mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 13:41:05 +00:00
Changed visible plane list to use the shared frame memory allocator instead of using its own internal free list
This commit is contained in:
parent
111b5c5469
commit
a92771431b
6 changed files with 49 additions and 124 deletions
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@ -43,6 +43,18 @@ CVAR(Bool, tilt, false, 0);
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namespace swrenderer
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{
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visplane_t::visplane_t()
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{
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picnum.SetNull();
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height.set(0.0, 0.0, 1.0, 0.0);
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bottom = RenderMemory::AllocMemory<uint16_t>(viewwidth);
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top = RenderMemory::AllocMemory<uint16_t>(viewwidth);
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fillshort(bottom, viewwidth, 0);
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fillshort(top, viewwidth, 0x7fff);
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}
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void visplane_t::AddLights(FLightNode *node)
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{
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if (!r_dynlights)
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@ -15,6 +15,8 @@
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#include <stddef.h>
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#include "r_defs.h"
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#include "r_state.h"
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#include "swrenderer/r_memory.h"
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class ADynamicLight;
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struct FLightNode;
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@ -31,40 +33,42 @@ namespace swrenderer
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struct visplane_t
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{
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visplane_t *next; // Next visplane in hash chain -- killough
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visplane_t();
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FDynamicColormap *colormap; // [RH] Support multiple colormaps
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FSectorPortal *portal; // [RH] Support sky boxes
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visplane_light *lights;
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void AddLights(FLightNode *node);
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void Render(fixed_t alpha, bool additive, bool masked);
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visplane_t *next = nullptr; // Next visplane in hash chain -- killough
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FDynamicColormap *colormap = nullptr; // [RH] Support multiple colormaps
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FSectorPortal *portal = nullptr; // [RH] Support sky boxes
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visplane_light *lights = nullptr;
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FTransform xform;
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secplane_t height;
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FTextureID picnum;
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int lightlevel;
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int left, right;
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int sky;
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int lightlevel = 0;
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int left = viewwidth;
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int right = 0;
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int sky = 0;
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// [RH] This set of variables copies information from the time when the
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// visplane is created. They are only used by stacks so that you can
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// have stacked sectors inside a skybox. If the visplane is not for a
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// stack, then they are unused.
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int extralight;
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double visibility;
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DVector3 viewpos;
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DAngle viewangle;
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fixed_t Alpha;
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bool Additive;
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int extralight = 0;
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double visibility = 0.0;
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DVector3 viewpos = { 0.0, 0.0, 0.0 };
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DAngle viewangle = { 0.0 };
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fixed_t Alpha = 0;
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bool Additive = false;
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// kg3D - keep track of mirror and skybox owner
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int CurrentSkybox;
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int CurrentPortalUniq; // mirror counter, counts all of them
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int MirrorFlags; // this is not related to CurrentMirror
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int CurrentSkybox = 0;
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int CurrentPortalUniq = 0; // mirror counter, counts all of them
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int MirrorFlags = 0; // this is not related to CurrentMirror
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unsigned short *bottom; // [RH] bottom and top arrays are dynamically
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unsigned short pad; // allocated immediately after the
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unsigned short top[]; // visplane.
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void AddLights(FLightNode *node);
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void Render(fixed_t alpha, bool additive, bool masked);
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uint16_t *bottom = nullptr;
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uint16_t *top = nullptr;
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};
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}
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@ -54,87 +54,22 @@ namespace swrenderer
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{
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for (auto &plane : visplanes)
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plane = nullptr;
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freehead = &freetail;
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}
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void VisiblePlaneList::Deinit()
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{
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// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
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for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (visplane_t *pl = freetail; pl != nullptr; )
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{
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visplane_t *next = pl->next;
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free(pl);
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pl = next;
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}
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}
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visplane_t *VisiblePlaneList::Add(unsigned hash)
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{
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visplane_t *check = freetail;
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if (check == nullptr)
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{
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check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
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check->bottom = check->top + MAXWIDTH + 2;
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}
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else if (nullptr == (freetail = freetail->next))
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{
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freehead = &freetail;
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}
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check->lights = nullptr;
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check->next = visplanes[hash];
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visplanes[hash] = check;
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return check;
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}
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void VisiblePlaneList::Init()
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{
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int i;
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visplane_t *pl;
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// Free all visplanes and let them be re-allocated as needed.
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pl = freetail;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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freetail = nullptr;
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freehead = &freetail;
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for (i = 0; i < MAXVISPLANES; i++)
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{
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pl = visplanes[i];
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visplanes[i] = nullptr;
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while (pl)
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{
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visplane_t *next = pl->next;
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M_Free(pl);
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pl = next;
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}
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}
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visplane_t *newplane = RenderMemory::NewObject<visplane_t>();
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newplane->next = visplanes[hash];
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visplanes[hash] = newplane;
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return newplane;
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}
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void VisiblePlaneList::Clear(bool fullclear)
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{
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int i;
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// Don't clear fake planes if not doing a full clear.
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if (!fullclear)
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{
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for (i = 0; i <= MAXVISPLANES - 1; i++) // new code -- killough
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for (int i = 0; i <= MAXVISPLANES - 1; i++)
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{
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for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
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{
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@ -143,25 +78,18 @@ namespace swrenderer
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probe = &(*probe)->next;
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}
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else
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{ // not fake: move to freelist
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{ // not fake: move from list
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visplane_t *vis = *probe;
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*freehead = vis;
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*probe = vis->next;
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vis->next = nullptr;
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freehead = &vis->next;
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}
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}
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}
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}
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else
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{
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for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
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{
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for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
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{
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freehead = &(*freehead)->next;
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}
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}
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for (int i = 0; i <= MAXVISPLANES; i++)
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visplanes[i] = nullptr;
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}
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}
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@ -282,8 +210,6 @@ namespace swrenderer
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check->colormap = basecolormap; // [RH] Save colormap
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check->sky = sky;
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check->portal = portal;
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check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
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check->right = 0;
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check->extralight = renderportal->stacked_extralight;
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check->visibility = renderportal->stacked_visibility;
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check->viewpos = renderportal->stacked_viewpos;
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@ -294,8 +220,6 @@ namespace swrenderer
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check->MirrorFlags = renderportal->MirrorFlags;
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check->CurrentSkybox = Clip3DFloors::Instance()->CurrentSkybox;
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fillshort(check->top, viewwidth, 0x7fff);
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return check;
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}
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@ -330,8 +254,8 @@ namespace swrenderer
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intrh = stop;
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}
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for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
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;
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x = intrl;
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while (x < intrh && pl->top[x] == 0x7fff) x++;
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if (x >= intrh)
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{
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@ -374,7 +298,6 @@ namespace swrenderer
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pl = new_pl;
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pl->left = start;
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pl->right = stop;
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fillshort(pl->top, viewwidth, 0x7fff);
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}
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return pl;
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}
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@ -27,8 +27,6 @@ namespace swrenderer
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public:
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static VisiblePlaneList *Instance();
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void Init();
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void Deinit();
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void Clear(bool fullclear);
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visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
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@ -39,8 +37,6 @@ namespace swrenderer
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enum { MAXVISPLANES = 128 }; // must be a power of 2
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visplane_t *visplanes[MAXVISPLANES + 1];
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visplane_t *freetail = nullptr;
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visplane_t **freehead = nullptr;
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private:
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VisiblePlaneList();
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@ -123,8 +123,6 @@ namespace swrenderer
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if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES || pl->portal == nullptr)
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{
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pl->Render(OPAQUE, false, false);
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*planes->freehead = pl;
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planes->freehead = &pl->next;
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continue;
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}
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@ -164,8 +162,6 @@ namespace swrenderer
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default:
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pl->Render(OPAQUE, false, false);
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*planes->freehead = pl;
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planes->freehead = &pl->next;
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numskyboxes--;
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continue;
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}
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@ -262,8 +258,6 @@ namespace swrenderer
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{
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pl->Render(pl->Alpha, pl->Additive, true);
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}
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*planes->freehead = pl;
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planes->freehead = &pl->next;
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}
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firstdrawseg = drawsegs;
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ds_p = drawsegs + savedds_p;
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@ -283,8 +277,7 @@ namespace swrenderer
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if (Clip3DFloors::Instance()->fakeActive) return;
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for (*planes->freehead = planes->visplanes[VisiblePlaneList::MAXVISPLANES], planes->visplanes[VisiblePlaneList::MAXVISPLANES] = nullptr; *planes->freehead; )
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planes->freehead = &(*planes->freehead)->next;
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planes->visplanes[VisiblePlaneList::MAXVISPLANES] = nullptr;
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}
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void RenderPortal::RenderLinePortals()
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@ -246,8 +246,6 @@ namespace swrenderer
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void RenderScene::ScreenResized()
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{
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VisiblePlaneList::Instance()->Init();
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RenderTarget = screen;
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int width = SCREENWIDTH;
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int height = SCREENHEIGHT;
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@ -271,7 +269,6 @@ namespace swrenderer
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void RenderScene::Deinit()
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{
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RenderTranslucentPass::Deinit();
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VisiblePlaneList::Instance()->Deinit();
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Clip3DFloors::Instance()->Cleanup();
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R_FreeDrawSegs();
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}
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