alexey.lysiuk
2ae8d39441
Removed all superfluous #include's
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Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
alexey.lysiuk
ba4cc1a6ca
Added activation type to WorldLine(Pre)Activated events
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https://forum.zdoom.org/viewtopic.php?t=60232
2018-04-14 11:52:09 +03:00
alexey.lysiuk
cbad9ac219
Fixed crash when event handler class isn't derived from StaticEventHandler
2018-03-29 16:41:29 +03:00
Marisa Kirisame
0656916bf2
Add WorldLinePreActivated to override line activation, as a counterpart to WorldLineActivated.
2018-03-24 16:30:49 +01:00
Marisa Kirisame
3072c9bf7c
Add PostUiTick(). Happens after all other tickers. Useful for handling changes in the play side within the same tic.
2018-03-24 10:24:13 +01:00
Marisa Kirisame
69c6e95b08
Add worldlineactivated event, triggered after successful line activation.
2018-03-24 10:23:31 +01:00
Rachael Alexanderson
8b3cc6a617
- remove redundant vm.h include in events.cpp
2018-01-21 01:02:00 -05:00
alexey.lysiuk
ef9c3b4f54
Fixed unset inflictor in WorldThingDamaged event
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https://forum.zdoom.org/viewtopic.php?t=57527
2017-08-09 16:16:33 +03:00
alexey.lysiuk
ecbfb255f7
Fixed handling of default values in EventHandler.SendNetworkEvent()
2017-04-22 10:28:53 +03:00
Christoph Oelckers
96d328de9b
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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For some files that had the Doom Source license attached but saw heavy external contributions over the years I added a special note to license all original ZDoom code under BSD.
2017-04-17 13:33:19 +02:00
Christoph Oelckers
6599e2c425
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
Christoph Oelckers
1dcc017daf
- reimplemented the position display, but changed its position a bit upward.
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- activated the RenderOverlay event, now that it can be called from the correct spot, i.e. right after the top level HUD messages are drawn. The system's status output will still be drawn on top of them.
2017-03-29 23:51:53 +02:00
Magnus Norddahl
0c9014b984
- move r_utility globals into r_viewpoint and r_viewwindow
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- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
ZZYZX
4dd1910d6d
Fixed the size of the local params array for WorldTick/UiTick
2017-03-09 15:38:49 +01:00
ZZYZX
5eb20b7877
Removed Create, CreateOnce, Register, Unregister from the C++ side as well
2017-03-09 15:38:49 +01:00
ZZYZX
01561eb768
Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope;
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Removed: RenderOverlay, RenderFrame (commented out), Create, CreateOnce, Register, Unregister (completely)
2017-03-09 15:38:49 +01:00
ZZYZX
883048b538
Added E_Responder call for direct mouse input interception
2017-03-07 12:46:26 +01:00
Christoph Oelckers
9d6b5f7015
- switched the menu code over to the data types of the event system.
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Note that this will require adjustment of all menu code which overrides the Responder method!
2017-03-06 22:27:51 +01:00
ZZYZX
21ecd714ec
Added a way to tell apart console-executed events from code-executed SendNetworkEvent
2017-03-06 11:23:36 +01:00
ZZYZX
3338fb7f33
Added SendNetworkEvent static method to EventHandler; Fixed qualified static method call from own class (previously was 'shadowed' by qualified virtual method call)
2017-03-04 00:57:41 +02:00
ZZYZX
723f9770a4
Merge remote-tracking branch 'gz/master' into gz_master2
2017-03-03 23:33:02 +02:00
ZZYZX
a924564bf3
Implemented hard separation between playsim ConsoleEvent and networked ConsoleEvent (ConsoleProcess, NetworkProcess)
2017-03-03 23:21:12 +02:00
Christoph Oelckers
720e05d131
- fixed memory leak in DEM_NETEVENT.
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- added handling for DEM_NETEVENT to SkipCommand.
- keep the data of DEM_NETEVENT at a fixed length to simplify handling.
2017-02-27 02:31:19 +01:00
Christoph Oelckers
bfa7a2d737
- fixed: DStaticEventHandler did not declare its pointers.
2017-02-26 10:59:05 +01:00
Christoph Oelckers
c6a5e74c75
- added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection.
2017-02-24 19:01:19 +01:00
alexey.lysiuk
a9f650c3f2
Fixed compilation warnings reported by GCC/Clang
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src/events.cpp:167:66: warning: format specifies type 'char *' but the argument has type 'char' [-Wformat]
src/events.cpp:167:84: warning: data argument not used by format string [-Wformat-extra-args]
src/events.cpp:1036:20: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
2017-02-14 22:13:31 +02:00
ZZYZX
b23937c924
Safety measures: disallow using netevent when not in a level
2017-02-06 16:14:18 +02:00
ZZYZX
52d9077477
Added playsim event (netevent CCMD)
2017-02-06 16:02:44 +02:00
ZZYZX
77546ad5c2
Added non-playsim console-called event
2017-02-06 15:52:20 +02:00
ZZYZX
b18b71c065
Mouse coordinates for UI mouse events are actually data1/data2, not x/y
2017-02-03 20:49:45 +02:00
ZZYZX
f816537992
Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly.
2017-02-03 20:44:27 +02:00
ZZYZX
03f7c39ea7
Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers.
2017-02-03 20:34:34 +02:00
ZZYZX
0d96517f5f
Implemented RenderOverlay hook that executes directly after level and statusbar
2017-02-03 13:29:34 +02:00
ZZYZX
b45af599c5
Explicit handler deinitizliation in P_Shutdown and P_FreeLevelData
2017-02-03 13:01:15 +02:00
ZZYZX
9bb4cf1c03
User input events first take
2017-02-03 12:28:40 +02:00
ZZYZX
27c5e21a1d
Moved E_InitStaticHandlers(true) a bit higher in the initialization so that local scripts receive PlayerEntered properly
2017-02-03 09:04:01 +02:00
ZZYZX
39355cf45d
Implemented player scripts.
2017-02-02 21:25:07 +02:00
ZZYZX
7fa50c22e5
Added player events
2017-02-02 20:26:56 +02:00
ZZYZX
bc1194d03b
Added ordering for handlers - by int value returned by virtual function GetOrder(); Also, some handlers (WorldUnloaded and WorldThingDestroyed) are now executed in reverse order.
2017-02-02 19:57:00 +02:00
ZZYZX
765bc2db39
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:24:39 +02:00
ZZYZX
6ada9c0291
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:22:01 +02:00
ZZYZX
26d38e6527
Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
2017-01-31 04:53:18 +02:00
ZZYZX
89c475c2d1
Added WorldThingDamaged hook
2017-01-31 04:35:44 +02:00
ZZYZX
9942a59866
Almost forgot (x2): thing revived world event
2017-01-31 04:11:09 +02:00
ZZYZX
066b22af0a
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
ZZYZX
9a8a93fe51
Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway.
2017-01-31 02:37:36 +02:00
ZZYZX
71f62af6db
Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
2017-01-31 02:07:00 +02:00
ZZYZX
27c8140c46
Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
2017-01-31 01:28:47 +02:00
ZZYZX
5751f84350
Moved empty virtual methods to script side
2017-01-30 11:56:03 +02:00
ZZYZX
2382a76be5
Made separate .Find in Static handlers for convenience.
2017-01-30 09:33:06 +02:00