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- Game-Music-Emu: Merge commits 87b322b and d48c1c8.
Commit titles: 87b322b - 'Properly clamp SPC CPU registers and temporaries.' d48c1c8 - 'Complete bumping version to 0.6.1.' This completes the code upgrade to GME 0.6.1.
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2 changed files with 3 additions and 3 deletions
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@ -77,7 +77,7 @@ Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#define SPC_NO_SP_WRAPAROUND 0
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#define SET_SP( v ) (sp = ram + 0x101 + ((uint8_t) v))
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#define GET_SP() (uint8_t) (sp - 0x101 - ram)
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#define GET_SP() (uint8_t (sp - 0x101 - ram))
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#if SPC_NO_SP_WRAPAROUND
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#define PUSH16( v ) (sp -= 2, SET_LE16( sp, v ))
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@ -1,6 +1,6 @@
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/* Game music emulator library C interface (also usable from C++) */
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/* Game_Music_Emu 0.6.0 */
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/* Game_Music_Emu 0.6.1 */
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#ifndef GME_H
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#define GME_H
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@ -8,7 +8,7 @@
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extern "C" {
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#endif
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#define GME_VERSION 0x000600 /* 1 byte major, 1 byte minor, 1 byte patch-level */
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#define GME_VERSION 0x000601 /* 1 byte major, 1 byte minor, 1 byte patch-level */
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/* Error string returned by library functions, or NULL if no error (success) */
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typedef const char* gme_err_t;
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