Commit Graph

2269 Commits

Author SHA1 Message Date
Christoph Oelckers f952cb9db5 - fixed: The PoisonCloud had the CANBLAST flag set even though it shouldn't.
SVN r2321 (trunk)
2010-05-12 20:22:22 +00:00
Christoph Oelckers d050973fa4 - added blockmap verification code.
SVN r2320 (trunk)
2010-05-12 10:17:08 +00:00
Christoph Oelckers 3e5a32b554 - copy-paste error in TNT stairs fix.
SVN r2319 (trunk)
2010-05-12 09:44:44 +00:00
Christoph Oelckers b61b761e28 - added DavidPH's randomization patch for hitscan attacks.
SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers 6a57a43277 - added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers 942108f7ea - added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers 68fa08ca52 - fixed: TNT MAP30 needs the stairbuilding compatibility option.
SVN r2315 (trunk)
2010-05-12 06:54:59 +00:00
Christoph Oelckers 69861688dc - expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
SVN r2314 (trunk)
2010-05-12 06:52:03 +00:00
Braden Obrzut 24aa1abf14 - Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Christoph Oelckers 72f7e40145 - fixed: Heretic's splashes don't alert monsters.
SVN r2312 (trunk)
2010-05-11 17:30:27 +00:00
Christoph Oelckers ac7c93ba58 Fixed: actor VolcanoBlast was missing its second frame from its Spawn state sequence.
SVN r2311 (trunk)
2010-05-07 08:19:12 +00:00
Braden Obrzut 5a4be4b62b - Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
SVN r2310 (trunk)
2010-05-06 20:32:03 +00:00
Braden Obrzut b7cb3ffa88 - Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Christoph Oelckers 80f5a58e34 - fix automap cheat to avoid division by 0.
SVN r2308 (trunk)
2010-05-01 20:34:28 +00:00
Christoph Oelckers 1b0756e170 - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
SVN r2307 (trunk)
2010-05-01 17:29:25 +00:00
Randy Heit d070e04ff6 - Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit 36c4b39688 - Added DavidPH's A_FadeTo patch:
A_FadeTo(float target, float amount = 0.10, bool remove = false)
  Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.

SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit 4e693e1c98 - Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that.
SVN r2304 (trunk)
2010-04-26 01:49:29 +00:00
Christoph Oelckers 5fc654dac2 - fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
SVN r2303 (trunk)
2010-04-25 20:12:50 +00:00
Christoph Oelckers bdc5d941c2 - added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers 674c63d66c - fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00
Braden Obrzut bd40bba37c - Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
- String constants starting in '$' will cause drawstring to reference the language lump.
- Added pushup transition for strife popups.  This elulates the stats screen from hexen 2.  This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set.

SVN r2299 (trunk)
2010-04-22 23:38:11 +00:00
Christoph Oelckers 82af1640fd - fixed: HI_START/HI_END must be checked after parsing the TEXTURES lump, not before it.
SVN r2297 (trunk)
2010-04-21 17:39:52 +00:00
Christoph Oelckers e0419dde15 - fixed: Camera textures may not be used as patch.
SVN r2296 (trunk)
2010-04-21 06:42:48 +00:00
Randy Heit f6cd776e2d - Extended state sprite/frame repetition to psprites.
SVN r2295 (trunk)
2010-04-21 01:40:03 +00:00
Christoph Oelckers 14fc5516a8 - Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
It will use negative indices for this. Currently supported strings are level name, level lump name and
  skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a 
  printable name can be specified for Doom, too.


SVN r2294 (trunk)
2010-04-20 11:03:31 +00:00
Braden Obrzut d719671579 - Added levelname to drawstring.
SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Randy Heit 178587fff2 - Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Christoph Oelckers 768bdabbb6 - UDMF node format specification change for portability reasons.
SVN r2288 (trunk)
2010-04-17 20:56:41 +00:00
Christoph Oelckers c85a602546 - allow loading uncompressed version of compressed nodes.
- extended FileReader hierarchy so that FileReader, FileReaderZ etc. all inherit from one
  base class so that the same code can be used to read from both uncompressed and compressed streams.


SVN r2287 (trunk)
2010-04-17 20:49:18 +00:00
Christoph Oelckers da99577cbf - added support for loading DeepBSP's V4 nodes.
- disabled writing the nodes with the dumpmap command. ZDoom doesn't need the nodes to load a map and this only worked if the original
  map had standard nodes but trying to write out nodes loaded from any other format would have caused broken data.

SVN r2285 (trunk)
2010-04-17 08:53:32 +00:00
Randy Heit 64fe29bf0e - Fixed crash when parsing invalid DECALDEF lumps.
SVN r2284 (trunk)
2010-04-17 02:42:50 +00:00
Randy Heit 87a7ff7b6d - Add blzut3's morphed status bar patch.
SVN r2283 (trunk)
2010-04-17 02:06:26 +00:00
Randy Heit 08b931006f - Reverted accidental change to fmodsound.cpp from revision 2273.
SVN r2282 (trunk)
2010-04-17 01:55:33 +00:00
Christoph Oelckers e4d0d6bcdb - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
  some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
  (What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)


SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00
Christoph Oelckers c7272075d3 - added a few NULL pointer checks to protect against problems caused by actors being spawned during engine shutdown.
SVN r2279 (trunk)
2010-04-11 06:43:42 +00:00
Christoph Oelckers d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Christoph Oelckers a5e422020e - fixed: Two stage texture compositing did not clear the intermediate buffer before using it.
SVN r2277 (trunk)
2010-04-09 20:03:18 +00:00
Randy Heit f101b45d9a - Changed P_SeekerMissile() to compute a proper 3D trajectory.
SVN r2276 (trunk)
2010-04-07 03:37:07 +00:00
Randy Heit d6d2ce6b24 - Fixed: maxitems calculation for MKEY_Up in M_OptButtonHandler() used the unscaled text height
instead of the scaled text height to calculate the bottom-most usable row.

SVN r2275 (trunk)
2010-04-07 02:16:51 +00:00
Randy Heit 2772786a7e - Added MUS header scan to mus2midi.
- Fixed buffer overflow when reading a MUS song from a compressed file.

SVN r2274 (trunk)
2010-04-07 02:02:53 +00:00
Randy Heit 114412d5a2 - Search for the MUS header within the first 32 bytes of the song so that the music in
diescum.wad works.

SVN r2273 (trunk)
2010-04-06 03:12:32 +00:00
Christoph Oelckers d875a0c674 - fixed: Loading a savegame with music switched off forced a restart of the map's default music
because starting an empty music was considered an error.


SVN r2272 (trunk)
2010-04-05 09:17:34 +00:00
Randy Heit 7bd741a644 - Fixed compiling with FMOD Ex 4.30.00. I get no 3D sound effects, and it's crashing on me, too.
Am I doing something wrong?

SVN r2271 (trunk)
2010-04-04 17:48:26 +00:00
Randy Heit d53fdb418b - Fixed: P_LookForMonsters() had not been updated for the new species check.
SVN r2268 (trunk)
2010-04-04 03:03:01 +00:00
Christoph Oelckers 6f9b035df8 - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack.


SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Christoph Oelckers 7da0badf3c - fixed: The thing id in Hexen map things needs to be treated as a signed short. This is how Hexen defined it and
how older ZDooms before the implementation of UDMF used them internally.


SVN r2263 (trunk)
2010-04-02 07:24:57 +00:00
Randy Heit 69c777df4c - Allow defaultenvironment to take names as well as numeric IDs.
SVN r2262 (trunk)
2010-03-31 23:33:18 +00:00
Randy Heit aa86e62693 - Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
SVN r2261 (trunk)
2010-03-31 03:48:16 +00:00
Christoph Oelckers ba29ffd405 - GCC fixes.
SVN r2257 (trunk)
2010-03-29 20:25:08 +00:00