Commit graph

10644 commits

Author SHA1 Message Date
Christoph Oelckers
1a63450fe2 - fixed a few issues with actor bouncing logic. 2017-02-13 22:00:27 +01:00
Christoph Oelckers
5dd00e44ef - fixed bad parameters for MouseEvent call in menus. 2017-02-13 20:06:07 +01:00
Christoph Oelckers
ad178e16c5 - working again. 2017-02-13 20:03:29 +01:00
Christoph Oelckers
7b2ec1f737 - removed obsolete include for zscript. 2017-02-13 20:01:56 +01:00
Christoph Oelckers
6525e04118 - added restrictions to CVAR and CCMD access functions for the menus. CVAR changes are only allowed when the menu is open or for mod-CVARs. The CCMD execution function is now private to the control requiring it and heavily guarded against improper access from the outside so that abuse is mostly impossible.
This also means that the remaining scriptification of the menu is on hold. The player menu would require even more access to critical game data, which is a no-go, and the other remaining menus offer little benefit from getting scriptified.
2017-02-13 19:18:45 +01:00
Christoph Oelckers
c403fc5635 - renamed a file. 2017-02-13 18:30:03 +01:00
Christoph Oelckers
7877bcbdcb - exported more parts of the joystick menus and also exported all strings for them to the string table.
- exported the skeleton definition for list menus.
2017-02-13 17:45:03 +01:00
Christoph Oelckers
89ef30166d - fixed assembly output for SO instruction. 2017-02-13 00:25:39 +01:00
Christoph Oelckers
46c0d27fe7 - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
Christoph Oelckers
12db190f41 - scriptified the CVar printers for the gameplay and compatibility menus. 2017-02-12 23:17:05 +01:00
Christoph Oelckers
2b977f70e6 - scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.) 2017-02-12 23:05:39 +01:00
Christoph Oelckers
7d96f85fe8 Merge remote-tracking branch 'remotes/origin/master' 2017-02-12 21:57:46 +01:00
Christoph Oelckers
9ece757cb3 - OptionMenu.Init must be declared 'virtual' 2017-02-12 21:56:01 +01:00
Christoph Oelckers
b6ad14a614 - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
Christoph Oelckers
f0e925c5a7 - scripted color picker fully working. 2017-02-12 20:20:47 +01:00
Christoph Oelckers
dbf3530696 - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
Christoph Oelckers
2e9c1ec3f3 - fixed translation setup for player backdrop.
- fixed return value of GetAction method of menu controls.
2017-02-12 16:48:29 +01:00
Christoph Oelckers
03283de4e8 - fixed issues with option menu items.
- fixed the octal parser in strbin.
- remove 'new' token because it gets in the way.
2017-02-12 16:02:55 +01:00
Christoph Oelckers
4562695854 - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
Christoph Oelckers
bb6def820f - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
Magnus Norddahl
9482c3e639 Fixed voxel clipping bug 2017-02-12 11:32:06 +02:00
alexey.lysiuk
c01107181a Reset sound position only when there is no listener
https://mantis.zdoom.org/view.php?id=206
https://mantis.zdoom.org/view.php?id=248
2017-02-12 11:26:25 +02:00
Christoph Oelckers
ee1217c8c7 - everything compiles again, now to make it work again with all menu widgets 100% scripted. 2017-02-12 01:18:49 +01:00
Christoph Oelckers
2a5b26c27c - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00
Christoph Oelckers
fc4e1ffcdf - separated the savegame menu code into an internal class managing the savegame data and the actual menu.
The manager class cannot be scriptified because it provides the internal implementation which may change at some point in the future. It also encapsulates all access to the file level because if that part is not protected, modders could write malware mods.
2017-02-11 17:20:12 +01:00
Christoph Oelckers
947b625c50 - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
Christoph Oelckers
f91d91d6e8 - all optionmenu items scriptified, but not integrated yet. 2017-02-11 00:36:53 +01:00
alexey.lysiuk
d2affc7c0c Fixed crash on attempt to get string value of null
https://mantis.zdoom.org/view.php?id=231
2017-02-10 16:19:33 +02:00
Christoph Oelckers
98de1fcfcb - make the pixel buffer of the player backdrop dynamic. 2017-02-10 14:18:00 +01:00
Christoph Oelckers
65174af544 - moved the backdrop for the player box into the texture manager so that the menu doesn't have to bother with managing the texture itself. 2017-02-10 14:07:21 +01:00
Christoph Oelckers
8c780ab7ff - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
alexey.lysiuk
04e2b3be4a Fixed compilation with GCC/Clang
No more 'enumeration previously declared with fixed underlying type' error
2017-02-10 13:34:28 +02:00
Christoph Oelckers
be9b2b38fc - ColorpickerMenu.MouseEvent exported. 2017-02-10 11:44:46 +01:00
Christoph Oelckers
07ba75762b - the first menu function has been scriptified. 2017-02-10 00:25:50 +01:00
Christoph Oelckers
7efa9cd70d - made the menu descriptors garbage collectable and started exporting some fields as preparation for script work on the menu. 2017-02-09 20:18:53 +01:00
Christoph Oelckers
f37db344df - removed class pointers from AActor's pointer list. 2017-02-09 15:13:43 +01:00
alexey.lysiuk
7c8babceba Extended mouse wheel handling in Cocoa backend
Horizontal scrolling using mouse wheel with Shift keyboard button hold is no longer ignored
2017-02-09 16:07:28 +02:00
alexey.lysiuk
14ca635dc1 Fixed clashing of actor render flags' values
Sorted definitions in ascending order of values
See https://mantis.zdoom.org/view.php?id=204
2017-02-09 15:45:35 +02:00
Christoph Oelckers
4e1300ecbe - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
nashmuhandes
3d9673af44 Fixed: Models did not take SpriteRotation into account 2017-02-09 11:29:10 +01:00
nashmuhandes
a4d146c843 Added DONTCULLBACKFACES MODELDEF flag to forcefully disable backface culling on models 2017-02-09 11:24:10 +01:00
Christoph Oelckers
845f5e0833 - fixed: A_Teleport and A_Warp had incorrect declarations for their state parameter. 2017-02-09 11:22:36 +01:00
Christoph Oelckers
4f0747c59e - fixed: Class pointers were accepted for objects of the base type 'Object'. 2017-02-09 11:11:54 +01:00
alexey.lysiuk
4dd7e02721 AActor::GiveInventory() is now functional
See https://mantis.zdoom.org/view.php?id=213
2017-02-09 10:15:05 +02:00
Christoph Oelckers
ccecfeb45c - to avoid problems with the final garbage collection, the players' PendingWeapon needs to be cleared manually.
This is because it can point to a non-standard value which the garbage collector cannot deal with during engine shutdown.
2017-02-09 01:34:07 +01:00
Christoph Oelckers
4e685f2b78 - fixed: for unpositioned sounds the play position was never initialized and depended on random memory contents. 2017-02-08 23:29:52 +01:00
Christoph Oelckers
36a07b8e6e - remove all type table entries from garbage collection.
Like the symbols and the VM functions this is data that is static from startup until shutdown and has no need to be subjected to garbage collection. All things combined this reduces the amount of GC-sensitive objects at startup from 9600 to 600.
2017-02-08 22:43:20 +01:00
Christoph Oelckers
8277299135 - Turned DropItem into a plain struct again like it was before the scripting branch got merged.
Making this an object had little to no advantage, except being able to remove the deleter code. Now, with some of the class data already being allocated in a memory arena so that freeing it is easier, this can also be used for the drop item lists which makes it unnecessary to subject them to the GC. This also merges the memory arenas for VM functions and flat pointers because both get deleted at the same time so they can share the same one.
2017-02-08 20:37:22 +01:00
Christoph Oelckers
9499c22dfe - restored ZDoom 2.8.1's version of FindClassTentative which just modified the existing class instead of replacing it and having to run a costly and volatile PointerSubstitution call to replace all pointers to the old one. 2017-02-08 19:52:33 +01:00
Christoph Oelckers
17a2666bd4 - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00