Christoph Oelckers
b731a0e2c4
- fixed use of Powerup.Strength in PowerInvisibility.
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An integer division made the feature useless.
2020-05-26 00:30:09 +02:00
Major Cooke
36bf930575
Enforce the reflective flag as well.
2020-05-17 02:10:14 +02:00
Major Cooke
ac015c4bb9
Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
2020-05-17 02:10:12 +02:00
nashmuhandes
315efb2b97
Add help messages for most of the deprecated stuff in ZScript.
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# Conflicts:
# wadsrc/static/zscript/actors/actor.zs
# wadsrc/static/zscript/base.zs
# wadsrc/static/zscript/destructible.zs
# wadsrc/static/zscript/mapdata.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
2020-03-16 11:07:29 +01:00
Christoph Oelckers
4e40c4dfa9
- fixed: player_t::GetPSprite cannot guarantee success
...
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
2020-03-11 20:18:43 +01:00
Major Cooke
3e77f9a6bd
Added A_StopAllSounds.
2020-02-29 20:02:17 +01:00
Major Cooke
116a935b71
Added source, inflictor and damage flags to AbsorbDamage.
2020-02-11 00:55:21 +01:00
alexey.lysiuk
b8395e5b59
- fixed wrong arguments of a few A_StartSound() calls
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https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 15:20:35 +01:00
Christoph Oelckers
5229a84047
- deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound
...
# Conflicts:
# wadsrc_extra/static/filter/harmony/decorate.txt
2020-01-07 19:36:57 +01:00
Christoph Oelckers
ce1f4427cc
- cleaned up the parameters of A_StartSound.
...
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
Christoph Oelckers
7919c86f3e
- elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP.
2020-01-06 19:49:18 +01:00
alexey.lysiuk
0b16eb2cbb
- fixed: pickup flash didn't fade out if player was killed by pickup
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https://forum.zdoom.org/viewtopic.php?t=66135
2019-10-16 20:56:41 +02:00
Christoph Oelckers
358718de05
- removed the playernum parameter from CheckLocalView
...
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code.
In particular, this makes no real sense in case of secondary maps where it should always return false.
# Conflicts:
# src/fragglescript/t_func.cpp
# src/g_inventory/a_keys.cpp
# src/p_acs.cpp
# src/p_mobj.cpp
# src/p_user.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_interpolate.h
2019-09-02 21:17:19 +02:00
Blue Shadow
b9a9e3f8b7
- moved GetSaveAmount() from the base armor class
2019-08-05 13:29:02 +02:00
Blue Shadow
80c561a056
- fixed buggy ArmorFactor behavior when set to a value other than 1.0
2019-08-05 13:29:01 +02:00
Christoph Oelckers
aafb781d76
- removed the leftovers of the removed savedamount variable.
2019-05-02 19:56:24 +02:00
Christoph Oelckers
d599e2738d
- removed the MaxAmount fudging from MaxHealth.
2019-05-02 19:55:35 +02:00
Sterling Parker
c2bdeb7da1
Add LookScale property
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As requested by @coelckers.
2019-04-28 23:02:01 +02:00
Sterling Parker
8ce7da0a5e
Add LookScale variable on weapon
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This variable allows a weapon to set a custom look sensitivity multiplier without fiddling with FOVScale / DesiredFOV hacks.
2019-04-28 23:01:57 +02:00
Major Cooke
fc510a7d89
Added CanTouchItem virtual.
...
- Allows an actor with +PICKUP flag to determine if it can pick up specific items or not.
2019-04-28 22:57:40 +02:00
Christoph Oelckers
961a6fe211
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
...
# Conflicts:
# wadsrc/static/zscript.txt
2019-04-28 22:14:34 +02:00