Rachael Alexanderson
07409f4997
- fixed compile error with status bar code in poly renderer.
2017-01-21 01:23:49 -05:00
Edoardo Prezioso
da3da61b67
- Make OpenGL library link fully dynamic on Unix.
...
Also, remove all the OpenGL CMake checks, because they're not needed anymore.
2017-01-20 23:21:37 -05:00
Rachael Alexanderson
410a1aa24c
Merge https://github.com/coelckers/gzdoom
2017-01-20 20:56:02 -05:00
Christoph Oelckers
7e114c1127
- moved some more code out of the way.
2017-01-21 00:49:54 +01:00
Christoph Oelckers
274727e8ae
- moved the draw functions which are exclusively used by the Strife status bar into strife_sbar.cpp to get them out of the way. They are not expected to survive anyway.
2017-01-21 00:41:59 +01:00
Christoph Oelckers
74f4171947
- removed several unused draw functions from DBaseStatusBar.
2017-01-21 00:29:19 +01:00
Christoph Oelckers
355570198d
- moved statusbar code to a separate directory before starting work on it.
2017-01-20 22:59:31 +01:00
Christoph Oelckers
36e1d71f2b
- fix spelling error.
2017-01-20 22:45:09 +01:00
Christoph Oelckers
06898bf8fb
- copied A_ClearRefire to the proper place for good now.
2017-01-20 20:19:38 +01:00
Christoph Oelckers
23a7fd40aa
- fixed: The script wrapper for AActor::TakeInventory erroneously called RemoveInventory, not TakeInventory.
2017-01-20 20:04:57 +01:00
Christoph Oelckers
7adc34932f
- fixed: The state parameter for CallStateChain was checked for the wrong type.
2017-01-20 19:56:29 +01:00
Edoardo Prezioso
e993f9304b
- Fixed GCC/Clang compile error.
2017-01-20 19:10:07 +01:00
Christoph Oelckers
4fa5055548
- fixed: With some functions moved to Weapon, Dehacked needs to check Weapon, not StateProvider to find its code pointers.
2017-01-20 17:23:13 +01:00
Christoph Oelckers
302cb41403
- fixed typo in MorphMonster definition.
2017-01-20 17:20:50 +01:00
Christoph Oelckers
6168d3ee7c
- fixed: The BurningBarrel has been replaced with something blue in Freedoom so adjust the light for that.
2017-01-20 14:46:35 +01:00
Christoph Oelckers
314e49f791
- let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code.
...
- fixed the return type checks in CallStateChain. These made some bogus assumptions about what return prototypes to support and would have skipped any multi-return function whose first argument was actually usable.
2017-01-20 12:39:51 +01:00
Christoph Oelckers
02cfdbc29c
- fixed: A_ClearRefire was copied to the wrong script class.
2017-01-20 11:59:12 +01:00
Christoph Oelckers
f5421491ec
- wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar.
...
The idea is, when status bars are moved to ZScript that only this small wrapper class needs to be dealt with and the implementation can be left alone. SBARINFO is far too complex to be scriptified, but having it inherit directly from DBaseStatusBar and access its member variables severely limits the options of dealing with the status bar code. This way, it only accesses some globally visible functions in DBaseStatusBar and no variables.
- renamed the global ST_X and ST_Y variables because it is far too confusing and error-prone to have the same names inside and outside DBaseStatusBar.
2017-01-20 11:11:22 +01:00
Rachael Alexanderson
f3159af211
- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
2017-01-20 10:03:33 +01:00
Rachael Alexanderson
e52772745b
Merge https://github.com/coelckers/gzdoom
2017-01-19 23:07:14 -05:00
Christoph Oelckers
9d828a7ca0
- marked all virtual overrides in DSBarInfo with the 'override' keyword so that I do not have to search for them again.
2017-01-20 01:42:21 +01:00
Christoph Oelckers
c880b26d98
- scriptified MorphProjectile and CustomSprite.
...
This should for now conclude actor class scriptification. The remaining ten classes with the exception of MorphedMonster are all too essential or too closely tied to engine feature so they should remain native.
2017-01-20 01:11:36 +01:00
Rachael Alexanderson
62fb5d87c8
- fixed: Remove ccmd should check if an object is actually an inventory object before attempting to check its owner. (Ooops!)
2017-01-19 18:48:21 -05:00
Magnus Norddahl
545ae678e8
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2017-01-20 00:22:29 +01:00
Christoph Oelckers
3c30b59bab
more inventory scriptification
...
* completely scriptified DehackedPickup and FakeInventory.
* scriptified all remaining virtual functions of Inventory, so that its inheritance is now 100% script-side.
* scriptified CallTryPickup and most of the code called by that.
- fixed: Passing local variables by reference did not work in the VM.
2017-01-19 23:42:12 +01:00
Rachael Alexanderson
7701a61830
Merge https://github.com/coelckers/gzdoom
2017-01-19 15:50:33 -05:00
Christoph Oelckers
1750ded7c4
- more exporting of AInventory.
2017-01-19 20:56:31 +01:00
Christoph Oelckers
7c6542e595
- partial scriptification of AInventory.
...
- scriptification of CustomInventory.
2017-01-19 19:14:22 +01:00
Rachael Alexanderson
8a198591f4
Merge https://github.com/coelckers/gzdoom
2017-01-19 11:58:53 -05:00
Christoph Oelckers
19b1c10ba8
- scriptified a large part of the weapon code.
2017-01-19 17:40:34 +01:00
Rachael Alexanderson
3b55406302
- fixed: Remove ccmd now no longer removes owned inventory objects (that's what the "take" ccmd is for)
2017-01-19 14:01:12 +01:00
Christoph Oelckers
6d3b26f94c
- scriptified the WeaponGiver.
2017-01-19 14:00:00 +01:00
Christoph Oelckers
42f3ccc602
- scriptified a few parts of p_pspr.cpp.
...
- added a speed parameter to A_Lower and A_Raise in the process.
2017-01-19 13:26:46 +01:00
alexey.lysiuk
0376c8ba24
Removed no longer present file from CMakeLists.txt
2017-01-19 10:08:00 +02:00
Magnus Norddahl
8af97cbbd3
Removed file was still present in CMakeLists.txt
2017-01-19 03:31:51 +01:00
Magnus Norddahl
e235d83e5b
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2017-01-19 03:19:39 +01:00
Magnus Norddahl
112085ebff
Split Clear into two functions
2017-01-19 03:19:31 +01:00
Rachael Alexanderson
9333ce1888
Merge https://github.com/coelckers/gzdoom
2017-01-18 21:15:08 -05:00
Magnus Norddahl
e94cb3f114
Rename visplane_t to VisiblePlane
2017-01-19 03:11:49 +01:00
Magnus Norddahl
9eef7f9b32
Make visplanes hash list private
2017-01-19 03:02:32 +01:00
Magnus Norddahl
a92771431b
Changed visible plane list to use the shared frame memory allocator instead of using its own internal free list
2017-01-19 01:47:58 +01:00
Christoph Oelckers
9f550941d2
- fixed loop ordering in P_SetRenderSector.
2017-01-19 01:39:05 +01:00
Magnus Norddahl
111b5c5469
Add support for repeating skies in the TC sky drawer
2017-01-19 00:12:54 +01:00
Magnus Norddahl
8788a9e788
- Change all sky drawing code use to use the sky drawers
...
- Add support for drawing repeating skies in the sky drawers
- Add the old 4 column sky fade optimization to the 1 column variant (fixes speed regression when 4col was removed)
- Remove skyplane globals
- Remove walldraw code used to draw the old skies
2017-01-19 00:02:51 +01:00
Christoph Oelckers
8256f25a84
- no need to keep AArmor native, now that all child classes have been scriptified.
2017-01-18 23:46:19 +01:00
Christoph Oelckers
632a29e365
- scriptified HexenArmor.
2017-01-18 23:42:08 +01:00
Christoph Oelckers
2fcffd1fc1
- removed the remaining native parts of ABasicArmor.
...
- simplified some FindInventory calls using PClass::FindActor to call the variant taking a name directly.
2017-01-18 22:57:47 +01:00
Christoph Oelckers
3148496f57
- scriptified BasicArmor and fixed a few errors in the conversion.
2017-01-18 22:15:48 +01:00
Christoph Oelckers
2dd6fb9595
- scriptified BasicArmorBonus.
2017-01-18 20:23:13 +01:00
Christoph Oelckers
87b9b6111d
- scriptified the BeginPlay methods of the VavoomLight classes.
...
- moved m_Radius back to arg[3] and arg[4], so that scripts have access to light sizes again.
2017-01-18 19:10:25 +01:00