Commit graph

7 commits

Author SHA1 Message Date
Christoph Oelckers
4fccadff7e - made the Timidity++ backend a library, now that it has no dependencies on GZDoom anymore.
# Conflicts:
#	src/CMakeLists.txt

# Conflicts:
#	src/CMakeLists.txt
2020-01-05 01:21:32 +01:00
Christoph Oelckers
64e0b151fb - removed a few dependencies of the Timidity++ code from the main GZDoom code base.
The big issues, i.e. FileReader and SoundFontReader still need to be handled to make this a standalone library.

# Conflicts:
#	src/sound/timiditypp/configfile.cpp
2020-01-04 23:39:39 +01:00
Christoph Oelckers
47dbbeb65a Revert "- don't let the Timidity++ player directly access the CVARs."
This reverts commit 8f7a503561.

# Conflicts:
#	src/sound/timiditypp/playmidi.cpp

Something in here wasn't working as intended, and since it needs better synchronization let's redo it entirely.
2018-02-26 09:19:10 +01:00
Christoph Oelckers
8f7a503561 - don't let the Timidity++ player directly access the CVARs.
This may cause problems because the player runs in a different thread than the input code.
Instead the play thread will now copy their values to local variables when it starts generating output.
2018-02-24 19:36:09 +01:00
Christoph Oelckers
786f1b34be - did not save everything. 2018-02-24 13:33:28 +01:00
Christoph Oelckers
57967a1033 - safety commit. 2018-02-20 23:36:59 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Renamed from src/sound/timidity++/effect.cpp (Browse further)