Magnus Norddahl
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afe5d0fcdc
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Simplify light calculation slightly
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2016-12-17 04:24:28 +01:00 |
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Rachael Alexanderson
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4e86af5428
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Merge https://github.com/rheit/zdoom
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2016-12-16 22:00:42 -05:00 |
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Magnus Norddahl
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ddb18d8e32
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Add dynamic colormaps support
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2016-12-17 02:10:52 +01:00 |
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Magnus Norddahl
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6e8174d9b4
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More psprite stuff
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2016-12-16 23:02:34 +01:00 |
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Edoardo Prezioso
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14c282da30
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- Upgrade bzip2 to version 1.0.6.
Includes a fix for CVE-2010-0405.
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2016-12-16 22:58:25 +01:00 |
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Magnus Norddahl
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ecebeed296
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Fix player sprites disappearing when a texture camera is visible
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2016-12-16 22:16:24 +01:00 |
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Magnus Norddahl
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d5a4d50970
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-16 20:53:04 +01:00 |
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Magnus Norddahl
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b5f3f63b93
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Minor bug fixes
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2016-12-16 20:52:56 +01:00 |
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Rachael Alexanderson
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7c1744a565
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Merge https://github.com/rheit/zdoom
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2016-12-16 14:39:07 -05:00 |
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Magnus Norddahl
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e1a8749586
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Wrong type
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2016-12-16 19:28:25 +01:00 |
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Magnus Norddahl
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9302b3b8bf
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Fix 64 bit building
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2016-12-16 19:09:17 +01:00 |
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Edoardo Prezioso
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7aaa03d3e0
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- Import GME fix to critical security bug.
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
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2016-12-16 17:00:36 +01:00 |
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Magnus Norddahl
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a360a1963f
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Move setup triangle stuff to its own file
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2016-12-16 15:25:03 +01:00 |
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Rachael Alexanderson
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ace380d5fc
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Merge https://github.com/rheit/zdoom
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2016-12-16 06:39:16 -05:00 |
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Christoph Oelckers
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7ca5851f78
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- fixed a second spot in RapidJSON where a bad NaN check was done.
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2016-12-16 08:05:29 +01:00 |
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Magnus Norddahl
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6d295a25c2
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Minor tweaking
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2016-12-16 06:21:17 +01:00 |
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Magnus Norddahl
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9b98c4d512
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Fix out of bounds bug
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2016-12-16 05:01:49 +01:00 |
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Rachael Alexanderson
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0b4fd6c766
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Merge https://github.com/rheit/zdoom
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2016-12-15 20:07:10 -05:00 |
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Magnus Norddahl
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adb65ce72a
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Remove TriDrawVariant
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2016-12-16 00:35:45 +01:00 |
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Christoph Oelckers
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9ef551b84a
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- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
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2016-12-16 00:28:16 +01:00 |
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Magnus Norddahl
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99435f5018
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Remove TriDrawVariant from LLVM codegen
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2016-12-15 23:29:31 +01:00 |
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Rachael Alexanderson
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8fede44c3d
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- fixed: Some RenderStyles would crash ZDoom.
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2016-12-15 18:55:20 +01:00 |
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Rachael Alexanderson
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e556fb16bd
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Merge https://github.com/rheit/zdoom
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2016-12-15 03:42:58 -05:00 |
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Magnus Norddahl
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c3cb9d20fb
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Fix uncleared buffer when upscaling the cursor
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2016-12-15 09:30:45 +01:00 |
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Magnus Norddahl
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823dc6ea00
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Clamp RGB values in pal mode
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2016-12-15 02:39:55 +01:00 |
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Magnus Norddahl
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c643238b86
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Rewrote the LLVM triangle drawer to use the data from the triangle setup function
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2016-12-15 01:33:26 +01:00 |
|
Magnus Norddahl
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145c0a6d9e
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Prepare triangle setup to be used by LLVM drawers
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2016-12-13 19:26:13 +01:00 |
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Magnus Norddahl
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be357e1c98
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Triangle setup function for subsector based drawing
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2016-12-13 12:57:04 +01:00 |
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Rachael Alexanderson
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dfc43bcb83
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Merge https://github.com/rheit/zdoom
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2016-12-12 20:22:55 -05:00 |
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Magnus Norddahl
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c1e2c25907
|
Stencil close
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2016-12-13 02:13:48 +01:00 |
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Magnus Norddahl
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022368d349
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Stencil write
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2016-12-13 00:55:29 +01:00 |
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Magnus Norddahl
|
5277d4ae28
|
Diminishing light test
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2016-12-12 22:42:42 +01:00 |
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Magnus Norddahl
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9cfee05102
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-12 21:34:29 +01:00 |
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Magnus Norddahl
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afb946d586
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Added texturing
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2016-12-12 21:34:22 +01:00 |
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Rachael Alexanderson
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5e171824ac
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- "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
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2016-12-12 15:22:56 +01:00 |
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Rachael Alexanderson
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b50ff986a6
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Merge https://github.com/rheit/zdoom
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2016-12-12 08:26:19 -05:00 |
|
Christoph Oelckers
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f3762934e3
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- fixed: A_AlertMonsters lost one 'self.' during conversion.
|
2016-12-12 12:50:17 +01:00 |
|
Magnus Norddahl
|
79ad5d2a2a
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Write out subsector info
|
2016-12-12 12:39:25 +01:00 |
|
Magnus Norddahl
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e016a96efe
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Use less triangles for the sky
|
2016-12-12 12:38:46 +01:00 |
|
Christoph Oelckers
|
56a42a26b2
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- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
|
2016-12-12 12:32:48 +01:00 |
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Magnus Norddahl
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bee363d79a
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Add stencil testing
|
2016-12-12 10:44:34 +01:00 |
|
Magnus Norddahl
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b0f3686bc6
|
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-12 01:34:00 +01:00 |
|
Magnus Norddahl
|
b2bed88092
|
SSE speed test
|
2016-12-12 01:33:51 +01:00 |
|
Rachael Alexanderson
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1a111f48bc
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Merge https://github.com/rheit/zdoom
|
2016-12-11 16:46:08 -05:00 |
|
Christoph Oelckers
|
77d9978b27
|
- fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one.
|
2016-12-11 21:39:35 +01:00 |
|
Christoph Oelckers
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e61ae9a1f9
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- pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters.
|
2016-12-11 21:32:19 +01:00 |
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Magnus Norddahl
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2af95965ef
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-11 17:41:07 +01:00 |
|
Magnus Norddahl
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21341b92a5
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Experiment with splitting triangle block coverage from block drawing
|
2016-12-11 17:39:44 +01:00 |
|
Christoph Oelckers
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71fd949f26
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-11 14:45:42 +01:00 |
|
Christoph Oelckers
|
b43609c701
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- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
|
2016-12-11 14:45:20 +01:00 |
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