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https://github.com/ZDoom/gzdoom-gles.git
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- expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
SVN r2314 (trunk)
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parent
24aa1abf14
commit
69861688dc
3 changed files with 34 additions and 8 deletions
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@ -437,6 +437,7 @@ EXTERN_CVAR (Int, wipetype)
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EXTERN_CVAR (Bool, vid_palettehack)
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EXTERN_CVAR (Bool, vid_attachedsurfaces)
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EXTERN_CVAR (Int, screenblocks)
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EXTERN_CVAR (Int, r_fakecontrast)
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static TArray<valuestring_t> Crosshairs;
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@ -476,6 +477,12 @@ static value_t Endoom[] = {
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{ 2.0, "Only modified" }
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};
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static value_t Contrast[] = {
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{ 0.0, "Off" },
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{ 1.0, "On" },
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{ 2.0, "Smooth" }
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};
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static menuitem_t VideoItems[] = {
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{ more, "Message Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartMessagesMenu} },
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{ more, "Automap Options", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)StartAutomapMenu} },
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@ -497,6 +504,7 @@ static menuitem_t VideoItems[] = {
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#endif
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{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
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{ discrete, "Use fuzz effect", {&r_drawfuzz}, {2.0}, {0.0}, {0.0}, {YesNo} },
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{ discrete, "Use fake contrast", {&r_fakecontrast}, {3.0}, {0.0}, {0.0}, {YesNo} },
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{ discrete, "Rocket Trails", {&cl_rockettrails}, {4.0}, {0.0}, {0.0}, {RocketTrailTypes} },
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{ discrete, "Blood Type", {&cl_bloodtype}, {3.0}, {0.0}, {0.0}, {BloodTypes} },
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{ discrete, "Bullet Puff Type", {&cl_pufftype}, {2.0}, {0.0}, {0.0}, {PuffTypes} },
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@ -763,7 +763,7 @@ struct side_t
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BYTE Flags;
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int Index; // needed to access custom UDMF fields which are stored in loading order.
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int GetLightLevel (bool foggy, int baselight) const;
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int GetLightLevel (bool foggy, int baselight, int *fake = NULL) const;
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void SetLight(SWORD l)
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{
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@ -53,6 +53,7 @@
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#define WALLYREPEAT 8
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//CVAR (Int, ty, 8, 0)
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//CVAR (Int, tx, 8, 0)
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@ -1453,24 +1454,33 @@ void R_NewWall (bool needlights)
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}
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}
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CVAR(Bool, r_smoothlighting, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, r_fakecontrast, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0) self = 1;
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else if (self > 2) self = 2;
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}
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int side_t::GetLightLevel (bool foggy, int baselight) const
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int side_t::GetLightLevel (bool foggy, int baselight, int *pfakecontrast) const
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{
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if (Flags & WALLF_ABSLIGHTING)
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{
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baselight = (BYTE)Light;
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}
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if (pfakecontrast != NULL)
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{
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*pfakecontrast = 0;
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}
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if (!foggy) // Don't do relative lighting in foggy sectors
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{
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if (!(Flags & WALLF_NOFAKECONTRAST))
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if (!(Flags & WALLF_NOFAKECONTRAST) && r_fakecontrast != 0)
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{
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if (((level.flags2 & LEVEL2_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_smoothlighting) &&
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int rel;
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if (((level.flags2 & LEVEL2_SMOOTHLIGHTING) || (Flags & WALLF_SMOOTHLIGHTING) || r_fakecontrast == 2) &&
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linedef->dx != 0)
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{
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baselight += int // OMG LEE KILLOUGH LIVES! :/
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rel = int // OMG LEE KILLOUGH LIVES! :/
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(
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(float(level.WallHorizLight)
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+abs(atan(float(linedef->dy)/float(linedef->dx))/float(1.57079))
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@ -1479,8 +1489,16 @@ int side_t::GetLightLevel (bool foggy, int baselight) const
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}
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else
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{
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baselight += linedef->dx==0? level.WallVertLight :
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linedef->dy==0? level.WallHorizLight : 0;
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rel = linedef->dx==0? level.WallVertLight :
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linedef->dy==0? level.WallHorizLight : 0;
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}
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if (pfakecontrast != NULL)
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{
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*pfakecontrast = rel;
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}
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else
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{
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baselight += rel;
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}
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}
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if (!(Flags & WALLF_ABSLIGHTING))
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