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- some more fixes of 'Restart'. Still not working as intended.
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parent
91b05366d6
commit
afa022605a
6 changed files with 27 additions and 17 deletions
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@ -45,6 +45,7 @@
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#include "v_text.h"
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#include "a_pickups.h"
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#include "d_player.h"
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#include "fragglescript/t_fs.h"
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// MACROS ------------------------------------------------------------------
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@ -2032,6 +2033,7 @@ void PClass::StaticShutdown ()
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TArray<size_t *> uniqueFPs(64);
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unsigned int i, j;
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FS_Close(); // this must be done before the classes get deleted.
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for (i = 0; i < PClass::AllClasses.Size(); ++i)
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{
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PClass *type = PClass::AllClasses[i];
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@ -10,5 +10,6 @@ class AActor;
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void T_PreprocessScripts();
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void T_LoadScripts(MapData * map);
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void T_AddSpawnedThing(AActor * );
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void FS_Close();
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#endif
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@ -670,24 +670,28 @@ void FS_Close()
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int i;
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DFsVariable *current, *next;
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// we have to actually delete the global variables if we don't want
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// to get them reported as memory leaks.
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for(i=0; i<VARIABLESLOTS; i++)
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{
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current = global_script->variables[i];
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while(current)
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if (global_script != NULL)
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{
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// we have to actually delete the global variables if we don't want
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// to get them reported as memory leaks.
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for (i = 0; i < VARIABLESLOTS; i++)
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{
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next = current->next; // save for after freeing
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current->ObjectFlags |= OF_YesReallyDelete;
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delete current;
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current = next; // go to next in chain
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current = global_script->variables[i];
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while (current)
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{
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next = current->next; // save for after freeing
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current->ObjectFlags |= OF_YesReallyDelete;
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delete current;
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current = next; // go to next in chain
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}
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}
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}
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GC::DelSoftRoot(global_script);
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global_script->ObjectFlags |= OF_YesReallyDelete;
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delete global_script;
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GC::DelSoftRoot(global_script);
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global_script->ObjectFlags |= OF_YesReallyDelete;
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delete global_script;
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global_script = NULL;
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}
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}
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void T_Init()
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@ -701,7 +705,6 @@ void T_Init()
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global_script = new DFsScript;
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GC::AddSoftRoot(global_script);
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init_functions();
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atterm(FS_Close);
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}
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}
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@ -218,6 +218,7 @@ void FinishActor(const FScriptPosition &sc, PClassActor *info, Baggage &bag)
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if (bag.DropItemSet)
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{
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info->DropItems = bag.DropItemList;
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GC::WriteBarrier(info, info->DropItems);
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}
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if (info->IsDescendantOf (RUNTIME_CLASS(AInventory)))
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{
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@ -594,6 +594,7 @@ void InitThingdef()
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}
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// Create a sorted list of native action functions
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AFTable.Clear();
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if (AFTable.Size() == 0)
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{
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FAutoSegIterator probe(ARegHead, ARegTail);
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@ -797,6 +797,7 @@ DEFINE_PROPERTY(dropitem, S_i_i, Actor)
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}
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di->Next = bag.DropItemList;
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bag.DropItemList = di;
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GC::WriteBarrier(di);
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}
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//==========================================================================
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@ -2739,6 +2740,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, startitem, S_i, PlayerPawn)
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}
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di->Next = bag.DropItemList;
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bag.DropItemList = di;
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GC::WriteBarrier(di);
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}
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//==========================================================================
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