William Breathitt Gray
6fafa297bf
Force STATIC for internal GZDoom libraries
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This makes sure the internal versions of these libraries bundled with
the GZDoom source code is used. This prevents the system from building
GZDoom for dynamic linking with incompatible external libraries (see
<https://forum.zdoom.org/viewtopic.php?f=2&t=64633 >).
2019-05-18 18:15:51 +02:00
alexey.lysiuk
09d1a42c60
- reverted GME Kss_Cpu.cpp to previous version
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Update to GME 0.6.2 broke playback of MSX .kss files
https://forum.zdoom.org/viewtopic.php?t=63206
2019-01-23 21:43:36 +01:00
alexey.lysiuk
df2bef2f60
- fixed SPC music loops
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This reverts the following commit from game-music-emu repository
49238f9ae5
https://forum.zdoom.org/viewtopic.php?t=62613
2018-12-29 15:49:02 +02:00
Vitaly Novichkov
8450dc5fdb
Update GME up to 0.6.2 version
2018-11-01 00:15:41 +01:00
alexey.lysiuk
5177868773
Revert "Removed workaround for MSVC 2017 compiler bug"
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This reverts commit 9da92facda
.
2018-04-07 08:05:50 +03:00
alexey.lysiuk
9da92facda
Removed workaround for MSVC 2017 compiler bug
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Apparently Microsoft fixed it in the recent update
2018-04-03 12:13:40 +03:00
alexey.lysiuk
31f2bb5218
Extended workaround for bug in VS2017 compiler to 32-bit build
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game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
2017-12-15 11:05:53 +02:00
alexey.lysiuk
ea6daf0212
Added workaround for MSVC 2017 internal compiler error
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game-music-emu\gme\fir_resampler.cpp(28): fatal error C1001: An internal error has occurred in the compiler.
(compiler file 'f:\dd\vctools\compiler\utc\src\p2\main.c', line 256)
2017-10-29 16:14:04 +02:00
ZZYZX
87b23d160b
Ported RenderRadius and related code from gzdoom branch
2016-12-25 13:09:32 +02:00
Edoardo Prezioso
88942dcc68
- Game-Music-Emu: Merge commits 87b322b and d48c1c8.
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Commit titles:
87b322b - 'Properly clamp SPC CPU registers and temporaries.'
d48c1c8 - 'Complete bumping version to 0.6.1.'
This completes the code upgrade to GME 0.6.1.
2016-12-18 11:52:26 +01:00
Edoardo Prezioso
dd92587841
- Game-Music-Emu: Merge commit bf60977.
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Commit title: 'Fix compile failures with zlib support enabled.'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
05e77303bf
- Game-Music-Emu: Merge commit 12b50ee.
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Commit title: Honor LIB_SUFFIX with pkg-config metadata.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
f239c0ea05
- Game-Music-Emu: Merge commit 6e1544d.
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Commit title: 'Fix undefined left-shift of signed int.'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
8895716e27
- Game-Music-Emu: Merge commit cf7bfd2.
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Commit title: 'added gme_tell_samples() and gme_seek_samples()'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
e1af7e3f8c
- Game-Music-Emu: reduce code delta with original source.
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This will help with the next Game-Music-Emu upgrades.
2016-12-18 11:52:22 +01:00
Edoardo Prezioso
7aaa03d3e0
- Import GME fix to critical security bug.
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Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
2016-12-16 17:00:36 +01:00
Christoph Oelckers
340faef1ec
- fixed a few 64-bit warnings.
2016-02-13 13:37:28 +01:00
Randy Heit
8398a6ee75
Change cpu_lag_max to a define, since it is used in an assert
2015-03-11 13:26:35 -05:00
Randy Heit
e20164ba46
Clean up unused variables in GME
2015-03-08 17:27:34 -05:00
Randy Heit
f429510cd1
We're building GME static, so don't do any DLL magic on Win32
2014-04-03 17:26:59 -05:00
Randy Heit
138e7ff749
Redo GME warning-silencing that was undone by commit fbddfbe57
2014-04-03 17:16:40 -05:00
Randy Heit
fbddfbe576
Upgrade game-music-emu to version 0.6.0
2014-04-03 09:19:51 -05:00
Randy Heit
fd784b05c2
- Fix some GCC 4.7.1 warnings.
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SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
f96dd8ff8a
- Make GCC happy.
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SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit
a8de4fc2da
- Fixed compilation of i_keyboard.cpp with MinGW, because w32api still doesn't have
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everything that was new for XP.
- Swapped snes_spc out for the full Game Music Emu library.
SVN r1631 (trunk)
2009-06-03 03:05:02 +00:00