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- fixed buggy ArmorFactor behavior when set to a value other than 1.0
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parent
070dde2e2b
commit
80c561a056
1 changed files with 19 additions and 26 deletions
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@ -40,6 +40,23 @@ class Armor : Inventory
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Inventory.PickupSound "misc/armor_pkup";
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+INVENTORY.ISARMOR
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}
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int GetSaveAmount ()
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{
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if (self is 'BasicArmorBonus')
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{
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let armor = BasicArmorBonus(self);
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return !armor.bIgnoreSkill ? int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : armor.SaveAmount;
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}
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if (self is 'BasicArmorPickup')
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{
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let armor = BasicArmorPickup(self);
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return !armor.bIgnoreSkill ? int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : armor.SaveAmount;
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}
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return 0;
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}
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}
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//===========================================================================
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@ -132,19 +149,6 @@ class BasicArmor : Armor
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// You shouldn't be picking up BasicArmor anyway.
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return true;
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}
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if (!item.bIgnoreSkill)
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{
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if (item is "BasicArmorBonus")
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{
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let armor = BasicArmorBonus(item);
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armor.SaveAmount = int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor));
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}
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else if (item is "BasicArmorPickup")
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{
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let armor = BasicArmorPickup(item);
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armor.SaveAmount = int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor));
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}
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}
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return false;
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}
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@ -263,12 +267,6 @@ class BasicArmorBonus : Armor
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override Inventory CreateCopy (Actor other)
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{
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let copy = BasicArmorBonus(Super.CreateCopy (other));
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if (!bIgnoreSkill)
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{
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SaveAmount = int(SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor));
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}
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copy.SavePercent = SavePercent;
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copy.SaveAmount = SaveAmount;
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copy.MaxSaveAmount = MaxSaveAmount;
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@ -309,7 +307,7 @@ class BasicArmorBonus : Armor
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result = true;
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}
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int saveAmount = min(SaveAmount, MaxSaveAmount);
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int saveAmount = min(GetSaveAmount(), MaxSaveAmount);
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if (saveAmount <= 0)
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{ // If it can't give you anything, it's as good as used.
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@ -383,12 +381,6 @@ class BasicArmorPickup : Armor
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override Inventory CreateCopy (Actor other)
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{
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let copy = BasicArmorPickup(Super.CreateCopy (other));
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if (!bIgnoreSkill)
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{
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SaveAmount = int(SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor));
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}
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copy.SavePercent = SavePercent;
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copy.SaveAmount = SaveAmount;
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copy.MaxAbsorb = MaxAbsorb;
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@ -410,6 +402,7 @@ class BasicArmorPickup : Armor
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override bool Use (bool pickup)
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{
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int SaveAmount = GetSaveAmount();
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let armor = BasicArmor(Owner.FindInventory("BasicArmor"));
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// This should really never happen but let's be prepared for a broken inventory.
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