Commit graph

58 commits

Author SHA1 Message Date
Magnus Norddahl
efb8e39aa9 - move more of the light calculation code to the drawerargs 2018-12-18 00:37:50 +01:00
Magnus Norddahl
2ce91ea62f - delay converting sprite lightlevels to a shade until we hit ColormapLight 2018-12-17 07:54:46 +01:00
Magnus Norddahl
946f657a37 - fix heretic light torch in software renderer and remove some code duplication 2018-12-17 06:13:00 +01:00
Magnus Norddahl
f35aeec6c3 - move visibility calculation to LightVisibility 2018-12-17 05:10:26 +01:00
Magnus Norddahl
eaf1c4f1e2 - implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled 2018-12-16 14:34:44 +01:00
Christoph Oelckers
a4d61e6fb1 - everything compiles again.
As a bonus this already fixes several bugs caused by the botched texture scaling implementation the original texture manager came with.
System cursors are currently disabled because they rely on functionality that needs to be moved to different classes.
2018-12-06 20:12:15 +01:00
Magnus Norddahl
85f5f897d7 - enable model rendering in the software renderer 2018-06-09 12:29:33 +02:00
Magnus Norddahl
f5386a706f - fix software renderer dynamic lights not working properly in mirrors 2018-06-05 20:09:02 +02:00
Magnus Norddahl
1a5f679d43 - Fix depth values when screenblocks less than 11 2018-04-08 13:45:23 +02:00
Magnus Norddahl
2d51fa5b43 - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer
- Slightly improve how softpoly processes portals
- Pass the vertex transform matrix via a command rather than being part of the drawer args
- Improve zbuffer drawers in the software renderer
- Misc model rendering fixes
2018-04-07 15:48:48 +02:00
Magnus Norddahl
a8b79a28c8 - Disable model rendering in the software renderer 2017-11-29 22:18:21 +01:00
Magnus Norddahl
d43ac8b9ae - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
Magnus Norddahl
8311a18282 - Fix plane pixel center sampling bug 2017-07-22 12:29:46 +02:00
Magnus Norddahl
fa36677bdb - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
Christoph Oelckers
3b024c347b - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
Christoph Oelckers
96d328de9b - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
57d703236b - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
Christoph Oelckers
b529b1e3a7 - removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
Magnus Norddahl
a663f71a9f - Added thread safety to texture loading in the software renderer 2017-03-12 22:53:20 +01:00
Magnus Norddahl
00f6ed45a2 Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
Magnus Norddahl
5fdbbc4f9e Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer 2017-03-12 18:54:39 +01:00
Magnus Norddahl
0c9014b984 - move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Magnus Norddahl
d75e09f545 Fix span dynamic light rendering glitch 2017-03-10 12:25:18 -05:00
Rachael Alexanderson
9d5f8ba250 - fixed: P_AlignFlat's y-offset data was ignored when calculating plane offsets for the final render 2017-03-10 12:04:43 +01:00
Magnus Norddahl
65f8d65858 Minor code clean up 2017-03-06 23:27:02 +01:00
Rachael Alexanderson
28abc96aef - fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
2017-03-06 16:14:54 -05:00
Magnus Norddahl
56045c1293 Remove r_drawers.h and move softpoly drawer related stuff out of the swrenderer 2017-02-23 09:02:13 +01:00
Magnus Norddahl
7e6c91d73c Remove yslope loopup table and StepColumn 2017-02-06 15:15:09 +01:00
Magnus Norddahl
6f5e720576 Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
Magnus Norddahl
627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
Magnus Norddahl
892350ac2e Add functions to CameraLight 2017-02-03 09:00:46 +01:00
Magnus Norddahl
e90b73539e Move viewport drawing to its own folder 2017-02-02 15:10:06 +01:00
Magnus Norddahl
f3d968cf41 Move wall drawer args into functions 2017-02-02 11:16:18 +01:00
Magnus Norddahl
93166fa150 Remove r_swtruecolor variable as it is redundant 2017-02-01 21:42:08 +01:00
Magnus Norddahl
e78e76a593 Move r_viewport variables into a class 2017-02-01 16:02:21 +01:00
Magnus Norddahl
98fa2976fa Clean up the SpanDrawerArgs interface a bit 2017-01-30 12:46:17 +01:00
Magnus Norddahl
36a23d60b8 Make spanfunc private and local to SpanDrawerArgs 2017-01-30 05:26:57 +01:00
Magnus Norddahl
81a20213a7 Force colormap/light selection to go through function calls 2017-01-30 05:07:07 +01:00
Magnus Norddahl
fd459b1f13 Remove redundant span drawer args 2017-01-30 04:35:28 +01:00
Magnus Norddahl
92bd752935 Move drawerargs globals into a class and make them local 2017-01-29 07:49:04 +01:00
Magnus Norddahl
4afac0f2cc Force all drawing to go through DrawerStyle 2017-01-28 16:36:39 +01:00
Magnus Norddahl
5f38b15635 Move colfunc family of globals into a DrawerStyle class and localize its usage 2017-01-28 07:08:59 +01:00
Magnus Norddahl
ed05a2edd3 Create CameraLight class 2017-01-26 10:22:54 +01:00
Magnus Norddahl
4bbf1ba11c Move visibility stuff into LightVisibility 2017-01-26 09:49:07 +01:00
Magnus Norddahl
e94cb3f114 Rename visplane_t to VisiblePlane 2017-01-19 03:11:49 +01:00
Magnus Norddahl
9e940b4287 Remove basecolormap global 2017-01-12 21:29:19 +01:00
Magnus Norddahl
80e1844d6c Split r_main into r_viewport, r_scene and r_light 2017-01-12 16:21:46 +01:00
Magnus Norddahl
c80860cd5d Split r_visibleplane into more files 2017-01-11 23:27:35 +01:00
Magnus Norddahl
0885ff44a0 Convert r_flatplane and r_slopeplane into classes 2017-01-11 21:59:26 +01:00
Magnus Norddahl
3f8e5d26b8 Rename RenderBSP to RenderOpaquePass and RenderTranslucent to RenderTranslucentPass 2017-01-11 20:42:39 +01:00