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Christoph Oelckers 89a17d4257 - fixed: The random sound handler was using 16 bit storage throughout
Changed to use 32 bit and also fixed the random number call which was using the byte value variant of the access operator, effectively limiting the number of choices to 256.
2019-04-18 17:01:09 +02:00
asmjit - implement xor swap for vec registers 2019-04-17 18:39:58 +02:00
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src - fixed: The random sound handler was using 16 bit storage throughout 2019-04-18 17:01:09 +02:00
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wadsrc - fixed PlayerInfo.FindMostRecentWeapon 2019-04-18 17:01:07 +02:00
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README.md

Welcome to GZDoom!

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GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.