Commit graph

852 commits

Author SHA1 Message Date
Christoph Oelckers
b34d7f9e08 - added a software scene drawer to the GL renderer.
It still looks like shit and only works on the modern render path but at least the basics are working.
2018-04-07 10:20:59 +02:00
Christoph Oelckers
60aebff4a1 - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
Christoph Oelckers
52c5328412 - made the glow getter functions members of sector_t. 2018-04-02 13:36:28 +02:00
Christoph Oelckers
1fc4c9801b - moved all GLDEFS parsing into a dedicated source file.
- split gl_postprocessshader.h in two so that the hardware independent part can be used by GLDEFS without pulling in all of OpenGL.
2018-04-02 12:28:20 +02:00
Christoph Oelckers
7083103a0e - moved dynlightdata to r_data 2018-04-02 09:51:51 +02:00
Christoph Oelckers
8080e039e0 - moved most of gl_setup.cpp to r_data as this is only some data setup in the main map data structures.
- made currentmapsections array something nicer to look at and made it a member of the scene drawer class.
2018-04-02 09:27:40 +02:00
Christoph Oelckers
524df21d81 - moved portal grouping code out of GL and into r_data. 2018-04-02 00:39:04 +02:00
Christoph Oelckers
65e7b6dfaa - moved the code in gl_data.cpp to better fitting places
* the MAPINFO options now get handled in g_mapinfo.cpp and g_level.cpp, just like the rest of them as members of level_info_t and FLevelLocals.
* RecalcVertexHeights has been made a member of vertex_t and been moved to p_sectors.cpp.
* the dumpgeometry CCMD has been moved to p_setup.cpp
2018-04-01 18:45:27 +02:00
Christoph Oelckers
c60c025554 - moved gl_load headers out of the gl folder.
This is mainly to get them out of the way. The place is not optimal but will have to do as long as this remains a separate branch.
2018-04-01 16:30:34 +02:00
Christoph Oelckers
e49cd2cb83 - moved the hires replacement and upscaling code out of the GL classes into FTexture.
This theoretically means that the software renderer could access this data as well - if it just had been written with a more flexible texture interface.
However, as things stand, this may require quite a bit of work to achieve.
2018-04-01 10:41:04 +02:00
Christoph Oelckers
0f12fb9d6d - moved the texture file format handlers to a subdirectory for clarity. 2018-04-01 08:25:38 +02:00
Christoph Oelckers
a9d5533603 - integrated GL parts of translation handling into the main module.
Now that this doesn't have to share assets with HW2D it could be simplified a lot.
2018-04-01 00:59:49 +02:00
Christoph Oelckers
bc485a7f2c - moved a large portion of gl_textures.cpp into the main files for the implementing classes.
The old organization made sense when ZDoom still was a thing but now it'd be better if all pure data with no dependence on renderer implementation details was moved out.
A separation between GL2 and GL3+4 renderers looks to be inevitable and the more data is out of the renderer when that happens, the better.
2018-03-31 19:20:59 +02:00
Christoph Oelckers
a001a5304d - removed the old software renderer framebuffers for Windows
This cannot be refactored with the old code still present and done properly both renderers should share what they can.
2018-03-30 23:18:25 +02:00
Christoph Oelckers
16480a3f4b - it compiles again.
This won't work, though, because no backend for the new 2D code exists yet.
2018-03-28 16:40:09 +02:00
Christoph Oelckers
ded21cba8e - moved more code from DCanvas to DFrameBuffer. 2018-03-27 10:34:21 +02:00
Christoph Oelckers
40bbe5cd8a - removed DirectDraw backend. 2018-03-26 22:03:32 +02:00
Christoph Oelckers
5c7f2e0217 - removed some dumb CMake script that messed around with Visual Studio's user settings. 2018-03-25 17:51:23 +02:00
Vitaly Novichkov
5acffa693f Merge branch 'master' of git@github.com:coelckers/gzdoom.git
# Conflicts:
#	src/sound/adlmidi/adlmidi.cpp
2018-03-24 23:51:36 +03:00
Vitaly Novichkov
be1b884a04 OPNMIDI: Natively disable embedded MUS and XMI, and MIDI sequencer 2018-03-24 23:46:05 +03:00
Vitaly Novichkov
be81e00722 ADLMIDI: Added built-in ability to disable unneeded MUS and XMI converters
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom

I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
2018-03-24 21:26:30 +01:00
Vitaly Novichkov
b6302f5fc9 ADLMIDI: Added built-in ability to disable unneeded MUS and XMI converters
Also embedded MIDI sequencer has been disabled too as it is not needed in GZDoom

I made that to allow easier updates of ADLMIDI into newer versions without of any future troubles and conflicts
2018-03-24 22:45:54 +03:00
Christoph Oelckers
4978d979e8 - fixed Windows version of snd_mididevice.
- removed mus2mis and xmi2mid converters from OPNMidi, because they are not needed.
- moved the data file for OPNMidi into gzdoom.pk3.
2018-03-24 18:29:12 +01:00
Vitaly Novichkov
6308fb311b Added support for libOPNMIDI Playing device 2018-03-24 17:58:47 +03:00
Christoph Oelckers
1c9b08dd44 Merge remote-tracking branch 'remotes/origin/master' into alphatex2 2018-03-23 19:52:48 +01:00
alexey.lysiuk
836b09c933 Added third-party sound headers to CMake generated project 2018-03-23 12:47:37 +02:00
Christoph Oelckers
702e948000 Merge remote-tracking branch 'remotes/origin/adlMIDI' into alphatex2 2018-03-22 20:44:32 +01:00
Rachael Alexanderson
0893f0c01e Merge remote-tracking branch 'origin/master' into adlMIDI 2018-03-22 14:28:54 -04:00
Christoph Oelckers
b473838627 - adjustments and fixes for alphatextures:
* Instead of using the red channel it now uses the grayscale value. While slower in a few situations, it is also more precise and makes the feature more useful.
* For paletted textures do not use the index as alpha anymore but the actual grayscaled color. This is again to make the feature more consistent and useful.
* To compensate for the above there is now a list of hashes for known alpha textures in patch format, so that they don't get broken.
* IMGZ is now considered a grayscale format. There's only two known textures that use IMGZ for something else than crosshairs and those are explicitly handled.
* several smaller fixes.
* the actual color conversion functions for paletted output are now consolidated in a small number of inlines so that future changes are easier to do.

Note: This hasn't been tested yet and will need further changes in the hardware rendering code. As it is it is not production-ready.
2018-03-22 00:29:01 +01:00
Christoph Oelckers
7e169eb76f - split out the span generation from most texture classes
Until now each subclass of FTexture had to implement the entire span generation itself, presumably so that a few classes can use simpler structures.
This does not work if a texture can have more than one pixel buffer as is needed for alpha textures.
Even though it means that some classes will allocate more data now, it's the only way to do it properly.
In addition this removes a significant amount of mostly redundant code from the texture classes.

- added alpha texture processing to all converted classes

As of now this is not active and not tested.
Note that as part of the conversion even those textures that were working as alphatextures will not look correct until the higher level code gets adjusted.
2018-03-18 12:36:14 +01:00
alexey.lysiuk
9a737a0622 Added ability to turn off sending of stats in CMake configuration 2018-03-16 16:04:43 +02:00
Christoph Oelckers
d2fa4d0ff9 - most stat stuff done. 2018-03-12 19:33:48 +01:00
Christoph Oelckers
b939836846 - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
Christoph Oelckers
b14ee50d0d - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
alexey.lysiuk
f5d5430804 Added ability to build without thread_local support
https://forum.zdoom.org/viewtopic.php?t=58043
2018-03-09 12:53:41 +02:00
alexey.lysiuk
15138c38ca Improved organization of ADLMIDI files in CMake generated projects 2018-03-08 09:49:51 +02:00
Christoph Oelckers
fd801b8b94 Merge branch 'adlMIDI'
# Conflicts:
#	src/sound/musicformats/music_midistream.cpp
2018-03-07 20:31:32 +01:00
alexey.lysiuk
d45a50b0db Put soundfont to appropriate folder so it can be found by default 2018-02-26 16:45:01 +02:00
Christoph Oelckers
2ac101fa51 - removed tmpfileplus, which was only used by the old Timidity++ player. 2018-02-24 23:01:55 +01:00
Christoph Oelckers
a5316c211d - Moved the MIDI WAVE writer device to its own source file. 2018-02-24 18:25:04 +01:00
Christoph Oelckers
7a851fd3f1 libADL MIDI test. It sounds awful so obviously there's still something wrong here. Definitely not usable yet. 2018-02-23 21:56:34 +01:00
Christoph Oelckers
d25cc1baa0 - Fixed today's work now that I'm able to hear some sound again. Also some reorganization 2018-02-23 17:01:17 +01:00
Christoph Oelckers
8734511e80 Removed PathExpander and PseudoMidiDevice which are no longer being used
PathExpander has been integrated into the sound font manager and PseudoMidiDevice was only used as the base class for the old Timidity++ device with the external executable.
2018-02-23 09:21:42 +01:00
Christoph Oelckers
a6fa906764 Framework for context independent sounffont management
Not tested yet!
2018-02-22 12:51:45 +01:00
Christoph Oelckers
e6bae25423 - Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
2018-02-21 17:35:44 +01:00
Christoph Oelckers
4813eeeb85 - Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
2018-02-21 01:29:39 +01:00
Christoph Oelckers
5ce3b00b90 - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Christoph Oelckers
576932c47f - Timidity++ sources added. This compiles but isn't hooked into the engine yet.
This source has been heavily edited to remove the deep integration with the provided UI modules and to eliminate use of global variables and puts everything into a small number of C++ classes.
2018-02-19 22:14:22 +01:00
Rachael Alexanderson
5dd98669e4 - FreeBSD compile fix 2018-02-10 07:56:33 -05:00