139 - Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
SVN r3734 (trunk)
2012-07-05 21:46:03 +00:00
Randy Heit
ca33d55bd3 - Fixed: DDrawFB should not recreate all its resources when the palette changes if we were
the one responsible for the palette change.
- Fixed: DDrawFB::CreateSurfacesComplex() starting tries at 2 instead of 0 is not "debugging cruft"
  since it counts down, not up. (Partially reverts r3195)

SVN r3733 (trunk)
2012-07-05 21:05:06 +00:00
Braden Obrzut
72f1a37ec4 - Fixed: ACS function pointer instructions need to call GetFunction on the tagged module instead of the active behavior.
SVN r3732 (trunk)
2012-07-03 20:17:31 +00:00
Braden Obrzut
439b60ae68 - Added support for Eternity Engine's function pointer ACS instructions. (Note that an alternative ACS compiler is necessary to use these instructions properly.)
SVN r3731 (trunk)
2012-07-03 01:24:52 +00:00
Randy Heit
e800522e26 - Fixed: sv_unlimited_pickup did not work with the flechette.
SVN r3727 (trunk)
2012-07-01 22:47:13 +00:00
Randy Heit
8f39e692e7 - Fixed: FCoverageBuffer::InsertSpan() failed to consider the case where the new span starts above
an existing span and ends below it.

SVN r3726 (trunk)
2012-07-01 22:42:35 +00:00
Randy Heit
e61f08478d - Fixed: Revision 3711 broke voxels that need to be drawn offscreen before drawing to the screen.
SVN r3725 (trunk)
2012-07-01 22:30:41 +00:00
Randy Heit
2d8b43734b - Fixed: Revision 3711 broke the drawing of all but the first post in each voxel column.
SVN r3724 (trunk)
2012-07-01 22:18:59 +00:00
Randy Heit
b6fb733a81 - Oh, dear I committed the wrong version of the fix in r3722.
SVN r3723 (trunk)
2012-07-01 03:35:52 +00:00
Randy Heit
a71b2210a1 - Fixed: Do not override the player's sprite if it's TNT1 and the player is uncrouched without
a specific crouch sprite defined by both the player class and skin.

SVN r3722 (trunk)
2012-07-01 03:33:49 +00:00
Randy Heit
4bbc9266e2 - Fixed: FRandom told the expression evaluator that it returned an int instead of a float, so
using it in in any expression would automatically downcast it to an int unless ① its sibling in the expression tree was a float, or ② it was the only thing in the expression.

SVN r3721 (trunk)
2012-07-01 03:16:37 +00:00
Randy Heit
ce8ca26bc9 - Fixed: Don't warn when an Inventory item's Icon is set to "".
SVN r3720 (trunk)
2012-07-01 02:57:00 +00:00
Randy Heit
93a480f52f - Added hud_scale and hud_althudscale to the menus.
SVN r3719 (trunk)
2012-06-30 01:18:26 +00:00
Randy Heit
1346f136f2 - Added inventory-based damage modification to APoisonCloud::DoSpecialDamage() and P_PoisonDamage().
SVN r3718 (trunk)
2012-06-30 01:06:30 +00:00
Randy Heit
e1641da881 - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
- Pass the damage type to AActor::DoSpecialDamage().

SVN r3717 (trunk)
2012-06-29 04:21:31 +00:00
Randy Heit
4a3438499e - Use floating point instead of the distrecip() function for slightly less precision loss.
- Tweak voxel sizes and vertical positioning further.

SVN r3716 (trunk)
2012-06-29 03:58:26 +00:00
Christoph Oelckers
006a0b1641 - fixed the Programmer's last state's sprite frame (was Y, should be X.
SVN r3715 (trunk)
2012-06-28 23:11:32 +00:00
Randy Heit
a2b51665ac - Try to keep voxels from shifting up and down depending on how far you are above or below them.
SVN r3714 (trunk)
2012-06-28 05:22:40 +00:00