gzdoom-gles/src/sound/timiditypp/effect.cpp
Christoph Oelckers 8f7a503561 - don't let the Timidity++ player directly access the CVARs.
This may cause problems because the player runs in a different thread than the input code.
Instead the play thread will now copy their values to local variables when it starts generating output.
2018-02-24 19:36:09 +01:00

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5.3 KiB
C++

/*
TiMidity++ -- MIDI to WAVE converter and player
Copyright (C) 1999-2004 Masanao Izumo <iz@onicos.co.jp>
Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
effect.c - To apply sound effects.
Mainly written by Masanao Izumo <iz@onicos.co.jp>
Interfaces:
void init_effect(void);
do_effect(int32_t* buf, int32_t count);
*/
#include <string.h>
#include <stdlib.h>
#include "effect.h"
#include "instrum.h"
#include "playmidi.h"
#include "reverb.h"
namespace TimidityPlus
{
#define SIDE_CONTI_SEC 10
#define CHANGE_SEC 2.0
void Effect::init_effect()
{
effect_left_right_delay(NULL, 0);
reverb->init_for_effect();
}
/*
* Left & Right Delay Effect
*/
void Effect::effect_left_right_delay(int32_t *buff, int32_t count)
{
int32_t save[AUDIO_BUFFER_SIZE * 2];
int32_t pi, i, j, k, v, backoff;
int b;
int32_t *p;
if (buff == NULL)
{
memset(prev, 0, sizeof(prev));
return;
}
if (effect_lr_mode == 0 || effect_lr_mode == 1 || effect_lr_mode == 2)
b = effect_lr_mode;
else
return;
count *= 2;
backoff = 2 * (int)(playback_rate * effect_lr_delay_msec / 1000.0);
if (backoff == 0)
return;
if (backoff > count)
backoff = count;
if (count < AUDIO_BUFFER_SIZE * 2)
{
memset(buff + count, 0, 4 * (AUDIO_BUFFER_SIZE * 2 - count));
count = AUDIO_BUFFER_SIZE * 2;
}
memcpy(save, buff, 4 * count);
pi = count - backoff;
if (b == 2)
{
if (turn_counter == 0)
{
turn_counter = SIDE_CONTI_SEC * playback_rate;
/* status: 0 -> 2 -> 3 -> 1 -> 4 -> 5 -> 0 -> ...
* status left right
* 0 - + (right)
* 1 + - (left)
* 2 -> + + (right -> center)
* 3 + -> - (center -> left)
* 4 -> - - (left -> center)
* 5 - -> + (center -> right)
*/
status = 0;
tc = 0;
}
p = prev;
for (i = 0; i < count; i += 2, pi += 2)
{
if (i < backoff)
p = prev;
else if (p == prev)
{
pi = 0;
p = save;
}
if (status < 2)
buff[i + status] = p[pi + status];
else if (status < 4)
{
j = (status & 1);
v = (int32_t)(rate0 * buff[i + j] + rate1 * p[pi + j]);
buff[i + j] = v;
rate0 += dr, rate1 -= dr;
}
else
{
j = (status & 1);
k = !j;
v = (int32_t)(rate0 * buff[i + j] + rate1 * p[pi + j]);
buff[i + j] = v;
buff[i + k] = p[pi + k];
rate0 += dr, rate1 -= dr;
}
tc++;
if (tc == turn_counter)
{
tc = 0;
switch (status)
{
case 0:
status = 2;
turn_counter = (CHANGE_SEC / 2.0) * playback_rate;
rate0 = 0.0;
rate1 = 1.0;
dr = 1.0 / turn_counter;
break;
case 2:
status = 3;
rate0 = 1.0;
rate1 = 0.0;
dr = -1.0 / turn_counter;
break;
case 3:
status = 1;
turn_counter = SIDE_CONTI_SEC * playback_rate;
break;
case 1:
status = 4;
turn_counter = (CHANGE_SEC / 2.0) * playback_rate;
rate0 = 1.0;
rate1 = 0.0;
dr = -1.0 / turn_counter;
break;
case 4:
status = 5;
turn_counter = (CHANGE_SEC / 2.0) * playback_rate;
rate0 = 0.0;
rate1 = 1.0;
dr = 1.0 / turn_counter;
break;
case 5:
status = 0;
turn_counter = SIDE_CONTI_SEC * playback_rate;
break;
}
}
}
}
else
{
for (i = 0; i < backoff; i += 2, pi += 2)
buff[b + i] = prev[b + pi];
for (pi = 0; i < count; i += 2, pi += 2)
buff[b + i] = save[b + pi];
}
memcpy(prev + count - backoff, save + count - backoff, 4 * backoff);
}
void Effect::do_effect(int32_t *buf, int32_t count)
{
int32_t nsamples = count * 2;
int reverb_level = (reverb->timidity_reverb < 0)
? -reverb->timidity_reverb & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
/* for static reverb / chorus level */
if (reverb->timidity_reverb == 2 || reverb->timidity_reverb == 4
|| (reverb->timidity_reverb < 0 && !(reverb->timidity_reverb & 0x80))
|| timidity_chorus < 0)
{
reverb->set_dry_signal(buf, nsamples);
/* chorus sounds horrible
* if applied globally on top of channel chorus
*/
if (reverb->timidity_reverb == 2 || reverb->timidity_reverb == 4
|| (reverb->timidity_reverb < 0 && !(reverb->timidity_reverb & 0x80)))
reverb->set_ch_reverb(buf, nsamples, reverb_level);
reverb->mix_dry_signal(buf, nsamples);
/* chorus sounds horrible
* if applied globally on top of channel chorus
*/
if (reverb->timidity_reverb == 2 || reverb->timidity_reverb == 4
|| (reverb->timidity_reverb < 0 && !(reverb->timidity_reverb & 0x80)))
reverb->do_ch_reverb(buf, nsamples);
}
/* L/R Delay */
effect_left_right_delay(buf, count);
}
uint32_t Effect::frand(void)
{
return rng.GenRand32();
}
int32_t Effect::my_mod(int32_t x, int32_t n)
{
if (x >= n)
x -= n;
return x;
}
}