Commit Graph

29 Commits

Author SHA1 Message Date
Christoph Oelckers 79944ca76a - made status bar offset fixing unconditional.
I think it is inevitable that such status bars will appear in mods sooner or later and with the old code it is virtually impossible to create a wide status bar that displays properly but gets subjected to this code.
2020-10-24 16:59:57 +02:00
Christoph Oelckers 9bbd09b78f - precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
2020-01-18 09:28:39 +01:00
ZZYZX d85e5afdfb Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
ZZYZX b911bbc424 Single commit - destructible geometry feature 2018-10-31 17:22:09 +01:00
Christoph Oelckers 5eb898107f - now that all 2D is guaranteed to be drawn in true color, the Heretic E2 end pic can be handled with less hacks.
This removes the entire palette switch and all the special checks to ensure that no menu can be drawn over this image.
Instead it gives this texture its special palette in the texture manager so that the proper image is created right away.

I decided against exposing this as an editing feature because it is far too specific to this particular image and the raw page format it uses.
A quick check of /idgames shows no project ever replacing it - especially no ZDoom-based project - so no extended handling is needed to make this work with other texture formats.
2018-04-08 10:10:26 +02:00
Rachael Alexanderson 32287511e2 - change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one. 2018-02-04 04:11:02 -05:00
Jonathan Russell acf83c2a74 - fixing the last commit... 2018-01-04 23:13:14 +00:00
Jonathan Russell 254501d3e8 - fixing last commit, which didn't seem to work correctly 2018-01-04 23:09:48 +00:00
Jonathan Russell 7f7c720883 - added UDMF properties for spotlights (args have all been used up for dynlights) 2018-01-04 22:41:57 +00:00
Christoph Oelckers 1e950d75bd - made dynamic light attenuation completely opt-in. This can be done either by setting a MAPINFO option for lights that do not automatically specify it and with a light property. The light property will always take precedence, if set. 2016-12-07 23:17:18 +01:00
Christoph Oelckers 6e223ebc21 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	src/CMakeLists.txt
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers 9e2830a3db - converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00
Christoph Oelckers a96d6ab072 Merge remote-tracking branch 'remotes/zdoom/master'
# Conflicts:
#	src/g_level.cpp
#	src/p_3dfloors.cpp
#	src/p_lnspec.cpp
#	src/p_saveg.cpp
#	src/p_spec.cpp
#	src/r_bsp.cpp
#	src/r_data/r_interpolate.cpp
#	src/r_data/r_translate.cpp
#	src/r_data/sprites.cpp
#	src/r_defs.h
#	src/r_sky.h
#	src/stats.h
#	src/textures/texturemanager.cpp
#	src/textures/textures.h
#	src/version.h
#	src/win32/fb_d3d9.cpp
#	src/win32/hardware.cpp
#	src/win32/i_system.cpp
#	wadsrc/static/actors/doom/doomarmor.txt
#	wadsrc/static/compatibility.txt
#	wadsrc/static/language.enu
#	wadsrc/static/mapinfo/common.txt
#	wadsrc/static/menudef.txt
#	wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit 55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers 0e9eb2f305 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-04 11:55:07 +01:00
Christoph Oelckers bd95c5eadf - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
Christoph Oelckers ae16e5d195 - Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition. 2015-04-27 18:18:46 +02:00
Christoph Oelckers 6b1e7522e6 - Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition. 2015-04-27 15:14:01 +02:00
Christoph Oelckers 8762ab48d3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-05 09:47:27 +02:00
Christoph Oelckers b6a4511dd1 - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
Christoph Oelckers b0c0012d60 - add dynamic lights to editor number table and remove them from DECORATE definitions. 2015-04-04 10:42:44 +02:00
Christoph Oelckers 338a220df8 - add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom. 2015-04-04 10:30:09 +02:00
Christoph Oelckers 51591d10b0 - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Christoph Oelckers 2ec8e2c2ac - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
Christoph Oelckers 9e5bf38123 - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
Christoph Oelckers bd77f83bab - added editor number definitions to MAPINFO. 2015-04-03 13:54:38 +02:00
Christoph Oelckers 8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers 62f846b0ab - fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
2010-10-06 16:01:51 +00:00
Christoph Oelckers d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00