gzdoom-gles/wadsrc
Christoph Oelckers 636d46c1ed - AActor size reduction
* a few shorter fields were moved into alignment gaps
* the visible angles are now stored as floats. Since these are only used for rendering the loss of precision is negligible, but this shortens AActor by 16 bytes alone.
2020-10-03 11:51:30 +02:00
..
static - AActor size reduction 2020-10-03 11:51:30 +02:00
CMakeLists.txt - Changed game name to LZDoom. 2018-06-20 14:26:09 +02:00