Christoph Oelckers
18dd23c79d
- gave the strifehumanoid's burn states dynamic lights.
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Unlike everything else from the IWADs this had to use the 'light' keyword in ZScript because this is merely a base class for many others and the light definitions here need to be inheritable.
2019-04-18 17:46:15 +02:00
Christoph Oelckers
0dcbc02cd7
- renamed back arguments of A_FireProjectile.
2019-04-18 17:46:14 +02:00
Christoph Oelckers
e6af596af0
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
2019-04-18 17:01:17 +02:00
Christoph Oelckers
999894af25
- cleaned up use of the random function in script files.
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Many uses of random() & value have been turned into random(0, value).
This is not only more efficient, it also ensures better random distribution because the parameter-less variant only returns values between 0 and 255.
2019-04-18 17:01:14 +02:00
Christoph Oelckers
15f78039c3
- fixed the decal translation handler truncated the translation ID
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This was yet another of those old misguided 16 bit space 'optimizations'.
2019-04-18 17:01:11 +02:00
Christoph Oelckers
89a17d4257
- fixed: The random sound handler was using 16 bit storage throughout
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Changed to use 32 bit and also fixed the random number call which was using the byte value variant of the access operator, effectively limiting the number of choices to 256.
2019-04-18 17:01:09 +02:00
Christoph Oelckers
bda2a75466
- fixed PlayerInfo.FindMostRecentWeapon
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returning multiple values from a subfunction is currently not working so this has to add an indirection.
2019-04-18 17:01:07 +02:00
Christoph Oelckers
fcacb80db5
- a few more explicit local buffer allocations removed.
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# Conflicts:
# src/gl/data/gl_setup.cpp
2019-04-18 17:00:20 +02:00
alexey.lysiuk
82d05dce13
- fixed lost settings controller state upon new game
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https://forum.zdoom.org/viewtopic.php?t=62959
2019-04-18 16:31:20 +02:00
alexey.lysiuk
25a6ba0e51
- cleaned up player reinitialization upon new game
2019-04-18 16:31:18 +02:00
Magnus Norddahl
a399ce48a9
- fix decals looking blackened due to low lookup table precision when alpha is zero
2019-04-18 16:26:18 +02:00
Christoph Oelckers
3291cecad9
- fixed: For an initial weapon pickup, sv_unlimited_pickup wasn't checked for the included ammo.
2019-04-18 16:23:04 +02:00
Cacodemon345
fdd6e3cec9
Export P_GetOffsetPosition and ADynamicLight::SetOffset to ZScript
2019-04-18 16:23:01 +02:00
drfrag
dcdb381f73
- Deleted unused variable.
2019-04-18 15:26:54 +02:00
Christoph Oelckers
91c8177406
- added missing null pointer checks to cheat code.
2019-04-18 15:01:12 +02:00
Player701
5c248053f3
- Fixed the position of the soul sphere within one of the secret areas (sector 324) of Alien Vendetta MAP28.
2019-04-18 15:01:11 +02:00
Christoph Oelckers
f91b24f505
removed the unused DefaultExtension variant taking a char *.
2019-04-18 14:59:34 +02:00
Magnus Norddahl
4d160c8cd1
- fix missing line number for the function throwing the exception and remove the duplicate call stack line
2019-04-18 14:59:32 +02:00
Christoph Oelckers
d80d4bb228
- moved P_OpenMapData and related content out of p_setup.cpp.
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# Conflicts:
# src/g_levellocals.h
# Conflicts:
# src/g_levellocals.h
2019-04-18 14:52:24 +02:00
Christoph Oelckers
f7fe19ee51
- made Ammo.GetParentAmmo virtual
2019-04-18 14:34:28 +02:00
Magnus Norddahl
3d69fc327b
- vWorldNormal is not normalized but R_DoomColormap requires this
2019-04-18 14:34:27 +02:00
Christoph Oelckers
b1452c928a
- moved all shutdown handling for sound related resources to I_ShutdownSound instead of registering separate atterm handlers.
2019-04-18 14:34:25 +02:00
Christoph Oelckers
dae3d68cce
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
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The mod which prompted me to add this is "The Chosen" which is a Dehacked-based TC and repurposes many original actors for something entirely different.
The stock lights are not usable for this and would make it impossible to add a GAMEINFO lump to it because then there is no way to disable loading of lights in the startup screen.
2019-04-18 14:34:23 +02:00
Magnus Norddahl
f216b42790
- avoid creating labels when they are not used
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- remove variable from class as it is only used locally
- set default values in the class
- remove unused field
2019-04-18 14:22:21 +02:00
Magnus Norddahl
640464ad65
- removed marked code for how to create GDB/LLDB debug info as it will probably never be implemented
2019-04-18 14:22:19 +02:00
Magnus Norddahl
837b3d8bd2
- add missing parameter on unix
2019-04-18 14:22:17 +02:00
Chronos Ouroboros
e0d3a5acae
Add line numbers to JIT stack traces. ( #667 )
2019-04-18 14:22:15 +02:00
Magnus Norddahl
bfccfb5e1b
- don't include the native frames per default
2019-04-18 14:22:13 +02:00
Magnus Norddahl
175b67c088
- fix linking and some linux things
2019-04-18 14:22:11 +02:00
Christoph Oelckers
d2a86a7051
- fixed misnamed macros.
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# Conflicts:
# src/p_mobj.cpp
2019-04-18 14:22:09 +02:00
Chronos Ouroboros
218b7e95ca
Added a function for triggering use/push specials for usage in custom monster AI.
2019-04-18 14:22:07 +02:00
Chronos Ouroboros
803cb16d99
Exported P_CheckFor3DFloorHit and P_CheckFor3DCeilingHit to ZScript.
2019-04-18 14:22:05 +02:00
drfrag
38e682a267
- Fixed compilation of previous commit.
2019-04-18 14:22:03 +02:00
Christoph Oelckers
4d7e945dc1
- fixed: A powered up weapon which shares its ready state with the parent but is currently in a firing sequence may not force-switch the weapon, because that will cause the sequence to run in the wrong weapon's context.
2019-04-18 14:22:02 +02:00
Christoph Oelckers
0c5ca922ba
- fixed: 'frame' in GLDEFS light definitions was case sensitive.
2019-04-18 14:00:39 +02:00
drfrag
ecf1402274
- Fixed linking with MinGW-w64.
2019-04-18 14:00:37 +02:00
alexey.lysiuk
9aeeb0dc0f
- fixed compilation of POSIX targets
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Making callstack resolving operational will require a little bit more effort
src/scripting/vm/jit_runtime.cpp:900:31: error: use of undeclared identifier 'frames'
src/scripting/vm/jit_runtime.cpp:903:23: error: use of undeclared identifier 'cnt'
2019-04-18 14:00:35 +02:00
Magnus Norddahl
a01a468ef8
- add support for writing the native call stack
2019-04-18 14:00:34 +02:00
Magnus Norddahl
e1ed87a64f
- improve the stack trace when the jit is active
2019-04-18 14:00:31 +02:00
Christoph Oelckers
77c00d7670
- replaced several explicit allocations with TArrays.
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# Conflicts:
# src/r_data/models/models_voxel.cpp
# src/textures/formats/jpegtexture.cpp
# src/textures/formats/pcxtexture.cpp
# src/textures/formats/tgatexture.cpp
# Conflicts:
# src/r_data/voxels.cpp
# src/r_data/voxels.h
2019-04-18 13:58:37 +02:00
drfrag
846f53ba1e
- Fixed compilation with MinGW-w64 64 bit.
2019-04-18 13:51:17 +02:00
Christoph Oelckers
f702f6e19e
- use TArrays for MD3 storage.
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# Conflicts:
# src/r_data/models/models_md3.cpp
2019-04-18 13:15:00 +02:00
Christoph Oelckers
a9ad3a1e52
- fixed two broken ScriptUtil calls in FraggleScript.
2019-04-18 13:14:51 +02:00
Christoph Oelckers
e87d04d843
- added a 'forceworldpanning' map flag.
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Since unfortunately this cannot be set as a general default, let's at least make it as easy as possible to disable that panning+scaling madness without having to edit the texture data.
# Conflicts:
# src/swrenderer/textures/r_swtexture.h
# src/textures/texture.cpp
# Conflicts:
# src/textures/texture.cpp
2019-04-18 13:14:32 +02:00
Christoph Oelckers
c0e9530fd0
- fixed: The light defaults were not fully deleted on an engine restart.
2019-04-18 13:12:55 +02:00
Christoph Oelckers
7e2540732d
- store UnchangedSpriteNames in Dehacked in a less hacky manner.
2019-04-18 13:12:53 +02:00
Christoph Oelckers
71e77defa3
- use a TArray to store the particles and remove all 16 bit global variables.
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This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
2019-04-18 13:12:51 +02:00
Christoph Oelckers
cee9f52f2f
- improved error reporting for badly defined translations.
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This needs to be handled by the caller for all use cases because the translation parser lacks the context to do a proper error report.
# Conflicts:
# src/textures/multipatchtexture.cpp
2019-04-18 13:07:39 +02:00
Christoph Oelckers
ce6b24308e
- fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
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These always come from open-sector render hacks where the renderer tries to fill in some gaps
# Conflicts:
# src/hwrenderer/scene/hw_walls.cpp
# Conflicts:
# src/gl/scene/gl_walls_draw.cpp
2019-04-18 13:05:44 +02:00
Christoph Oelckers
988e8042bb
- two more places where explicit allocations could be replaced.
2019-04-18 13:02:23 +02:00