Make spanfunc private and local to SpanDrawerArgs

This commit is contained in:
Magnus Norddahl 2017-01-30 05:26:57 +01:00
parent 81a20213a7
commit 36a23d60b8
4 changed files with 19 additions and 5 deletions

View File

@ -65,6 +65,10 @@ namespace swrenderer
basecolfunc = &SWPixelFormatDrawers::DrawColumn;
fuzzcolfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
transcolfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
}
SpanDrawerArgs::SpanDrawerArgs()
{
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
@ -617,7 +621,7 @@ namespace swrenderer
return nullptr;
}
void DrawerArgs::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
void SpanDrawerArgs::SetSpanStyle(bool masked, bool additive, fixed_t alpha)
{
if (masked)
{
@ -673,6 +677,11 @@ namespace swrenderer
}
}
void SpanDrawerArgs::DrawSpan()
{
(Drawers()->*spanfunc)(*this);
}
void SpanDrawerArgs::DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
{
Drawers()->DrawTiltedSpan(*this, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);

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@ -46,7 +46,6 @@ namespace swrenderer
bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
void SetSpanStyle(bool masked, bool additive, fixed_t alpha);
void SetColorMapLight(FSWColormap *base_colormap, float light, int shade);
void SetTranslationMap(lighttable_t *translation);
@ -63,7 +62,6 @@ namespace swrenderer
ColumnDrawerFunc basecolfunc;
ColumnDrawerFunc fuzzcolfunc;
ColumnDrawerFunc transcolfunc;
SpanDrawerFunc spanfunc;
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
@ -144,8 +142,12 @@ namespace swrenderer
class SpanDrawerArgs : public DrawerArgs
{
public:
SpanDrawerArgs();
void SetSpanStyle(bool masked, bool additive, fixed_t alpha);
void SetSpanTexture(FTexture *tex);
void DrawSpan();
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
void DrawColoredSpan(int y, int x1, int x2);
void DrawFogBoundaryLine(int y, int x1, int x2);
@ -170,6 +172,9 @@ namespace swrenderer
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
private:
SpanDrawerFunc spanfunc;
};
class ColumnDrawerArgs : public DrawerArgs

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@ -254,7 +254,7 @@ namespace swrenderer
drawerargs.ds_x1 = x1;
drawerargs.ds_x2 = x2;
(drawerargs.Drawers()->*drawerargs.spanfunc)(drawerargs);
drawerargs.DrawSpan();
}
void RenderFlatPlane::StepColumn()

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@ -1491,7 +1491,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
drawerargs.ds_xfrac = xs_RoundToInt(tex.X * scalex);
drawerargs.ds_yfrac = xs_RoundToInt(tex.Y * scaley);
(drawerargs.Drawers()->*drawerargs.spanfunc)(drawerargs);
drawerargs.DrawSpan();
#endif
}
x += xinc;