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- fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
These always come from open-sector render hacks where the renderer tries to fill in some gaps # Conflicts: # src/hwrenderer/scene/hw_walls.cpp # Conflicts: # src/gl/scene/gl_walls_draw.cpp
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@ -359,7 +359,7 @@ void GLWall::RenderTextured(int rflags)
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}
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mDrawer->SetFog(255, 0, NULL, false);
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}
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if (type != RENDERWALL_COLOR)
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if (type != RENDERWALL_COLOR && seg->sidedef != nullptr)
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{
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auto side = seg->sidedef;
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auto tierndx = renderwalltotier[type];
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