gzdoom-gles/wadsrc/static/zscript/actors/inventory
Christoph Oelckers ce1f4427cc - cleaned up the parameters of A_StartSound.
There were two booleans that could be merged into the flag word.
This also fixes a bug with CHAN_NOSTOP not working for local sounds because it checked the wrong sound source for the playing sound.
2020-01-07 19:36:52 +01:00
..
ammo.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
armor.zs - moved GetSaveAmount() from the base armor class 2019-08-05 13:29:02 +02:00
health.zs - removed the leftovers of the removed savedamount variable. 2019-05-02 19:56:24 +02:00
inv_misc.zs - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
inventory.zs - cleaned up the parameters of A_StartSound. 2020-01-07 19:36:52 +01:00
powerups.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
stateprovider.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
weaponpiece.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-04-28 22:14:34 +02:00
weapons.zs Add LookScale property 2019-04-28 23:02:01 +02:00