Commit graph

3682 commits

Author SHA1 Message Date
Rachael Alexanderson
25e17e0c61 - Fix the previous commit
Revert "Fixed a missing parameter in S_Sound's ZScript prototype that was causing assertion failures."

This reverts commit 619f44decd.

# Conflicts:
#	wadsrc/static/zscript/doombase.zs
2021-01-18 11:21:33 +01:00
Marisa Kirisame
a7fb96eec5 Add alternate "Full" mode for PowerIronFeet that prevents leaky damage.
# Conflicts:
#	src/playsim/p_spec.cpp
2021-01-16 18:47:03 +01:00
drfrag
88c4ead10c - Missing string. 2021-01-13 16:38:17 +01:00
Rachael Alexanderson
f67e60166c - add sv_instantreaction dmflag 2021-01-13 16:38:15 +01:00
drfrag
423baf9a25 - Revert "Multi-intermission waits for all players" and "Added wi_autoadvance".
# Conflicts:
#	src/wi_stuff.cpp
#	wadsrc/static/zscript/ui/statscreen/statscreen.zs
#	wadsrc/static/zscript/ui/statscreen/statscreen_coop.zs
2021-01-13 11:41:54 +01:00
drfrag
b40aedde19 - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 11:33:58 +01:00
Christoph Oelckers
d2d4c8c7c1 - fixed incorrect sound definition for DSMANATK in Dehacked. 2021-01-08 20:43:45 +01:00
Xaser Acheron
622ef89812 add support for DEHEXTRA's extended sound range (#1258) 2021-01-02 14:04:06 +01:00
Player701
3c38a18b0c - Fixed: RandomSpawner spawning another RandomSpawner spawning a missile could result in the second RandomSpawner being erroneously destroyed. 2020-12-03 10:11:34 +01:00
Christoph Oelckers
889b45e2e5 - fixed: IceGuyFX2 set its owner too late. 2020-11-25 12:53:50 +01:00
drfrag
bd18250672 Revert "- prevent excessively bright pixels as this is actually visible on a HDR monitor"
This reverts commit 56d788f237181e04354042de4596135fd2fda193.

It caused graphics glitches with the partial invisibility effect.
2020-11-23 19:59:42 +01:00
Chronos Ouroboros
f53e9cb5fc Fixed the previous commit not accounting for mods that already fixed this internally. 2020-11-14 21:49:56 +01:00
Chronos Ouroboros
0c092b679e Fixed weapon bob jittering. 2020-11-14 21:49:54 +01:00
nashmuhandes
51a07d41c0 Added WorldThingGround event to hook into the actor at exact moment its corpse spawns gibs upon being crushed.
# Conflicts:
#	src/events.cpp
#	src/events.h
2020-11-14 21:49:40 +01:00
Christoph Oelckers
4fd9765a18 - removed the limiter flags again and addressed the underlying problem properly.
The real issue is that the number of unattenuated sounds was unchecked and the near limit never kicked in.
To do this properly it is necessary to adjust the limit distance by the attenuation - zero attenuation must mean infinite distance and for high attenuations the distance must be lowered for limiting to work as intended.
The limit for the Doom boss sounds was increased to 4 to compensate for this change.

# Conflicts:
#	src/common/audio/sound/oalsound.cpp
2020-10-29 12:10:49 +01:00
Christoph Oelckers
a20c0a0e02 - fixed infinite loop with list menus that have no selectable item. 2020-10-17 18:57:16 +02:00
Christoph Oelckers
b8496b6def fixed side_t::SetSpecialColor.
This never set the needed flags to make the color appear.
2020-10-17 18:44:10 +02:00
Christoph Oelckers
7a93eeace5 - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 10:56:44 +02:00
drfrag
2ca095543f - Add some missing functions to menus. 2020-10-10 15:04:59 +02:00
alexey.lysiuk
698886e5db - converted level global variable into real pointer
# Conflicts:
#	src/g_levellocals.h
2020-10-10 15:04:56 +02:00
drfrag
7137e39e0a - Hacked a level member into thinkers. 2020-10-10 13:53:02 +02:00
Player701
d764412121 - Fixed a lift in Double Impact E1M7 that could not be used more than twice from the lower area. 2020-10-09 20:15:40 +02:00
Player701
d3f023013b - Force node rebuilding for Double Impact E1M3 (bad subsector) 2020-10-09 14:48:35 +02:00
Player701
eaa96c16c4 - Force node rebuilding for Akeldama MAP26 (bad subsectors) (#1206) 2020-10-09 14:48:33 +02:00
drfrag
d597a3919d - Missing strings. 2020-10-04 12:50:46 +02:00
Wohlstand
586c2a2093 Added new parameters in favor of libADLMIDI and libOPNMIDI update
# Conflicts:
#	wadsrc/static/language.csv
2020-10-04 12:50:40 +02:00
Wohlstand
7d2a670d6e Updated default xg.wopn bank 2020-10-04 12:50:30 +02:00
Player701
c9364fb3d0 - Added NORANDOMPUFFZ flag to A_Saw 2020-10-04 11:14:39 +02:00
nashmuhandes
e82c840622 - Fix weapon bobbing interpolation
There was a visual issue where the weapon bobbing would only start interpolating after the player's movement velocity exceeds a certain value.

(Thanks to @Doom2fan for the solution)
2020-10-04 11:14:36 +02:00
Christoph Oelckers
4c401f8185 - minor cleanup on "Configure Controls"
* Merged chat and scoreboard bindings into a "Multiplayer" submenu.
* Reordered items by importance. Chat at position #2 was nonsense.
* Moved weapon state actions from "Action" to "Weapon" menu, because the menu was already quite large and these are not standard actions.

# Conflicts:
#	wadsrc/static/language.csv
#	wadsrc/static/menudef.txt

# Conflicts:
#	wadsrc/static/menudef.txt
2020-10-03 17:47:47 +02:00
Christoph Oelckers
636d46c1ed - AActor size reduction
* a few shorter fields were moved into alignment gaps
* the visible angles are now stored as floats. Since these are only used for rendering the loss of precision is negligible, but this shortens AActor by 16 bytes alone.
2020-10-03 11:51:30 +02:00
Nikolay Ambartsumov
2b64b4f688 Add MaxSlopeSteepness actor property 2020-10-03 11:51:27 +02:00
alexey.lysiuk
13a324dc7f - forced node rebuild for two Memento Mori maps
https://forum.zdoom.org/viewtopic.php?t=70037
2020-10-01 14:28:05 +02:00
drfrag
9ce3ba1313 - Fake grayed-out support for sliders. 2020-10-01 14:27:31 +02:00
drfrag
8671c39358 - Missing string. 2020-09-27 23:23:51 +02:00
Christoph Oelckers
99fcfbdce0 - version bump for last commit.
# Conflicts:
#	wadsrc_extra/static/filter/harmony/zscript.txt
2020-09-27 20:53:29 +02:00
Player701
6fa409825b - Implement return type covariance for ZScript virtual functions
# Conflicts:
#	src/dobjtype.h
#	wadsrc_extra/static/filter/harmony/zscript.txt
2020-09-27 20:53:28 +02:00
makise-homura
9e28aeac14 Add species parameter to A_RadiusThrust
This is the last parameter for A_RadiusThrust() DECORATE function.
If it is omitted or none, then A_RadiusThrust will behave as usual.

If it is set for some species name, it witt thrust only that species.
Of course, these species should be +VULNERABLE to be thrustable.
2020-09-27 20:53:23 +02:00
Sterling Parker
13f4636387 Add PlayerSpawned() event (#1118)
* Add PlayerSpawned() event

* add playerspawned to DStaticEventHandler

* Define PlyerSpawned() correctly
# Conflicts:
#	src/events.cpp
#	src/events.h
#	src/p_mobj.cpp
2020-09-27 20:53:14 +02:00
Christoph Oelckers
de1302db7b - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
# Conflicts:
#	src/g_game.cpp
2020-09-27 00:23:55 +02:00
Christoph Oelckers
7d3abb8d41 - fixed: Artiflash is not translatable. 2020-09-26 21:50:17 +02:00
Player701
ee3ef788a5 Exported FLevelLocals::ChangeLevel to ZScript
# Conflicts:
#	wadsrc/static/zscript/base.zs
2020-09-21 00:38:11 +02:00
Player701
0eed9bf413 Fixed inability to achieve 100% kills in BTSX E2 MAP06 2020-09-20 11:03:13 +02:00
Rachael Alexanderson
4bfeb54be0 - add missing SPAC constants 2020-09-19 13:42:40 +02:00
drfrag
258d9dde25 - add support for the (as of now) newest version of the Unity re-releases
# Conflicts:
#	src/gi.h
#	src/win32/i_steam.cpp
#	wadsrc_extra/static/iwadinfo.txt

(with Rachael's flag and hacked JPL's fix)

# Conflicts:
#	src/gi.h
2020-09-05 00:01:53 +02:00
Sterling Parker
e65d7b4aee change BloodSmear2 decal to use correct graphic
BloodSmear2 is an exact copypaste of BloodSmear1 despite the existence of the BSMEAR2 graphic.
2020-09-03 00:55:18 +02:00
Marisa Kirisame
0bc5bccb3b Add Travelled virtual for PlayerPawn, akin to the same function for Inventory. (#1169) 2020-09-02 13:56:24 +02:00
Marisa Kirisame
0255ee7719 Add Pre/PostTeleport virtuals, for special handling of actor teleportation. 2020-09-02 13:56:22 +02:00
drfrag
74cffeb84f - Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. 2020-08-29 17:57:24 +02:00
3saster
26f2bfe3fd Implemented Clock Class (#977)
* Simplified some stuff, made up-to-date

* Dealt with DST problems

* Made SystemTime.Format clearscope, as there is no reason for this function to be limited to the ui
# Conflicts:
#	wadsrc/static/zscript/ui/statusbar/alt_hud.zs
2020-08-28 17:20:28 +02:00