Rachael Alexanderson
|
907d1e0056
|
- Several compatibility fixes for Doom2's first map cluster. Fixes missing textures as well as incorrect sector tagging causing glitches when opening doors or triggering an ambush.
|
2017-05-31 08:46:29 -04:00 |
|
Christoph Oelckers
|
1bd3098dec
|
- Now we are at 3.2pre.
|
2017-05-31 12:52:38 +02:00 |
|
Christoph Oelckers
|
d8d4723ae1
|
- removed PCD_GetActorZ double check.
|
2017-05-31 11:52:51 +02:00 |
|
Christoph Oelckers
|
1465102ba0
|
- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
|
2017-05-31 11:33:57 +02:00 |
|
Christoph Oelckers
|
afa2888acb
|
- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
|
2017-05-31 10:41:43 +02:00 |
|
Christoph Oelckers
|
977d5988c5
|
- fixed weapon sprite light calculation for low light levels.
|
2017-05-31 09:27:50 +02:00 |
|
Rachael Alexanderson
|
56806e3243
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
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2017-05-30 14:59:24 -04:00 |
|
Christopher Bruns
|
857c183e5f
|
Default to statically linking OpenVR API directly from the public API source files.
|
2017-05-30 13:59:14 -04:00 |
|
Rachael Alexanderson
|
e1a2de4989
|
Merge https://github.com/coelckers/gzdoom
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2017-05-30 12:43:14 -04:00 |
|
Christoph Oelckers
|
b50123ec6b
|
- avoid function call in VM code.
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
|
2017-05-30 17:50:56 +02:00 |
|
alexey.lysiuk
|
62bac1d612
|
Added check for nullptr to CLSS and META instructions of scripting VM
https://forum.zdoom.org/viewtopic.php?t=56667
|
2017-05-30 18:09:51 +03:00 |
|
alexey.lysiuk
|
0c90253a5d
|
Fixed potentially broken portal rendering after OpenGL context change
https://forum.zdoom.org/viewtopic.php?t=56393
|
2017-05-30 13:01:51 +03:00 |
|
Rachael Alexanderson
|
04e6551bbd
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-29 12:59:14 -04:00 |
|
alexey.lysiuk
|
7e7e1ff12e
|
Added VS2017 Release targets to AppVeyor configuration
Removed VS2015 Win32 Debug target to speedup build process
|
2017-05-29 14:50:39 +03:00 |
|
alexey.lysiuk
|
3b61be3145
|
Removed dependency on dxguid library
It's impossible to use VS2017 with XP compatible toolset otherwise
|
2017-05-29 14:46:56 +03:00 |
|
alexey.lysiuk
|
0f936f39d8
|
Rewrote directory creation function for Windows
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
|
2017-05-29 12:20:30 +03:00 |
|
Rachael Alexanderson
|
4fd010e5e0
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-29 04:54:01 -04:00 |
|
Rachael Alexanderson
|
2f7d512acf
|
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
|
2017-05-29 04:53:39 -04:00 |
|
Rachael Alexanderson
|
b7295775b9
|
- Print out warnings when Direct3D initialization fails.
|
2017-05-29 01:01:08 -04:00 |
|
Rachael Alexanderson
|
5384f26b69
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-28 20:16:08 -04:00 |
|
Rachael Alexanderson
|
7c33554a2d
|
- fixed a spelling error
|
2017-05-28 20:16:07 -04:00 |
|
Rachael Alexanderson
|
a9fdaf3827
|
- Added numerous compatibility fixes for Doom2: Maps 02 to 11. These fixes mark previously unmarked secrets, and texture fixes in several locations that had HOMs.
|
2017-05-28 20:16:07 -04:00 |
|
Magnus Norddahl
|
1505f75669
|
- Fix testcolor and testfade in the software renderer
|
2017-05-28 23:57:09 +02:00 |
|
Rachael Alexanderson
|
035c036eb2
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 10:50:24 -04:00 |
|
Rachael Alexanderson
|
61660bf147
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2017-05-28 10:50:06 -04:00 |
|
alexey.lysiuk
|
f759e1155a
|
Damage factor on armor is no longer ignored
https://forum.zdoom.org/viewtopic.php?t=56632
|
2017-05-28 17:41:44 +03:00 |
|
Christopher Bruns
|
9db4dfd963
|
Link to platform specific openvr library, and install it, and update license headers.
|
2017-05-28 10:28:07 -04:00 |
|
alexey.lysiuk
|
e56cda1350
|
Fixed crash on change particular sound options
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
|
2017-05-28 17:18:35 +03:00 |
|
Rachael Alexanderson
|
65bb8a5185
|
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 07:13:27 -04:00 |
|
Rachael Alexanderson
|
619281de64
|
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom"
This reverts commit a05c38fefd , reversing
changes made to 0fb1a0604c .
|
2017-05-28 07:12:41 -04:00 |
|
Christopher Bruns
|
a49afd5bfc
|
Initial OpenVR mode.
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
|
2017-05-28 06:20:32 -04:00 |
|
Rachael Alexanderson
|
a05c38fefd
|
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
|
2017-05-28 01:33:59 -04:00 |
|
Rachael Alexanderson
|
0fb1a0604c
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-27 21:52:43 -04:00 |
|
Christopher Bruns
|
a149b54226
|
Maybe avoid gcc compile problem with forward declared enum.
|
2017-05-27 20:16:00 -04:00 |
|
Christopher Bruns
|
c1bacdbf92
|
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
|
2017-05-27 19:42:49 -04:00 |
|
Rachael Alexanderson
|
9435a09f1e
|
- Added vid_glswfb to menu on Mac.
|
2017-05-27 08:01:56 -04:00 |
|
Rachael Alexanderson
|
d0c1dc9b02
|
- Added compatibility fix for Doom2's map18 for missing textures on one of the door frames - lines 451 and 459
|
2017-05-27 06:53:36 -04:00 |
|
Rachael Alexanderson
|
a7cc6fb1ba
|
- fixed: 'IfOption(Linux)' is actually 'IfOption(unix)' in menudef
|
2017-05-27 05:12:59 -04:00 |
|
Rachael Alexanderson
|
9ebf1ec9a2
|
- Update menu to match new vid_glswfb config
- Added vid_glswfb to menu on Linux
|
2017-05-27 04:58:48 -04:00 |
|
Rachael Alexanderson
|
4545bb2fa1
|
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
|
2017-05-27 04:52:43 -04:00 |
|
Rachael Alexanderson
|
872db304f0
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-27 04:31:53 -04:00 |
|
Magnus Norddahl
|
b111a708da
|
- Fix compile error and some warnings
|
2017-05-27 06:27:36 +02:00 |
|
Magnus Norddahl
|
3f991429d1
|
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
|
2017-05-27 02:31:15 +02:00 |
|
Major Cooke
|
35583621cf
|
PSPF_MIRROR now corrects the bobx direction.
|
2017-05-26 18:28:09 -05:00 |
|
Rachael Alexanderson
|
40bbb70799
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-26 18:17:35 -04:00 |
|
Major Cooke
|
636e36b90d
|
Clean-up.
|
2017-05-26 11:34:26 -05:00 |
|
alexey.lysiuk
|
67d313cf25
|
Fixed megasphere item selection in bot code
https://forum.zdoom.org/viewtopic.php?t=56604
|
2017-05-26 11:54:42 +03:00 |
|
Major Cooke
|
a25a536c9f
|
Removed the auto PSPF_FLIP implimentation.
|
2017-05-25 20:40:54 -05:00 |
|
Major Cooke
|
a111c59286
|
Added PSPF_MIRROR.
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
|
2017-05-25 19:46:36 -05:00 |
|
Rachael Alexanderson
|
5c30a99aa9
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-25 10:39:14 -04:00 |
|