ZZYZX
|
b581648d6f
|
Destructible geometry - minor fixes and 3D floor support
|
2018-11-07 11:00:05 +01:00 |
|
ZZYZX
|
82a2bf3ac5
|
Single commit - destructible geometry feature
# Conflicts:
# src/p_setup.cpp
|
2018-11-01 21:02:25 +01:00 |
|
Rachael Alexanderson
|
32287511e2
|
- change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one.
|
2018-02-04 04:11:02 -05:00 |
|
Jonathan Russell
|
acf83c2a74
|
- fixing the last commit...
|
2018-01-04 23:13:14 +00:00 |
|
Jonathan Russell
|
254501d3e8
|
- fixing last commit, which didn't seem to work correctly
|
2018-01-04 23:09:48 +00:00 |
|
Jonathan Russell
|
7f7c720883
|
- added UDMF properties for spotlights (args have all been used up for dynlights)
|
2018-01-04 22:41:57 +00:00 |
|
Christoph Oelckers
|
1e950d75bd
|
- made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set.
|
2016-12-07 23:17:18 +01:00 |
|
Christoph Oelckers
|
6e223ebc21
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
|
2016-11-15 11:36:59 +01:00 |
|
Christoph Oelckers
|
9e2830a3db
|
- converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
|
2016-10-14 10:46:15 +02:00 |
|
Christoph Oelckers
|
a96d6ab072
|
Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
|
2016-03-01 18:50:45 +01:00 |
|
Randy Heit
|
55142078d8
|
Normalize line endings
|
2016-03-01 09:47:10 -06:00 |
|
Christoph Oelckers
|
0e9eb2f305
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-01-04 11:55:07 +01:00 |
|
Christoph Oelckers
|
bd95c5eadf
|
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
|
2016-01-04 11:52:07 +01:00 |
|
Christoph Oelckers
|
ae16e5d195
|
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
|
2015-04-27 18:18:46 +02:00 |
|
Christoph Oelckers
|
6b1e7522e6
|
- Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition.
|
2015-04-27 15:14:01 +02:00 |
|
Christoph Oelckers
|
8762ab48d3
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-04-05 09:47:27 +02:00 |
|
Christoph Oelckers
|
b6a4511dd1
|
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
|
2015-04-05 00:31:15 +02:00 |
|
Christoph Oelckers
|
b0c0012d60
|
- add dynamic lights to editor number table and remove them from DECORATE definitions.
|
2015-04-04 10:42:44 +02:00 |
|
Christoph Oelckers
|
338a220df8
|
- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.
|
2015-04-04 10:30:09 +02:00 |
|
Christoph Oelckers
|
51591d10b0
|
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
|
2015-04-04 10:25:01 +02:00 |
|
Christoph Oelckers
|
2ec8e2c2ac
|
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
|
2015-04-04 00:39:09 +02:00 |
|
Christoph Oelckers
|
9e5bf38123
|
- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
|
2015-04-03 21:17:10 +02:00 |
|
Christoph Oelckers
|
bd77f83bab
|
- added editor number definitions to MAPINFO.
|
2015-04-03 13:54:38 +02:00 |
|
Christoph Oelckers
|
8edace83c5
|
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
|
2014-10-25 10:19:14 +02:00 |
|
Christoph Oelckers
|
62f846b0ab
|
- fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
|
2010-10-06 16:01:51 +00:00 |
|
Christoph Oelckers
|
d9970ab9b6
|
- merged finale branch back into trunk.
SVN r2911 (trunk)
|
2010-10-06 10:44:03 +00:00 |
|