Chris Robinson
ff6eb6df5c
Merge remote-tracking branch 'zdoom/master' into openal
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Conflicts:
src/s_sound.cpp
2014-09-09 14:45:53 -07:00
Christoph Oelckers
a1b579e5fc
- added menu entry for newly added hud_showweapons CVAR.
2014-08-03 01:20:12 +02:00
Chris Robinson
7e7219a84b
Merge remote-tracking branch 'zdoom/master' into openal
2014-07-27 06:59:26 -07:00
Christoph Oelckers
a21f01bc5f
- added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags.
2014-07-26 10:15:07 +02:00
Chris Robinson
1a40c95f84
Rename some FMOD references to be generic sound system
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Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
2014-06-26 16:58:18 -07:00
Chris Robinson
b94a2949e5
Don't use air absorption for being underwater
2014-06-18 23:41:45 -07:00
Chris Robinson
7ff7c151a8
Merge remote-tracking branch 'origin/master' into openal
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Conflicts:
src/CMakeLists.txt
2014-06-15 12:04:15 -07:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Braden Obrzut
97d7b1e59e
Merge branch 'origin/maint'
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Conflicts:
src/sound/fmodsound.cpp
2013-10-23 19:39:22 -04:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
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- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
9f35788164
- added custom automap overlay colors.
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- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Christoph Oelckers
8f45e906d4
Merge branch 'automap_colors'
2013-08-02 18:16:05 +02:00
Christoph Oelckers
42848f41dc
- fixed typo in MENUDEFS.
2013-08-02 18:15:39 +02:00
Christoph Oelckers
aa72857c72
- implemented automap color parser for MAPINFO (code not tested yet!)
2013-08-02 16:56:42 +02:00
Christoph Oelckers
845020c617
- ovthingcolors were not properly set.
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- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
e01c4e0201
Merge branch 'maint'
2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56
- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
2013-07-30 13:17:20 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
071002c02b
- add weapon slots to key configuration menu.
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SVN r4154 (trunk)
2013-02-20 12:22:04 +00:00
Randy Heit
f5891dea25
- Added time display for alt hud.
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SVN r4148 (trunk)
2013-02-19 02:58:03 +00:00
Randy Heit
5b97bf47de
- Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
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SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
931357358d
- Reorder the althud level time map entries to match their displayed order.
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SVN r4048 (trunk)
2013-01-26 03:19:27 +00:00
Christoph Oelckers
6a1f28e400
- fixed some issues in the alternate HUD menu.
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SVN r4046 (trunk)
2013-01-25 14:50:09 +00:00
Randy Heit
7291a56335
- Shorten text of the longest lines in the gameplay options menu.
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SVN r4035 (trunk)
2013-01-23 03:54:14 +00:00
Christoph Oelckers
b3ada01bbd
- Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
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SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit
5627a7ebd7
- Added the Java OPL3 emulator to the menu.
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- Added full panning support to the Java OPL3 emulator.
SVN r3969 (trunk)
2012-11-17 05:26:03 +00:00
Randy Heit
3ec387ac32
- Renamed opl_stereo to opl_fullpan, since DOSBox's core is emulating an OPL3, which is stereo
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but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
(not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
I believe this corresponds to their "compat" emulator, but I'm not sure.
SVN r3946 (trunk)
2012-11-08 05:45:58 +00:00
Randy Heit
12ee3271c4
- Replaced the opl_onechip cvar with opl_numchips. You can now emulate up to 8 of them for MIDI
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playback. (Raw OPL playback will still clamp it to 2, since there's no use for more than that
with any of the raw OPL formats.)
SVN r3945 (trunk)
2012-11-06 06:10:04 +00:00
Randy Heit
3b0ad55285
- Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
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Full stereo panning for the MIDI player. (The raw OPL players are unaffected.) To get the
mono output back, you can set opl_stereo to false.
- Changed SoftSynthMIDIDevice::OpenStream() to allocate the same number of samples for stereo
and mono streams.
SVN r3929 (trunk)
2012-11-02 03:25:50 +00:00
Randy Heit
6645121519
- Changed the gamma slider in the menu to bottom out at 0.75 instead of 1.0 and to move in
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increments of 0.05 instead of 0.1.
SVN r3848 (trunk)
2012-08-23 01:10:28 +00:00
Randy Heit
d993143126
- Remove LabelOffset from menudef.txt.
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SVN r3787 (trunk)
2012-07-26 05:36:43 +00:00
Randy Heit
93a480f52f
- Added hud_scale and hud_althudscale to the menus.
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SVN r3719 (trunk)
2012-06-30 01:18:26 +00:00
Christoph Oelckers
af43ef8983
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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SVN r3623 (trunk)
2012-05-05 22:53:16 +00:00
Christoph Oelckers
5dbf486806
- added menu entries for HUD flash options.
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SVN r3614 (trunk)
2012-05-01 18:20:04 +00:00
Christoph Oelckers
235a09d92a
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Randy Heit
89790ac313
- Add DMXGUS parsing, thanks to Gez.
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SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit
23e88c88c9
- Add 17:10 aspect ratio, for 1024x600 screens.
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SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
4816b3182b
- Add compat_badangles to the menu.
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SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Braden Obrzut
c12b04c130
- Fixed: autosave count has a maximum of 20 not 32.
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SVN r3282 (trunk)
2011-08-18 21:40:03 +00:00
Braden Obrzut
f6ddad95b7
- Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
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- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.
SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut
f42358ad08
- Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
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SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Christoph Oelckers
f84368677a
- updated OpenAL branch.
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SVN r3269 (openal)
2011-07-08 22:00:23 +00:00
Christoph Oelckers
ba661308d4
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
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SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Randy Heit
29e486495b
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
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ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
top of the texture. Added a compatibility flag.
SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
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SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Braden Obrzut
f942cd0bf3
- Added cursor support for SDL.
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SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Braden Obrzut
7ed7e9f755
- Enable menu mouse navigation on SDL systems.
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SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
231e7a1c6d
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e7eb43a343
- added Gez's automap patch to mark trigger lines.
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SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00