Christoph Oelckers
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daf5b97ff9
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Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
src/version.h
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2013-09-28 23:37:41 +02:00 |
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Christoph Oelckers
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a144221174
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- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
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2013-09-20 10:43:10 +02:00 |
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Christoph Oelckers
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4d3f6cae2e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-27 23:53:40 +02:00 |
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Christoph Oelckers
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8e8f6cf5a6
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- A_AlertMonsters flags submission by NeuralStunner.
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2013-08-20 20:33:03 +02:00 |
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Christoph Oelckers
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16f239536a
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-12 21:16:41 +02:00 |
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Christoph Oelckers
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3300566493
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- P_DropItem's chance parameter had an incorrect default value.
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2013-08-12 01:54:45 +02:00 |
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Christoph Oelckers
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9455608e21
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-11 21:05:36 +02:00 |
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Christoph Oelckers
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c0174ea7cd
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- Added A_DropItem for DECORATE.
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2013-08-11 20:48:08 +02:00 |
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Christoph Oelckers
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752f44502c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-11 14:49:36 +02:00 |
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Christoph Oelckers
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d438c6c456
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- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
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2013-08-10 20:42:34 +02:00 |
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Christoph Oelckers
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c88bf3108c
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-10 10:21:00 +02:00 |
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Christoph Oelckers
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1c889dc9fa
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- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
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2013-08-10 09:51:48 +02:00 |
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Christoph Oelckers
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ad7c53855e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-08-09 13:05:14 +02:00 |
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Christoph Oelckers
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5d0369d4ed
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- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
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2013-08-09 12:18:58 +02:00 |
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Christoph Oelckers
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34b71baad1
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- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
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2013-08-09 11:57:14 +02:00 |
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Christoph Oelckers
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b499742d46
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-07-25 17:31:27 +02:00 |
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Christoph Oelckers
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cbc0b70e7c
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- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
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2013-07-24 20:15:17 +02:00 |
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Christoph Oelckers
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ba2faee125
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-07-22 23:01:58 +02:00 |
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Christoph Oelckers
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83bd8ba1b8
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- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
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2013-07-22 22:37:50 +02:00 |
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Christoph Oelckers
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5a24190796
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-06-24 02:31:18 +02:00 |
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Christoph Oelckers
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e4f78f225c
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Merge fix.
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2013-06-24 02:26:23 +02:00 |
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Christoph Oelckers
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631fd69719
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- fixed: GoldWandPuff2 requires the PUFFONACTORS flag.
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2013-06-24 02:25:16 +02:00 |
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Christoph Oelckers
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faeba3933e
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Merge branch 'master' of https://github.com/rheit/zdoom
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2013-06-23 18:52:45 +02:00 |
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Christoph Oelckers
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7d56311152
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- added Ryan Cordell's A_CheckRange submission.
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2013-06-23 18:45:17 +02:00 |
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Christoph Oelckers
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71e65ed116
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- GZDoom differences to /wadsrc.
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2013-06-23 09:30:04 +02:00 |
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Randy Heit
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2d13a45773
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- Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
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2013-06-01 02:23:27 +00:00 |
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Christoph Oelckers
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dbf68e3f2c
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- fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
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2013-05-30 21:07:29 +00:00 |
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Christoph Oelckers
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a7c2346b32
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- added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
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2013-05-30 08:52:29 +00:00 |
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Christoph Oelckers
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567fbace22
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- re-fixed r4279.
SVN r4282 (trunk)
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2013-05-25 18:30:23 +00:00 |
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Christoph Oelckers
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2767f31a92
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- fixed: PillarAlienPower must loop its state.
SVN r4279 (trunk)
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2013-05-25 16:22:51 +00:00 |
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Braden Obrzut
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332e39d6c8
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- Fixed: Typo in WaterDropOnFloor actor's active sound.
SVN r4276 (trunk)
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2013-05-22 21:26:06 +00:00 |
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Randy Heit
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71f42122bc
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- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
SVN r4270 (trunk)
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2013-05-17 01:22:19 +00:00 |
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Randy Heit
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404df07629
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- Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
SVN r4252 (trunk)
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2013-05-07 01:57:05 +00:00 |
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Randy Heit
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8830d3a07a
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- Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
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2013-05-04 19:46:38 +00:00 |
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Randy Heit
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e9cd2777f3
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- Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
SVN r4241 (trunk)
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2013-04-30 04:49:24 +00:00 |
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Randy Heit
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77b57e2f98
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- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
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2013-04-28 01:58:51 +00:00 |
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Christoph Oelckers
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9f71c7cb4e
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- added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
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2013-04-20 21:32:03 +00:00 |
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Randy Heit
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d99517292b
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- Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
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2013-04-16 20:26:35 +00:00 |
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Randy Heit
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147da94e2f
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- Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
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2013-03-28 01:29:23 +00:00 |
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Randy Heit
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f9915d7cf2
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- Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
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2013-03-23 02:55:59 +00:00 |
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Randy Heit
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c54ea7f6b7
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- Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
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2013-03-23 01:22:37 +00:00 |
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Randy Heit
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53e73783e0
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- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
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2013-03-20 03:36:45 +00:00 |
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Randy Heit
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277d59b2bb
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- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
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2013-03-20 03:07:45 +00:00 |
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Christoph Oelckers
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b0203c9f1d
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- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
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2013-03-13 11:27:30 +00:00 |
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Randy Heit
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8410ac760a
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- Added A_SetDamageType.
SVN r4180 (trunk)
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2013-03-13 04:04:48 +00:00 |
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Christoph Oelckers
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33f363f4c6
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- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
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2013-02-27 10:35:44 +00:00 |
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Christoph Oelckers
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81785124c5
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- fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
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2013-02-22 21:18:29 +00:00 |
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Randy Heit
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bd601a1bc8
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- Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
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2013-02-19 02:44:49 +00:00 |
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Randy Heit
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87b8b6201c
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- Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.
SVN r4062 (trunk)
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2013-02-05 02:27:35 +00:00 |
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Randy Heit
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5f4bcaac3d
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- Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
before entering its Chase state.
SVN r4033 (trunk)
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2013-01-23 03:38:13 +00:00 |
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