drfrag666
a695491a1f
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
drfrag666
0c38c72ad7
- Some cleanup.
2018-04-27 22:00:31 +02:00
drfrag666
1acba42baa
- Disabled position independent executable for MinGW
...
This broke MinGW-w64 but was ignored with tdm-gcc.
2018-04-26 12:59:34 +02:00
drfrag666
5a7192137d
- Fixed usage of old _declspec.
2018-04-25 12:03:59 +02:00
drfrag666
bc2b82b1fb
- Fixed 'thread' attribute directive ignored warning with gcc.
2018-04-23 17:49:32 +02:00
drfrag666
f04a1cb497
- Added USE_SSE2 compile option for gcc.
2018-04-22 22:41:03 +02:00
drfrag666
05b453d2a9
- Fixed missing manifest for MinGW.
2018-04-22 19:25:36 +02:00
drfrag666
54e8bf74ce
- Restored dependency on dxguid library for MinGW.
2018-04-22 18:50:12 +02:00
drfrag666
2a41088fb6
- Partially reverted Blzut3's patch to gl_framebuffer.h. It was no longer applicable.
2018-04-22 14:22:17 +02:00
drfrag666
6844f20081
- Don't use secure directory creation for mingw32.
2018-04-22 12:37:07 +02:00
drfrag666
799e623377
- Fixed compilation with gcc 5.1. (patch by Graf)
2018-04-22 11:55:36 +02:00
drfrag666
354388f224
- Missing formatting macro definitions for MinGW.
2018-04-22 11:49:10 +02:00
drfrag666
2c5e37499d
- Fixed zdoom.rc for MinGW.
2018-04-22 11:04:14 +02:00
drfrag
9727484190
- Applied Blzut3's patches to compile with MinGW.
2018-04-22 10:08:00 +02:00
drfrag
ad5959b827
- Applied some Blzut3 patches to compile with MinGW.
2018-04-22 09:50:38 +02:00
drfrag666
86a22d8cce
- Fixed improved crash handling in drawers not compiling with mingw32.
2018-04-22 00:11:34 +02:00
drfrag666
80f57dfaf0
- Increased size of the savegame comment area.
2018-04-08 21:56:35 +02:00
Marisa Kirisame
8ff81c93e8
Fix building on GCC7.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
08f3afab0b
Separated P_ActivateLine ZScript export into two functions, one with and one without a vector parameter.
2018-04-08 21:53:20 +02:00
Marisa Kirisame
5d0ff4c8ba
Exports P_ActivateLine to ZScript (along with constants for activation type)
2018-04-08 21:53:20 +02:00
Christoph Oelckers
7c70e0971c
- disabled the survey code.
...
This survey is now closed and new input no longer needed.
2018-04-08 20:51:19 +02:00
alexey.lysiuk
3dd7f17ded
Deleted MPL text from docs
...
It was the last remnant of tmpfileplus
2018-04-08 09:55:48 +03:00
alexey.lysiuk
cb3650ed9e
Added message for absent explicitly referenced dialog file
2018-04-07 12:52:38 +03:00
alexey.lysiuk
3239a9eaa6
Added loading of ZSDF lumps by full paths
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https://forum.zdoom.org/viewtopic.php?t=60139
2018-04-07 12:43:10 +03:00
alexey.lysiuk
5177868773
Revert "Removed workaround for MSVC 2017 compiler bug"
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This reverts commit 9da92facda
.
2018-04-07 08:05:50 +03:00
alexey.lysiuk
7bd281ddc9
Added zero initialization of implicit dynamic array items
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https://forum.zdoom.org/viewtopic.php?t=60111
2018-04-05 12:22:41 +03:00
Magnus Norddahl
b1d33d1bba
- Fix mid texture rendering for self-referencing sector lines
2018-04-05 01:40:58 +02:00
alexey.lysiuk
b6f184491b
Restored vanilla behavior of lightning for original Hexen
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https://forum.zdoom.org/viewtopic.php?t=60103
2018-04-04 16:46:01 +03:00
alexey.lysiuk
2e7d196f8b
Fixed crash when vid_setmode CCMD is used from command line
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It's impossible to validate video mode at such early stage of initialization
Added sanity check for mode's width and height as well
https://forum.zdoom.org/viewtopic.php?t=59990
2018-04-04 11:46:14 +03:00
alexey.lysiuk
d3cacbf246
Fixed potential crash on usage of Mystic Ambit Incant
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https://forum.zdoom.org/viewtopic.php?t=60080
2018-04-03 12:41:51 +03:00
alexey.lysiuk
9da92facda
Removed workaround for MSVC 2017 compiler bug
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Apparently Microsoft fixed it in the recent update
2018-04-03 12:13:40 +03:00
alexey.lysiuk
5c8a82d6b2
Set proper version numbers in 7-Zip header file
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Source code was at 18.01 already, the latest stable version at the moment
2018-04-03 12:13:37 +03:00
alexey.lysiuk
de2ad7a5d9
Updated zlib to 1.2.11
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https://zlib.net/zlib1211.zip
2018-04-03 11:30:04 +03:00
alexey.lysiuk
c70f9cf833
Reintroduced discarding of custom IWAD duplicates
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Detection of duplicated IWADs now works the same for embedded and custom IWADINFO definitions
https://forum.zdoom.org/viewtopic.php?t=58333
2018-04-02 16:16:47 +03:00
alexey.lysiuk
4de9597006
Fixed detection of .ipk7 custom IWADs
2018-04-02 15:32:00 +03:00
alexey.lysiuk
ac7e5def32
Forbade dynamic array as the return type of a function
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Compiler ignored this case silently but it crashed during code generation
2018-04-02 15:18:30 +03:00
alexey.lysiuk
5df5e2abe7
Fixed excessive growth of ACS string pool
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This fixes usage of uninitialized variable in ACSStringPool::PoolEntry objects
The initial version (before 66d15dc
) increased pool size by one entry and assign all its members right after that
The improved version reserved MIN_GC_SIZE entries but didn't initialize anything except the first one
ACSStringPool::FindFirstFreeEntry() cannot find the proper entry as it uses PoolEntry::Next member for list traversal
It's enough to initialize Next member with FREE_ENTRY value because other fields will be assigned anyway inside ACSStringPool::InsertString()
https://forum.zdoom.org/viewtopic.php?t=60049
2018-04-01 16:27:08 +03:00
Christoph Oelckers
23146c9b18
- made all elements of DehInfo and State read-only.
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This data must be immutable, if any mod plays loose here, very bad things can happen, so this hole got plugged, even at the expense risking to break some badly behaving mods.
2018-04-01 08:41:06 +02:00
alexey.lysiuk
ff96980dda
Fixed handling of default values in String.Mid()
...
https://forum.zdoom.org/viewtopic.php?t=60047
2018-03-31 21:45:20 +03:00
Simon
4afc538f88
Localize the word “for” in Strife’s trading dialogs
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This deals with what seems to be the only hardcoded piece of text in Strife. Also added a translation to the French file and removed a few superfluous line breaks in the English one.
2018-03-31 18:57:00 +02:00
alexey.lysiuk
b36fc82fff
Removed check for duplicate IWADs
...
Skipping of duplicate IWADs seems to serve a cosmetic purpose only but it caused troubles with custom IWADs
https://forum.zdoom.org/viewtopic.php?t=58333
2018-03-31 15:34:55 +03:00
alexey.lysiuk
ca0e39cd0c
Added ability to load any IWAD without extension
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Previously, only .wad files can specified without file extension for -iwad command line option
For example, -iwad square1 will load square1.pk3 as IWAD
2018-03-31 15:32:28 +03:00
alexey.lysiuk
17bc9c3f69
Fixed handling of default value in Actor.Vec3Angle()
2018-03-31 11:46:06 +03:00
Christoph Oelckers
fb263a0fe5
Merge pull request #454 from ZippeyKeys12/master
...
Default newradius in A_SetSize
2018-03-31 08:55:12 +02:00
ZippeyKeys12
0441994106
Default newradius in A_SetSize
2018-03-30 18:06:46 -05:00
alexey.lysiuk
709bbe3db0
Fixed crash on accessing player sprite's state in software renderer
...
https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:40:31 +03:00
alexey.lysiuk
408a2f6dab
Fixed uninitialized members in DPSprite class
...
https://forum.zdoom.org/viewtopic.php?t=60034
2018-03-30 16:38:51 +03:00
alexey.lysiuk
84e9017a5f
Fixed infinite loop with zero height fast projectile
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https://forum.zdoom.org/viewtopic.php?t=60019
2018-03-30 12:49:35 +03:00
alexey.lysiuk
a6738fd139
Fixed infinite loop with None class in random spawner
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actor NoneSpawner : RandomSpawner
{
DropItem "None"
}
https://forum.zdoom.org/viewtopic.php?t=60027
2018-03-30 10:44:42 +03:00
alexey.lysiuk
140ad241c4
Adjusted validation limit for sound velocity again :(
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https://forum.zdoom.org/viewtopic.php?t=59979
2018-03-30 10:42:22 +03:00