Commit Graph

65 Commits

Author SHA1 Message Date
Christoph Oelckers af2ce6ef42 - fixed: The 'mindefaults' game configuration must define the player starts 5-8. 2015-12-14 09:06:13 +01:00
Christoph Oelckers 0b3a22d6d2 - fixed: The ending flat for No Rest For The Living was wrong. 2015-05-26 09:03:53 +02:00
Christoph Oelckers 98029a12ec Merge branch 'master' of https://github.com/rheit/zdoom into zmaster 2015-04-27 18:19:44 +02:00
Christoph Oelckers ae16e5d195 - Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition. 2015-04-27 18:18:46 +02:00
Christoph Oelckers d46ba7bfb7 - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
Christoph Oelckers 268e7df992 - fixed: We must not allow the engine to start without a default MAPINFO definition.
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
2015-04-07 14:09:55 +02:00
Christoph Oelckers b6a4511dd1 - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
Christoph Oelckers 338a220df8 - add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom. 2015-04-04 10:30:09 +02:00
Christoph Oelckers 51591d10b0 - handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Christoph Oelckers 2ec8e2c2ac - moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them. 2015-04-04 00:39:09 +02:00
Christoph Oelckers 9e5bf38123 - handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00
Christoph Oelckers 463d495b80 - strife was broken, too... 2015-04-03 16:44:41 +02:00
Christoph Oelckers 9617b4afa8 - fix more search&replace mess. 2015-04-03 16:31:28 +02:00
Christoph Oelckers 937d793353 - fixed Hexen editor numbers. 2015-04-03 15:34:41 +02:00
Christoph Oelckers bd77f83bab - added editor number definitions to MAPINFO. 2015-04-03 13:54:38 +02:00
Christoph Oelckers 8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers 802a478766 - Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation. 2014-05-14 14:03:15 +02:00
Christoph Oelckers 51ed68dc72 - forgot to save this... 2014-05-14 13:02:04 +02:00
Christoph Oelckers 388f09f786 - fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag. 2014-05-14 12:54:03 +02:00
Gaerzi 94d47efbb5 Added slow monsters to Strife's easiest skill 2014-04-15 21:02:20 +02:00
Braden Obrzut e5d7077d74 - Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Randy Heit bfae51ed2e - Added Gez's BFG edition patch.
SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Christoph Oelckers 64f14f8d18 - changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny.
SVN r3505 (trunk)
2012-04-01 10:49:40 +00:00
Randy Heit 5a95c997d1 - Added keys on the automap for Heretic in easy mode, courtesy of Gez.
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit 4d46655de6 - Fix: Use correct pickup flash color.
SVN r3316 (trunk)
2011-11-17 02:33:26 +00:00
Christoph Oelckers 72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Christoph Oelckers ce7921c9d9 - externalized the vector graphics for the automap arrows and the key.
SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Christoph Oelckers 62f846b0ab - fixed: The Lost Soul used the wrong sound in the cast call.
SVN r2914 (trunk)
2010-10-06 16:01:51 +00:00
Christoph Oelckers d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers 00f6f459e5 - fixed: Strife defined the wrong graphic for the pause sign.
SVN r2900 (trunk)
2010-10-05 19:17:22 +00:00
Christoph Oelckers 9abaaa1785 - added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.



SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit 17f9e687bd - Added cursorpic gameinfo property to set the mouse cursor image.
SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers 74525ab1d6 - moved some info into the GAMEINFO section:
* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers 9a8a446840 - added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers 051ae3224f - fixed: The subsector serializing code accessed the subsector array before validating the index.
- added episode names to episode definitions of Doom 1 and Chex Quest.


SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Christoph Oelckers 579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers b288a7a416 - added option to set item pickup color through MAPINFO's GAMEINFO block.
SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Christoph Oelckers 6e6640ef07 - fixed: Chex Quest should have a 'Read This' menu option.
SVN r2471 (trunk)
2010-07-29 12:00:33 +00:00
Braden Obrzut d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Christoph Oelckers 862d6551bc - fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
SVN r2342 (trunk)
2010-05-28 21:29:28 +00:00
Christoph Oelckers 14fc5516a8 - Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
It will use negative indices for this. Currently supported strings are level name, level lump name and
  skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a 
  printable name can be specified for Doom, too.


SVN r2294 (trunk)
2010-04-20 11:03:31 +00:00
Randy Heit 47a835698a - Final Doom needs its finale flats changed, too.
- It's "BGCASTCALL", not "BOSSBACK".

SVN r2196 (trunk)
2010-03-06 04:01:32 +00:00
Randy Heit d19878efcb - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
of this:
  * A cluster's flat definition can now be preceded by a $ to do a string table lookup.
  * Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
    for these is no longer handled specially and so will not be automatically disabled merely
    by providing your own MAPINFO.

SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Christoph Oelckers 24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers f94c9ce81d - Fixed: Not all places checking for player start spots above 4 did it correctly.
The editor number for player start spot 5 is now stored in the game info
  so that there's only one place where this check needs to be done.
- Fixed: WIF_NOAUTOAIM only worked for projectiles unlike Skulltag's original
  implementation.


SVN r1997 (trunk)
2009-11-24 06:55:38 +00:00
Christoph Oelckers 93166b86b3 - moved ENDOOM lump name definition into gameinfo.
- moved default item drop style into gameinfo.
- moved default respawn time into gameinfo.
- moved default inventory max amount into gameinfo.
- turned Heretic's blocking of the sector for LS_Plat_RaiseAndStayTx0 into
  a parameter instead of having the game mode decide. 



SVN r1812 (trunk)
2009-09-08 21:01:24 +00:00
Christoph Oelckers 57a2e0ab73 - moved definition of games' default armor icons into gameinfo definition.
SVN r1806 (trunk)
2009-09-07 19:46:54 +00:00
Christoph Oelckers 45dde7aa2f - Hexen and Heretic dim color was wrong.
SVN r1791 (trunk)
2009-09-04 22:27:09 +00:00
Christoph Oelckers 44974ff28f - made menu dimming a mapping option but kept the CVARS as user override.
SVN r1790 (trunk)
2009-09-04 22:25:46 +00:00