Magnus Norddahl
8beafbb7da
- Fix voxel speed regression in the palette software renderer
2017-06-18 19:45:15 +02:00
alexey.lysiuk
9b446e41fc
Fixed applying of flags on fullscreen inventory bar
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DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
Christoph Oelckers
3b024c347b
- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
2017-06-18 10:15:31 +02:00
Christoph Oelckers
cf1d94c9bb
- fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct.
2017-06-18 09:23:56 +02:00
Christoph Oelckers
a1694a79c6
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
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The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
alexey.lysiuk
9ac7aaf7d5
Fixed possibility to stuck in MAP14 of Hellbound
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https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
alexey.lysiuk
4fe9b65782
Removed sudo requirements from Travis configuration
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This should slightly reduce overall processing time
2017-06-18 09:23:52 +03:00
jplebreton
4ec6326daa
- Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items.
2017-06-17 09:09:55 +02:00
alexey.lysiuk
eda55b25ee
Fixed code generation for vector parameters with default values
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https://forum.zdoom.org/viewtopic.php?t=56915
2017-06-16 11:58:24 +03:00
alexey.lysiuk
478d72b37b
Fixed resetting of activation failed flag on pickup
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https://forum.zdoom.org/viewtopic.php?t=56896
2017-06-14 22:13:40 +03:00
alexey.lysiuk
c22017f981
Made two Hexen maps compatibility options data driven
2017-06-14 16:10:01 +03:00
alexey.lysiuk
5874d01a73
All compatibility options are now applied for IWAD maps
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https://forum.zdoom.org/viewtopic.php?t=56867
2017-06-14 15:24:11 +03:00
jplebreton
29ca258cb9
Fixes for two Master Levels: progression blocker in catwalk.wad, unattainable secret in nessus.wad.
2017-06-12 12:16:06 +02:00
Rachael Alexanderson
2ff492d005
- fix compile on Windows
2017-06-12 00:38:50 -04:00
Christoph Oelckers
842e8b68b4
- blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer.
2017-06-12 00:00:55 +02:00
Christoph Oelckers
f1ad42c4e5
- instead of discarding protected menu replacements, try to merge them with the original version.
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Testing with Adventures of Square this mostly works, but it is clear that a list of old and deleted CVARs still needs to be added so that any items referring to those can be eliminated as well. Some stuff is still slipping through that refers to features which no longer exist.
2017-06-11 22:30:40 +02:00
Christoph Oelckers
ee3d73478a
- added blanket protection to all submenus of OptionsMenu, except the player menu.
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Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Christoph Oelckers
8482653bbc
Menu protection features
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- added a '-nocustommenu' command line options. This is for disabling user menus that intentionally or accidentally disable crucial menu features.
- do not allow replacement of the main options menu. This menu contains engine-critical settings and may change at any time when new features get added. For now it will be the only one that gets protected but this may soon be extended to some of its submenus as well.
2017-06-11 08:52:04 +02:00
Rachael Alexanderson
5405625219
- added Blade of Agony (Chapter 2) as an IWAD
2017-06-10 10:57:45 -04:00
Rachael Alexanderson
c6b68df51d
- moved Rise of the Wall ball down in the detection list as far as it would safely go - since that was a directive when WadSmoosh was added.
2017-06-10 10:35:48 -04:00
alexey.lysiuk
e0ece283aa
Added support for Rise Of The Wool Ball as IWAD
2017-06-10 16:05:57 +03:00
alexey.lysiuk
8a300b99e9
Fixed interpolation points chaining
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Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
Magnus Norddahl
3b8570003a
- Improved softpoly sprite clipping
2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa
- Fix softpoly wall clipping bug
2017-06-10 10:16:42 +02:00
jplebreton
c1e39ca06a
fix erroneous 8th secret sector in nerve.wad aka No Rest For The Living map04 (called level04 in the wad)
2017-06-10 08:39:37 +02:00
alexey.lysiuk
99d89f0730
Fixed position of Targeter's markers during wearing out
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https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
alexey.lysiuk
7a29128f6b
Fixed menu class replacement
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https://forum.zdoom.org/viewtopic.php?t=56824
2017-06-09 14:08:26 +03:00
Rachael Alexanderson
f8ba5c7b1f
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
2017-06-09 06:22:31 -04:00
Christoph Oelckers
6b3093d7ad
Another sound with wrong attenuation
2017-06-08 17:13:36 +02:00
Christoph Oelckers
68e17eb0c6
Create alienspectres.txt
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fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Christoph Oelckers
8c053c0141
- let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move.
2017-06-08 09:00:26 +02:00
Major Cooke
15df231a95
- Fixed: Vel3DFromAngle's internal function call had the pitch and angle parameters backwards:
2017-06-08 08:54:30 +02:00
Christoph Oelckers
8b19ae98ea
- consolidated the two averageColor instances.
2017-06-07 22:42:59 +02:00
Christoph Oelckers
55df3a91ec
- fixed: P_CheckMissileSpawn's setup for P_TryMove must be done in a way that allows detecting portal transitions.
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By setting the position before the call any portal lying between the actual spawn point and the check position would be skipped.
2017-06-07 22:42:59 +02:00
Rachael Alexanderson
78061f1cf7
- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
2017-06-07 03:55:02 -04:00
Christoph Oelckers
446d1eb9c8
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
Rachael Alexanderson
33a58a3ada
- fixed: corrected language entries for Classic Transparency - the 'auto' options were reversed.
2017-06-06 10:19:14 -04:00
Christoph Oelckers
a210aaea3e
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
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DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
svdijk
c698f10257
Fix setting of the gl_legacy_mode cvar.
2017-06-05 14:45:24 +02:00
Christoph Oelckers
3b818171d5
- do not let P_AdjustFloorCeil use the return from P_CheckPosition if floorz is greater than ceilingz.
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This can only happen if some thing gets placed somewhere it doesn't physically fit in and as a result of the floor move would be pushed into an even more invalid place.
See https://forum.zdoom.org/viewtopic.php?f=2&t=56764
2017-06-05 12:20:59 +02:00
alexey.lysiuk
c7b895c8ff
Fixed applying of clip rect to screen dimming
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https://forum.zdoom.org/viewtopic.php?t=56719
2017-06-05 09:48:09 +03:00
Christoph Oelckers
1ed415014e
- fixed: 'self' may never be null for native VM functions so it must always abort if null gets passed.
2017-06-05 08:43:12 +02:00
Rachael Alexanderson
757957bfac
- prevent SetShaded action function from messing up the RGB-to-PAL conversion with a possible overflow
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- add RGB-to-PAL support for UDMF fillcolor property
2017-06-04 14:46:03 -04:00
Christoph Oelckers
91680a1e8d
- fixed incorrect number of returns in SetRandomSeed.
2017-06-04 18:56:03 +02:00
Rachael Alexanderson
5185ebbc28
- fixed: Add light diminishing to true-color stencil drawers
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- fixed: Non-SSE AddClampShadedBgra (stencil) drawer did not handle overflows
2017-06-04 12:46:39 -04:00
Rachael Alexanderson
62374cf3bc
- fixed: add light diminishing support to rgb666 palette stencil drawers
2017-06-04 12:26:04 -04:00
Christoph Oelckers
211783c110
- added the UDMF sector scroll fields from Eternity.
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These are currently untested and need review, especially regarding the scroll factor that gets applied to the numbers.
2017-06-04 18:03:43 +02:00
Rachael Alexanderson
564e24be28
- Added truecolor support to truecolor stencil drawers
2017-06-04 12:00:15 -04:00
alexey.lysiuk
a797db74da
Silenced scripting warning from main .pk3
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Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Christoph Oelckers
1cb3514b05
- use 0 as the default for r_vanillatrans.
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As nice as the automatic is, this will trigger far too many cases where it will disable translucency for mods that only change some texts. Dehacked is very often only used for non-actor related modifications.
If the automatic is supposed to be the default it needs to do a lot more thorough checks to avoid bug reports due to misunderstanding the feature.
2017-06-04 12:39:39 +02:00