Commit graph

28 commits

Author SHA1 Message Date
Christoph Oelckers
d13499d2b7 - fixed the extremely long standing bug that Lost Souls didn't reacquire their target when slamming into something.
This was one of that annoying old design mistakes where Doom and Heretic features were poorly merged together. The Heretic Gargoyle uses very similar coding but performs a subtly different action when actually hitting another actor. This different action was made the default, even for the Lost Soul.
It has now been changed that both monsters use their original action, being distinguished by an actor flag. For compatibility with custom definitions Heretic's behavior, which has been the default in ZDoom will be the preferred one. The one of the Lost Soul can be reactivated by a flag.
2019-08-11 14:28:51 +02:00
Blue Shadow
b9a9e3f8b7 - moved GetSaveAmount() from the base armor class 2019-08-05 13:29:02 +02:00
Blue Shadow
80c561a056 - fixed buggy ArmorFactor behavior when set to a value other than 1.0 2019-08-05 13:29:01 +02:00
alexey.lysiuk
c7516a0fc5 - added ability to specify display duration of subtitles
Duration of sound playback and subtitles display will be synchronized if sound id is specified
For existing Strife messages this works out of the box

https://forum.zdoom.org/viewtopic.php?t=65379
2019-07-26 21:59:43 +02:00
Christoph Oelckers
768959af45 - fixed: The numcommands value in A_KoraxCommand needs to be decremented by one because the max parameter of the random function is inclusive. 2019-07-26 14:15:57 +02:00
Major Cooke
7f5a2d3a11 Added A_SoundPitch and an optional pitch parameter to A_PlaySound and S_Sound.
- Note: Because sound channels are not in zscript, there's no way to modify a sound made by S_Sound.

# Conflicts:
#	src/s_sound.cpp
#	wadsrc/static/zscript/base.zs
2019-07-25 00:06:12 +02:00
Christoph Oelckers
136e828de9 - use proper interface calls to give the initial BasicArmor to the player.
The old code didn't check if giving the item was proper and just went ahead adding it to the inventory unconditionally.
2019-07-18 14:30:09 +02:00
alexey.lysiuk
f38c83f96c - added PSprite.bMirror flag to ZScript class definition
https://forum.zdoom.org/viewtopic.php?t=65372
2019-07-18 14:30:05 +02:00
Rachael Alexanderson
264f1d875f - add +ZDOOMTRANS to BFGExtra in order to force classic transparency per user setting. 2019-07-18 13:57:59 +02:00
Christoph Oelckers
65a054ba88 - implemented subtitle display for Blackbird's voiceover messages.
# Conflicts:
#	src/g_statusbar/shared_sbar.cpp
2019-07-18 12:33:48 +02:00
Christoph Oelckers
26863bfd94 - tested and fixed the attachable lights.
# Conflicts:
#	src/g_shared/a_dynlight.cpp
2019-07-17 17:53:43 +02:00
Christoph Oelckers
0c4fc385cc - User definable dynamic lights
This hasn't been tested yet!

# Conflicts:
#	src/g_shared/a_dynlight.h

# Conflicts:
#	src/g_shared/a_dynlightdata.cpp
2019-07-17 17:51:28 +02:00
alexey.lysiuk
b0ac9e66a7 - switched to unconditional level exit in scriptified actors
Action special may not work properly in a very specific setup
E.g., exit to the next level within a hub via boss brain death was broken
2019-06-17 22:03:32 +02:00
Blue Shadow
6b3a7ace0b - fixed PlaySpawnSound call in A_ThrowGrenade 2019-06-05 12:47:03 +02:00
Christoph Oelckers
38fd06656d - made the colorset names and the texts in the color picker localizable.
# Conflicts:
#	wadsrc/static/language.csv
2019-05-19 20:40:22 +02:00
player701
cb57c712cb - Fixed random generation of friendly obituaries 2019-05-05 23:44:01 +02:00
Christoph Oelckers
aafb781d76 - removed the leftovers of the removed savedamount variable. 2019-05-02 19:56:24 +02:00
Christoph Oelckers
d599e2738d - removed the MaxAmount fudging from MaxHealth. 2019-05-02 19:55:35 +02:00
Christoph Oelckers
c258e60340 - use Obituary for both Demon and Spectre. 2019-05-02 19:54:19 +02:00
Player701
d30c749d02 - Fixed conditions tested for when checking whether "Force respawn" or "Respawn protection" dmflags are enabled 2019-05-02 17:10:16 +02:00
Christoph Oelckers
a488791add - added A_Explode compatibility options.
There are two options here - one only disables the vertical thrust and the other goes back fully to the original non-z-aware code.
Both options are settable through MAPINFO.
For the compatibility presets, the normal ones only disable the vertical thrust, the strict ones force use of the old code entirely.

# Conflicts:
#	wadsrc/static/language.csv
2019-04-29 19:30:06 +02:00
Christoph Oelckers
d96473c74a - give Hexen's PoisonCloud the OLDRADIUSDMG flag.
This actor has such oddball semantics that it's better not subjected to the revised radius damage code.
2019-04-29 19:04:07 +02:00
Christoph Oelckers
f57ebacae6 - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
Sterling Parker
c2bdeb7da1 Add LookScale property
As requested by @coelckers.
2019-04-28 23:02:01 +02:00
Sterling Parker
8ce7da0a5e Add LookScale variable on weapon
This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-04-28 23:01:57 +02:00
Major Cooke
fc510a7d89 Added CanTouchItem virtual.
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-04-28 22:57:40 +02:00
Christoph Oelckers
536c0b7647 - fixed: Unmorphing a monster did not clear its UNMORPHED flag. 2019-04-28 22:47:02 +02:00
Christoph Oelckers
961a6fe211 - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
# Conflicts:
#	wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00