Christoph Oelckers
4c5794b6d5
- made GetObituary non-constant.
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This gets only called from within the play code and making it const would block potential use cases that involve changing some internal variables like counters.
2017-03-04 12:11:56 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
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Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
Christoph Oelckers
5551f3a8c5
- declared the sectorplanes in Sector as read only and marked all relevant functions in the planes themselves const.
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This is to block modification of the planes directly. For future-proofness with renderer changes everything that alters these values should go through he function interface.
2017-03-04 11:48:36 +01:00
Christoph Oelckers
3879e67cee
- the #if was in the wrong place.
2017-03-04 11:34:53 +01:00
alexey.lysiuk
a5edd48996
Fixed remaining warning reported by Clang
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src/scripting/zscript/zcc_compile.cpp:2456:54: warning: using the result of an assignment as a condition without parentheses [-Wparentheses]
2017-03-04 12:23:15 +02:00
alexey.lysiuk
d8cee4d3a5
Fixed most of warnings reported by Clang
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src/scripting/zscript/zcc_compile.cpp: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
src/p_acs.cpp: warning: format specifies type 'char *' but the argument has type 'PClass *' [-Wformat]
2017-03-04 12:17:53 +02:00
alexey.lysiuk
8a1e0ee4b5
Fixed compilation with GCC/Clang
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src/menu/menu.cpp:806:20: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-03-04 12:03:31 +02:00
Christoph Oelckers
a7fdf4b90d
- fixed: M_Init needs to catch VM exceptions from MENUDEF init to print out meaningful error messages in case something goes wrong.
2017-03-04 10:58:34 +01:00
Christoph Oelckers
fd4727e701
- did a bit of cleanup.
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- disabled the runtime check in OP_CALL because as implemented it doesn't clean up properly and is not fully implemented.
2017-03-04 10:28:51 +01:00
Magnus Norddahl
8515f9720a
1D shadow maps are now working
2017-03-04 09:14:01 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
Rachael Alexanderson
21a8964bea
Merge remote-tracking branch 'gzdoom/master'
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# Conflicts:
# src/v_video.cpp
2017-03-03 16:29:33 -05:00
ZZYZX
1433b78301
Assigned all map data to play
2017-03-03 23:26:06 +02:00
ZZYZX
a924564bf3
Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
2017-03-03 23:21:12 +02:00
Rachael Alexanderson
4b63092c7a
- disable size checking in windowed mode for vid_setmode, allowing it to set arbitrary sizes.
2017-03-03 22:19:58 +01:00
ZZYZX
43d3e3e5c3
Assigned barrier sides to Event structures, added clearscope to ConsoleProcess because it handles both sides
2017-03-03 23:17:21 +02:00
ZZYZX
f4a546aee6
Moved menus to ui side, moved AlterWeaponSprite to ui side, moved StaticEventHandler to play side (except ui virtuals)
2017-03-03 23:15:18 +02:00
ZZYZX
421f78c771
Fixed potential crash with new() in anonymous functions (is that even allowed?); Added compile-time check for disallowed new()
2017-03-03 22:52:35 +02:00
ZZYZX
3a57a9809f
Removed nonew class modifier
2017-03-03 22:42:12 +02:00
ZZYZX
78533cc316
Fixed: the name of accessed field is now properly retrieved in FxStructMember::RequestAddress
2017-03-03 22:38:33 +02:00
Christoph Oelckers
fd20e1d78f
- allow hooking custom serializers into PPointer so that serializable types can be handled without having to create new type classes which would be a bit unwieldy thanks to how the type system works.
2017-03-03 20:11:13 +01:00
Christoph Oelckers
c630b07011
- replaced SDWORD with int32_t globally.
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This type wasn't used in the software rendering code so it could be removed already. The other homegrown types will have to be dealt with later.
2017-03-03 19:35:08 +01:00
Christoph Oelckers
f563a296c2
- added an ACS ScriptCall function. So far only superficially tested.
2017-03-03 19:23:27 +01:00
Christoph Oelckers
217bcb847d
- fixed: When the savegame code errors out, some cleanup is required in G_DoSaveGame.
2017-03-03 19:19:19 +01:00
Christoph Oelckers
7736e42740
- fixed: The respawn event handler was not called for a regular in-game respawn, only for a cheat resurrection.
2017-03-03 18:53:11 +01:00
Magnus Norddahl
6055f136d8
Make sure SwapInterval is only ever called while the default frame buffer is bound to avoid problems with some drivers
2017-03-03 16:55:18 +01:00
Rachael Alexanderson
b3a69e1df8
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
Magnus Norddahl
0d1deddae5
Bind shadow map texture for main.fp and sample from the shadowmap texture
2017-03-02 19:10:57 +01:00
Christoph Oelckers
1761da6079
- fixed: AActor::Howl checked HowlSound for the wrong type.
2017-03-02 18:40:01 +01:00
Christoph Oelckers
8253b91d97
- fixed: The stair and donut builders did not initialize FFloor::m_Instant.
2017-03-02 18:18:34 +01:00
Magnus Norddahl
538d516c9a
Upload shadow map index for each light to main.fp
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Move storage buffer binding location
2017-03-02 18:07:47 +01:00
Magnus Norddahl
d450deee76
Generate shadow map for lights
2017-03-02 16:19:07 +01:00
Magnus Norddahl
62c285f7b3
Create a shadowmap texture and upload light list
2017-03-02 16:19:06 +01:00
Magnus Norddahl
7a4b01471d
Add class updating and managing the shadow map texture
2017-03-02 16:19:06 +01:00
Magnus Norddahl
6363c6cf58
Add a shadowmap shader
2017-03-02 16:19:06 +01:00
Magnus Norddahl
58c7c3c902
Upload BSP tree to the GPU
2017-03-02 16:19:06 +01:00
Christoph Oelckers
e64f1e645d
- exported constants for SetGlobalFogParameter to ZScript.
2017-03-02 13:14:55 +01:00
Christoph Oelckers
62dd810a4e
- fixed: A_ProgrammerMelee damaged the caller, not the target.
2017-03-02 13:14:54 +01:00
Rachael Alexanderson
26f7902c3f
- fixed: If player is killed by world, attacker was not checked for nullptr, causing a crash.
2017-03-02 13:02:25 +01:00
Christoph Oelckers
ff88ecd3f0
- a bit more reordering for another minor performance gain.
2017-03-02 12:55:04 +01:00
Christoph Oelckers
4dc0599a6c
- did a bit of reordering AActor's variables to group the ones together which are accessed by the renderer. Tested with some actor-heavy maps this does provide a small, approx 3-4% speedup in the OpenGL sprite processing function.
2017-03-02 12:37:25 +01:00
Christoph Oelckers
3532e50575
- check for RF_MASKROTATION before calling IsInsideVisibleAngles, because it is a bit faster this way.
2017-03-02 12:14:00 +01:00
Christoph Oelckers
cfda1a49d4
- forgot to save the last fix for the previous commit.
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- let the script compiler also output the size of the allocated data for the script functions in addition to the actual code size.
2017-03-02 11:58:30 +01:00
Christoph Oelckers
b194ba205a
- backported Zandronum's MaxHealth base class for the MaxHealthBonus item.
2017-03-02 11:39:52 +01:00
Christoph Oelckers
00dc59ebdc
- separated the blood translation index from the BloodColor variable to allow more than 255 blood translations and as a prerequisite for allowing to change the blood color.
2017-03-02 10:26:23 +01:00
Rachael Alexanderson
d84ba4b953
Merge https://github.com/coelckers/gzdoom
2017-03-02 04:22:32 -05:00
Christoph Oelckers
59bd4d608c
- fixed: Be a bit more paranoid about what to consider a mod with an empty top-level directory.
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This should only be accepted if the subdirectory contains at least one identifiable game definition lump to avoid catching some patch mods with only a few files.
2017-03-02 10:00:22 +01:00
alexey.lysiuk
384accbc86
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00