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- copied A_ClearRefire to the proper place for good now.
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1 changed files with 5 additions and 6 deletions
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@ -11,6 +11,11 @@ class StateProvider : Inventory native
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action native void A_ReFire(statelabel flash = null);
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action native state A_CheckForReload(int counter, statelabel label, bool dontincrement = false);
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action native void A_ResetReloadCounter();
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action void A_ClearReFire()
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{
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if (NULL != player) player.refire = 0;
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}
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}
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class CustomInventory : StateProvider
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@ -74,10 +79,4 @@ class CustomInventory : StateProvider
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}
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return useok;
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}
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action void A_ClearReFire()
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{
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if (NULL != player) player.refire = 0;
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}
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}
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