Commit graph

7097 commits

Author SHA1 Message Date
MajorCooke
6639f871c6 - Fixed A_SetRipMin/Max not working properly. 2015-05-03 17:55:01 -05:00
Christoph Oelckers
6996a15235 - fixed some overlooked merging problem. 2015-05-02 23:44:54 +02:00
Christoph Oelckers
99fc685a01 - allow linefeed before braces starting a compound state action definition. 2015-05-02 22:57:29 +02:00
Christoph Oelckers
48ae605b7d Merge branch 'master' into scripting
Conflicts:
	src/thingdef/thingdef_codeptr.cpp
2015-05-02 22:44:31 +02:00
Christoph Oelckers
db8cd859a6 Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-02 21:29:29 +02:00
coelckers
16d87f4a8c Merge pull request #325 from edward-san/lookuplevelname_fix
LookupLevelName fix
2015-05-02 17:00:16 +02:00
Edoardo Prezioso
353ace8be7 - Improve the code readability in LookupLevelName. 2015-05-02 14:18:52 +02:00
Edoardo Prezioso
4217c2ccd6 - Fixed a very old bug in LookupLevelName code.
If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.

Spotted with Valgrind.
2015-05-02 13:46:34 +02:00
Christoph Oelckers
c75a762e7e Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-01 20:27:42 +02:00
Christoph Oelckers
247fd5b008 - added missing 'id' property to udmf_zdoom.txt. 2015-05-01 20:27:04 +02:00
coelckers
fd2bff45e6 Merge pull request #324 from MajorCooke/teleoverride
- Added TF_OVERRIDE to A_Teleport.
2015-05-01 16:42:35 +02:00
MajorCooke
dc00d61f4d - Added TF_OVERRIDE to A_Teleport.
- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
2015-05-01 08:32:07 -05:00
Christoph Oelckers
bb85625d52 Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-01 00:08:42 +02:00
Christoph Oelckers
1b29c3b6cf Merge branch 'master' into scripting
Conflicts:
	src/p_interaction.cpp
	tools/lemon/lemon.c
2015-04-30 16:13:32 +02:00
coelckers
9b128638ea Merge pull request #323 from MajorCooke/jumpifhigherorlower
- Added A_JumpIfHigherOrLower.
2015-04-30 15:54:45 +02:00
MajorCooke
1ecc048441 - Change the pointer to be at the end instead of the start. 2015-04-30 08:28:41 -05:00
MajorCooke
492ef1b716 - Added A_JumpIfHigherOrLower.
- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers
033712d044 Merge pull request #322 from edward-san/lemon_leak
- Plug some lemon leaks during xlat generation.
2015-04-30 14:57:08 +02:00
coelckers
a6dcd20447 Merge pull request #321 from edward-san/tflags_fix
- Fixed compiler errors and warnings from TFlags.
2015-04-30 13:01:59 +02:00
Christoph Oelckers
4316740ee9 - some color coding of error messages during ACS loading. (not that I expect that the people these are meant for will read them anyway...) 2015-04-30 12:59:26 +02:00
Christoph Oelckers
97e63b1319 - split up FBehavior constructor to better be able to weed out broken ACS modules.
Please note that this WILL break old savegames from mods which put ACS sources or unrelated data in the ACS namespace!
2015-04-30 12:53:44 +02:00
Edoardo Prezioso
24a096fb27 - Plug some lemon leaks during xlat generation.
Found with Address Sanitizer.
2015-04-30 12:52:04 +02:00
Edoardo Prezioso
cda4fece1b - Fixed compiler errors and warnings from TFlags. 2015-04-30 12:35:29 +02:00
Christoph Oelckers
d96edb5c68 Merge branch 'master' into scripting
Conflicts:
	src/thingdef/thingdef_codeptr.cpp
2015-04-30 12:32:50 +02:00
Christoph Oelckers
50a3f8a3d2 - fixed copy/paste error. 2015-04-30 12:31:47 +02:00
Christoph Oelckers
5f1c4d157c Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_sharedglobal.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_data.cpp
2015-04-30 12:30:36 +02:00
Christoph Oelckers
84351419a3 Merge branch 'master' of https://github.com/crimsondusk/zdoom
Conflicts:
	src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
9880af1b0c - this line got lost during conflict resolution. 2015-04-30 09:18:13 +02:00
Christoph Oelckers
405fc31e81 Merge branch 'master' of https://github.com/DaZombieKiller/zdoom
Conflicts:
	src/actor.h
2015-04-30 09:14:31 +02:00
coelckers
691855e19b Merge pull request #304 from MajorCooke/morphundoalways
- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2 Merge pull request #310 from MajorCooke/telefogfix
- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
21993b3481 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-29 16:27:46 +02:00
Christoph Oelckers
7b6b473ec4 - some GCC fixed by Edward-san. 2015-04-29 11:28:04 +02:00
Christoph Oelckers
1effaa4c8e Merge branch 'master' into scripting 2015-04-29 10:53:37 +02:00
Christoph Oelckers
7d90c65427 - mask out Strife mapthing flags when starting an original Hexen map. 2015-04-29 08:42:54 +02:00
Christoph Oelckers
4c17bd65a4 - parameters for FRandomPick should not be added up.
(I hope that this code is correct, all I can judge it by is the assert not being triggered.)
2015-04-29 01:03:50 +02:00
Christoph Oelckers
3c1fa3bed9 - fixed some GCC warnings. 2015-04-29 00:19:21 +02:00
Christoph Oelckers
e42b688afa - finally found the reason why the garbage collector went haywire after a restart: PClass::StaticShutdown set the PClass::bShutdown variable which disables much of the garbage collector. This needs to be cleared after successful cleanup. Restart works now, except for some random CCMDs being executed right afterward.
- fixed incorrect variable init in A_Face* functions which was missed before.
2015-04-28 23:37:04 +02:00
Christoph Oelckers
646c135eff Merge branch 'master' into scripting
Conflicts:
	src/m_cheat.cpp
	src/p_acs.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp
2015-04-28 23:04:10 +02:00
Christoph Oelckers
a2100410f2 - fix in GL nodes loader. 2015-04-28 22:13:50 +02:00
Christoph Oelckers
f087903fca - remove some redundancy from TeleportFog code. 2015-04-28 22:11:43 +02:00
coelckers
15fbf2510a Merge pull request #320 from edward-san/clang_3_5_crash_solved
- Clang 3.5.1+ fixed the compiler bug in ACS code.
2015-04-28 22:06:50 +02:00
coelckers
ce4adc48a7 Merge pull request #319 from edward-san/inventory
Little TakeInventory refactoring.
2015-04-28 22:06:31 +02:00
Christoph Oelckers
319671b54a - let cheats only give weapons in weapon slots.
This avoids problems which replace the entire arsenal and don't want the original weapons in there.
2015-04-28 22:05:43 +02:00
Christoph Oelckers
407d38f3d6 - add a bit more stuff that needs to be done before a restart to ensure that all obsolete data is taken down.
(There's still a problem with the garbage collector kicking in and deleting stuff it's not supposed to, so Restart still doesn't work)
2015-04-28 21:54:30 +02:00
Christoph Oelckers
0f8972c96b - don't delete any DObjects
FraggleScript's global_script was deleted instead of destroyed.
2015-04-28 21:30:12 +02:00
Edoardo Prezioso
92fe265abe - Clang 3.5.1+ fixed the compiler bug in ACS code.
Referring to commit 1c96039d7a .
2015-04-28 19:25:06 +02:00
Christoph Oelckers
afa022605a - some more fixes of 'Restart'. Still not working as intended. 2015-04-28 19:03:52 +02:00
Christoph Oelckers
91b05366d6 - tried to make 'restart' CCMD work again.
This requires quite a bit more thorough cleanup. I got it to the point where the titlepic appears after restarting, but it still crashes when starting the game so there's more data that needs to be cleaned up...
2015-04-28 16:39:20 +02:00
Edoardo Prezioso
b51fac344d Little TakeInventory refactoring.
Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed.
I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
2015-04-28 15:45:11 +02:00