Christoph Oelckers
c47c7421a3
- route all glColor calls through render state.
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- add sector links to dynamic lights.
2014-05-11 22:57:42 +02:00
Christoph Oelckers
09f4071436
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
2014-05-11 13:27:51 +02:00
Christoph Oelckers
f7404d20fb
- add vertex buffer based drawing for all walls and flats.
2014-05-11 01:23:27 +02:00
Christoph Oelckers
7d3beb665b
- rewrote vertex buffer code to require GL_ARB_BUFFER_STORAGE extension.
...
This means it won't work anymore on anything that doesn't support OpenGL 4.0, but I don't think this is a problem. On older NVidia cards performance gains could not be seen and on older AMDs using the vertex buffer was even worse as long as it got mixed with immediate mode rendering.
2014-05-10 21:47:07 +02:00
Christoph Oelckers
64d991b9b3
Merge branch 'master' into Glew_Version_For_Real
2014-05-10 15:29:06 +02:00
Christoph Oelckers
1d4ea9f162
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
Christoph Oelckers
94b06900cb
- got rid of a lot of stuff that's no longer required with GLEW.
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- replaced GLUs texture scaling with our own function. This is only used to scale down textures larger than what the hardware can handle so we do not need a dependency to an essentially deprecated library for it.
2014-04-15 11:59:41 +02:00
Christoph Oelckers
69af73d9b9
- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
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- removed all pre GL 2.0 support.
2014-04-06 14:35:44 +02:00
Christoph Oelckers
3b5d379fa4
- Linux compile fix.
2013-12-09 11:34:26 +01:00
Christoph Oelckers
058f065446
- fixed: FFlatVertex contained two unused members.
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- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
2013-12-05 10:23:01 +01:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
737708b635
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00