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Write out subsector info
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e016a96efe
commit
79ad5d2a2a
2 changed files with 34 additions and 253 deletions
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@ -26,6 +26,7 @@
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#include <vector>
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class FString;
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class DrawerThread;
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struct WorkerThreadData
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{
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@ -34,6 +35,7 @@ struct WorkerThreadData
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int32_t pass_start_y;
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int32_t pass_end_y;
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uint32_t *temp;
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DrawerThread *drawer_thread;
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};
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struct DrawWallArgs
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@ -35,7 +35,6 @@
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "r_poly_triangle.h"
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#include <immintrin.h>
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int PolyTriangleDrawer::viewport_x;
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int PolyTriangleDrawer::viewport_y;
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@ -93,7 +92,7 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, TriDrawVarian
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switch (variant)
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{
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default:
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//case TriDrawVariant::DrawNormal: drawfunc = &ScreenTriangle::DrawFunc; break;
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//case TriDrawVariant::DrawNormal: drawfunc = dest_bgra ? &ScreenTriangle::DrawFunc : llvm->TriDrawNormal8[bmode]; break;
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case TriDrawVariant::DrawNormal: drawfunc = dest_bgra ? llvm->TriDrawNormal32[bmode] : llvm->TriDrawNormal8[bmode]; break;
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case TriDrawVariant::FillNormal: drawfunc = dest_bgra ? llvm->TriFillNormal32[bmode] : llvm->TriFillNormal8[bmode]; break;
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case TriDrawVariant::DrawSubsector: drawfunc = dest_bgra ? llvm->TriDrawSubsector32[bmode] : llvm->TriDrawSubsector8[bmode]; break;
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@ -573,7 +572,7 @@ void PolyVertexBuffer::Clear()
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}
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/////////////////////////////////////////////////////////////////////////////
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#if 0
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void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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const TriVertex &v1 = *args->v1;
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@ -586,283 +585,48 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
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uint8_t *stencilValues = args->stencilValues;
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uint32_t *stencilMasks = args->stencilMasks;
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uint8_t stencilTestValue = args->stencilTestValue;
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ScreenTriangleFullSpan *span = FullSpans;
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ScreenTrianglePartialBlock *partial = PartialBlocks;
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span->Length = 0;
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// 28.4 fixed-point coordinates
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const int Y1 = (int)round(16.0f * v1.y);
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const int Y2 = (int)round(16.0f * v2.y);
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const int Y3 = (int)round(16.0f * v3.y);
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const int X1 = (int)round(16.0f * v1.x);
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const int X2 = (int)round(16.0f * v2.x);
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const int X3 = (int)round(16.0f * v3.x);
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// Deltas
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const int DX12 = X1 - X2;
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const int DX23 = X2 - X3;
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const int DX31 = X3 - X1;
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const int DY12 = Y1 - Y2;
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const int DY23 = Y2 - Y3;
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const int DY31 = Y3 - Y1;
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// Fixed-point deltas
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const int FDX12 = DX12 << 4;
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const int FDX23 = DX23 << 4;
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const int FDX31 = DX31 << 4;
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const int FDY12 = DY12 << 4;
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const int FDY23 = DY23 << 4;
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const int FDY31 = DY31 << 4;
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// Bounding rectangle
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int minx = MAX((MIN(MIN(X1, X2), X3) + 0xF) >> 4, 0);
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int maxx = MIN((MAX(MAX(X1, X2), X3) + 0xF) >> 4, clipright - 1);
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int miny = MAX((MIN(MIN(Y1, Y2), Y3) + 0xF) >> 4, 0);
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int maxy = MIN((MAX(MAX(Y1, Y2), Y3) + 0xF) >> 4, clipbottom - 1);
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if (minx >= maxx || miny >= maxy)
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return;
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// Block size, standard 8x8 (must be power of two)
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const int q = 8;
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// Start in corner of 8x8 block
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minx &= ~(q - 1);
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miny &= ~(q - 1);
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// Half-edge constants
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int C1 = DY12 * X1 - DX12 * Y1;
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int C2 = DY23 * X2 - DX23 * Y2;
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int C3 = DY31 * X3 - DX31 * Y3;
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// Correct for fill convention
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if (DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
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if (DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
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if (DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
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// First block line for this thread
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int core = thread->core;
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int num_cores = thread->num_cores;
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int core_skip = (num_cores - ((miny / q) - core) % num_cores) % num_cores;
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miny += core_skip * q;
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__m128i mC1 = _mm_set1_epi32(C1);
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__m128i mC2 = _mm_set1_epi32(C2);
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__m128i mC3 = _mm_set1_epi32(C3);
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__m128i mDX12 = _mm_set1_epi32(DX12);
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__m128i mDX23 = _mm_set1_epi32(DX23);
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__m128i mDX31 = _mm_set1_epi32(DX31);
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__m128i mDY12 = _mm_set1_epi32(DY12);
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__m128i mDY23 = _mm_set1_epi32(DY23);
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__m128i mDY31 = _mm_set1_epi32(DY31);
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// Loop through blocks
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for (int y = miny; y < maxy; y += q * num_cores)
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{
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// Corners of block
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int x0 = minx << 4;
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int x1 = (minx + q - 1) << 4;
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int y0 = y << 4;
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int y1 = (y + q - 1) << 4;
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__m128i my0y1 = _mm_set_epi32(y0, y0, y1, y1);
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__m128i mx0x1 = _mm_set_epi32(x0, x1, x0, x1);
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__m128i mAxx = _mm_add_epi32(mC1, _mm_sub_epi32(_mm_mullo_epi32(mDX12, my0y1), _mm_mullo_epi32(mDY12, mx0x1)));
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__m128i mBxx = _mm_add_epi32(mC2, _mm_sub_epi32(_mm_mullo_epi32(mDX23, my0y1), _mm_mullo_epi32(mDY23, mx0x1)));
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__m128i mCxx = _mm_add_epi32(mC3, _mm_sub_epi32(_mm_mullo_epi32(mDX31, my0y1), _mm_mullo_epi32(mDY31, mx0x1)));
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for (int x = minx; x < maxx; x += q)
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{
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// Evaluate half-space functions
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int a = _mm_movemask_epi8(_mm_cmpgt_epi32(mAxx, _mm_setzero_si128()));
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int b = _mm_movemask_epi8(_mm_cmpgt_epi32(mBxx, _mm_setzero_si128()));
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int c = _mm_movemask_epi8(_mm_cmpgt_epi32(mCxx, _mm_setzero_si128()));
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mAxx = _mm_sub_epi32(mAxx, _mm_slli_epi32(mDY12, 7));
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mBxx = _mm_sub_epi32(mBxx, _mm_slli_epi32(mDY23, 7));
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mCxx = _mm_sub_epi32(mCxx, _mm_slli_epi32(mDY31, 7));
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// Stencil test the whole block, if possible
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int block = x / 8 + y / 8 * stencilPitch;
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uint8_t *stencilBlock = &stencilValues[block * 64];
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uint32_t *stencilBlockMask = &stencilMasks[block];
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bool blockIsSingleStencil = ((*stencilBlockMask) & 0xffffff00) == 0xffffff00;
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bool skipBlock = blockIsSingleStencil && ((*stencilBlockMask) & 0xff) != stencilTestValue;
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// Skip block when outside an edge
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if (a == 0 || b == 0 || c == 0 || skipBlock)
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{
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if (span->Length != 0)
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{
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span++;
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span->Length = 0;
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}
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continue;
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}
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// Accept whole block when totally covered
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if (a == 0xffff && b == 0xffff && c == 0xffff && x + q <= clipright && y + q <= clipbottom && blockIsSingleStencil)
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{
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if (span->Length != 0)
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{
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span->Length++;
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}
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else
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{
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span->X = x;
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span->Y = y;
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span->Length = 1;
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}
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}
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else // Partially covered block
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{
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x0 = x << 4;
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x1 = (x + q - 1) << 4;
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int CY1 = C1 + DX12 * y0 - DY12 * x0;
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int CY2 = C2 + DX23 * y0 - DY23 * x0;
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int CY3 = C3 + DX31 * y0 - DY31 * x0;
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uint32_t mask0 = 0;
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uint32_t mask1 = 0;
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for (int iy = 0; iy < 4; iy++)
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{
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int CX1 = CY1;
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int CX2 = CY2;
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int CX3 = CY3;
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for (int ix = 0; ix < q; ix++)
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{
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bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
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bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
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mask0 <<= 1;
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mask0 |= (uint32_t)covered;
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CX1 -= FDY12;
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CX2 -= FDY23;
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CX3 -= FDY31;
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}
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CY1 += FDX12;
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CY2 += FDX23;
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CY3 += FDX31;
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}
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for (int iy = 4; iy < q; iy++)
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{
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int CX1 = CY1;
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int CX2 = CY2;
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int CX3 = CY3;
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for (int ix = 0; ix < q; ix++)
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{
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bool passStencilTest = blockIsSingleStencil || stencilBlock[ix + iy * q] == stencilTestValue;
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bool covered = (CX1 > 0 && CX2 > 0 && CX3 > 0 && (x + ix) < clipright && (y + iy) < clipbottom && passStencilTest);
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mask1 <<= 1;
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mask1 |= (uint32_t)covered;
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CX1 -= FDY12;
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CX2 -= FDY23;
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CX3 -= FDY31;
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}
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CY1 += FDX12;
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CY2 += FDX23;
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CY3 += FDX31;
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}
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if (mask0 != 0xffffffff || mask1 != 0xffffffff)
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{
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if (span->Length > 0)
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{
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span++;
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span->Length = 0;
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}
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partial->X = x;
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partial->Y = y;
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partial->Mask0 = mask0;
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partial->Mask1 = mask1;
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partial++;
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}
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else if (span->Length != 0)
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{
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span->Length++;
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}
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else
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{
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span->X = x;
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span->Y = y;
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span->Length = 1;
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}
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}
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}
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if (span->Length > 0)
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{
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span++;
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span->Length = 0;
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}
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}
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NumFullSpans = (int)(span - FullSpans);
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NumPartialBlocks = (int)(partial - PartialBlocks);
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}
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#else
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void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *thread)
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{
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const TriVertex &v1 = *args->v1;
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const TriVertex &v2 = *args->v2;
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const TriVertex &v3 = *args->v3;
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int clipright = args->clipright;
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int clipbottom = args->clipbottom;
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int stencilPitch = args->stencilPitch;
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uint8_t *stencilValues = args->stencilValues;
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uint32_t *stencilMasks = args->stencilMasks;
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uint8_t stencilTestValue = args->stencilTestValue;
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ScreenTriangleFullSpan *span = FullSpans;
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ScreenTrianglePartialBlock *partial = PartialBlocks;
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span->Length = 0;
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// 28.4 fixed-point coordinates
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const int Y1 = (int)round(16.0f * v1.y);
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const int Y2 = (int)round(16.0f * v2.y);
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const int Y3 = (int)round(16.0f * v3.y);
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const int X1 = (int)round(16.0f * v1.x);
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const int X2 = (int)round(16.0f * v2.x);
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const int X3 = (int)round(16.0f * v3.x);
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// Deltas
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const int DX12 = X1 - X2;
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const int DX23 = X2 - X3;
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const int DX31 = X3 - X1;
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const int DY12 = Y1 - Y2;
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const int DY23 = Y2 - Y3;
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const int DY31 = Y3 - Y1;
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// Fixed-point deltas
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const int FDX12 = DX12 << 4;
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const int FDX23 = DX23 << 4;
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const int FDX31 = DX31 << 4;
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const int FDY12 = DY12 << 4;
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const int FDY23 = DY23 << 4;
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const int FDY31 = DY31 << 4;
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// Bounding rectangle
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int minx = MAX((MIN(MIN(X1, X2), X3) + 0xF) >> 4, 0);
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int maxx = MIN((MAX(MAX(X1, X2), X3) + 0xF) >> 4, clipright - 1);
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int miny = MAX((MIN(MIN(Y1, Y2), Y3) + 0xF) >> 4, 0);
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int maxy = MIN((MAX(MAX(Y1, Y2), Y3) + 0xF) >> 4, clipbottom - 1);
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if (minx >= maxx || miny >= maxy)
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NumFullSpans = 0;
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NumPartialBlocks = 0;
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return;
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}
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// Block size, standard 8x8 (must be power of two)
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const int q = 8;
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int num_cores = thread->num_cores;
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int core_skip = (num_cores - ((miny / q) - core) % num_cores) % num_cores;
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miny += core_skip * q;
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span->Length = 0;
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// Loop through blocks
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for (int y = miny; y < maxy; y += q * num_cores)
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{
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@ -1043,7 +809,6 @@ void ScreenTriangle::Setup(const TriDrawTriangleArgs *args, WorkerThreadData *th
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NumFullSpans = (int)(span - FullSpans);
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NumPartialBlocks = (int)(partial - PartialBlocks);
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}
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#endif
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void ScreenTriangle::Draw(const TriDrawTriangleArgs *args)
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{
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@ -1059,11 +824,14 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args)
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uint32_t blue = (uint32_t)b;
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uint32_t solidcolor = 0xff000000 | (red << 16) | (green << 8) | blue;
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uint32_t subsectorDepth = args->uniforms->subsectorDepth;
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for (int i = 0; i < NumFullSpans; i++)
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{
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const auto &span = FullSpans[i];
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uint32_t *dest = (uint32_t*)args->dest + span.X + span.Y * args->pitch;
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uint32_t *subsector = args->subsectorGBuffer + span.X + span.Y * args->pitch;
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int pitch = args->pitch;
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int width = span.Length * 8;
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int height = 8;
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@ -1072,9 +840,11 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args)
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for (int x = 0; x < width; x++)
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{
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dest[x] = solidcolor;
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subsector[x] = subsectorDepth;
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}
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dest += pitch;
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subsector += pitch;
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}
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}
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@ -1083,6 +853,7 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args)
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const auto &block = PartialBlocks[i];
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uint32_t *dest = (uint32_t*)args->dest + block.X + block.Y * args->pitch;
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uint32_t *subsector = args->subsectorGBuffer + block.X + block.Y * args->pitch;
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int pitch = args->pitch;
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uint32_t mask0 = block.Mask0;
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uint32_t mask1 = block.Mask1;
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@ -1090,21 +861,29 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args)
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{
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for (int x = 0; x < 8; x++)
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{
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if (mask0 & (1<<31))
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if (mask0 & (1 << 31))
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{
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dest[x] = solidcolor;
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subsector[x] = subsectorDepth;
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}
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mask0 <<= 1;
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}
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dest += pitch;
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subsector += pitch;
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}
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for (int y = 4; y < 8; y++)
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{
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for (int x = 0; x < 8; x++)
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{
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if (mask1 & (1<<31))
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if (mask1 & (1 << 31))
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{
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dest[x] = solidcolor;
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subsector[x] = subsectorDepth;
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}
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mask1 <<= 1;
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}
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dest += pitch;
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subsector += pitch;
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}
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}
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}
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