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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- don't let the Timidity++ player directly access the CVARs.
This may cause problems because the player runs in a different thread than the input code. Instead the play thread will now copy their values to local variables when it starts generating output.
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27f9330c81
commit
8f7a503561
7 changed files with 76 additions and 30 deletions
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@ -102,6 +102,24 @@ CUSTOM_CVAR (Int, timidity_frequency, 44100, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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self = 65000;
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}
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// These two need a music restart.
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CUSTOM_CVAR(Bool, timidity_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (currSong != nullptr && currSong->GetDeviceType() == MDEV_TIMIDITY)
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{
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MIDIDeviceChanged(-1, true);
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}
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}
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CUSTOM_CVAR(Bool, timidity_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (currSong != nullptr && currSong->GetDeviceType() == MDEV_TIMIDITY)
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{
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MIDIDeviceChanged(-1, true);
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}
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}
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//==========================================================================
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//
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// TimidityPPMIDIDevice Constructor
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@ -183,27 +183,27 @@ void Effect::effect_left_right_delay(int32_t *buff, int32_t count)
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void Effect::do_effect(int32_t *buf, int32_t count)
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{
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int32_t nsamples = count * 2;
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int reverb_level = (timidity_reverb < 0)
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? -timidity_reverb & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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int reverb_level = (reverb->timidity_reverb < 0)
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? -reverb->timidity_reverb & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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/* for static reverb / chorus level */
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if (timidity_reverb == 2 || timidity_reverb == 4
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|| (timidity_reverb < 0 && !(timidity_reverb & 0x80))
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if (reverb->timidity_reverb == 2 || reverb->timidity_reverb == 4
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|| (reverb->timidity_reverb < 0 && !(reverb->timidity_reverb & 0x80))
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|| timidity_chorus < 0)
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{
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reverb->set_dry_signal(buf, nsamples);
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/* chorus sounds horrible
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* if applied globally on top of channel chorus
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*/
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if (timidity_reverb == 2 || timidity_reverb == 4
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|| (timidity_reverb < 0 && !(timidity_reverb & 0x80)))
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if (reverb->timidity_reverb == 2 || reverb->timidity_reverb == 4
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|| (reverb->timidity_reverb < 0 && !(reverb->timidity_reverb & 0x80)))
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reverb->set_ch_reverb(buf, nsamples, reverb_level);
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reverb->mix_dry_signal(buf, nsamples);
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/* chorus sounds horrible
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* if applied globally on top of channel chorus
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*/
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if (timidity_reverb == 2 || timidity_reverb == 4
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|| (timidity_reverb < 0 && !(timidity_reverb & 0x80)))
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if (reverb->timidity_reverb == 2 || reverb->timidity_reverb == 4
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|| (reverb->timidity_reverb < 0 && !(reverb->timidity_reverb & 0x80)))
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reverb->do_ch_reverb(buf, nsamples);
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}
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/* L/R Delay */
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@ -26,9 +26,12 @@ class Effect
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Reverb *reverb;
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public:
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Effect(Reverb *_reverb)
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int timidity_chorus;
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Effect(Reverb *_reverb, int chorus)
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{
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reverb = _reverb;
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timidity_chorus = chorus;
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init_effect();
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}
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@ -51,17 +51,11 @@ CVAR(Bool, timidity_portamento, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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* reverb=4 "global" new reverb 4
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* reverb=4,n set reverb level to n (-1 to -127) - 384
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*/
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static bool mustinitreverb;
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CUSTOM_CVAR(Int, timidity_reverb, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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mustinitreverb = true; // this needs to reallocate some buffers
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}
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CVAR(Int, timidity_reverb, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, timidity_chorus, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_channel_pressure, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, timidity_lpf_def, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_temper_control, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_overlap_voice_allow, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_drum_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_pan_delay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -119,7 +113,6 @@ Player::Player(int freq, Instruments *instr)
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const int CONTROLS_PER_SECOND = 1000;
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const int MAX_CONTROL_RATIO = 255;
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mustinitreverb = false;
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memset(this, 0, sizeof(*this));
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playback_rate = freq;
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@ -137,9 +130,9 @@ Player::Player(int freq, Instruments *instr)
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new_midi_file_info();
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init_mblock(&playmidi_pool);
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reverb = new Reverb;
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reverb = new Reverb(timidity_reverb);
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reverb->init_effect_status(play_system_mode);
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effect = new Effect(reverb);
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effect = new Effect(reverb, timidity_chorus);
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mixer = new Mixer(this);
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@ -5021,12 +5014,29 @@ void Player::do_compute_data(int32_t count)
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int Player::compute_data(float *buffer, int32_t count)
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{
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if (count == 0) return RC_OK;
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if (mustinitreverb)
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timidity_modulation_wheel = ::timidity_modulation_wheel;
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timidity_portamento = ::timidity_portamento;
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timidity_chorus = ::timidity_chorus;
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timidity_channel_pressure = ::timidity_chorus;
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timidity_lpf_def = ::timidity_lpf_def;
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timidity_temper_control = ::timidity_temper_control;
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timidity_overlap_voice_allow = ::timidity_overlap_voice_allow;
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timidity_drum_effect = ::timidity_drum_effect;
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timidity_pan_delay = ::timidity_pan_delay;
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timidity_drum_power = ::timidity_drum_power;
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timidity_key_adjust = ::timidity_key_adjust;
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timidity_tempo_adjust = ::timidity_tempo_adjust;
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effect->timidity_chorus = timidity_chorus;
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if (::timidity_reverb != timidity_reverb)
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{
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timidity_reverb = ::timidity_reverb;
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reverb->timidity_reverb = timidity_reverb;
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// If the reverb mode has changed some buffers need to be reallocated before doing any sound generation.
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reverb->free_effect_buffers();
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reverb->init_reverb();
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mustinitreverb = false;
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}
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buffer_pointer = common_buffer;
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@ -512,6 +512,24 @@ class Effect;
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class Player
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{
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public:
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bool timidity_modulation_wheel = true;
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bool timidity_portamento = true;
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int timidity_reverb = 0;
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int timidity_chorus = 0;
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bool timidity_surround_chorus = false;
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bool timidity_channel_pressure = false;
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bool timidity_temper_control = true;
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bool timidity_modulation_envelope = true;
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bool timidity_overlap_voice_allow = true;
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bool timidity_drum_effect = false;
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bool timidity_pan_delay = false;
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int timidity_lpf_def = true;
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float timidity_drum_power = 1.0;
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int timidity_key_adjust = 0;
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float timidity_tempo_adjust = 1;
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Channel channel[MAX_CHANNELS];
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Voice voice[max_voices];
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ChannelBitMask default_drumchannel_mask;
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@ -692,13 +692,16 @@ class Reverb
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void do_xg_auto_wah_od(int32_t *buf, int32_t count, EffectList *ef);
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public:
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Reverb()
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int timidity_reverb;
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Reverb(int reverb)
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{
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// Make sure that this starts out with all zeros.
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memset(this, 0, sizeof(*this));
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REV_INP_LEV = 1.0;
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direct_bufsize = sizeof(direct_buffer);
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reverb_effect_bufsize = sizeof(reverb_effect_buffer);
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timidity_reverb = reverb;
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}
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@ -28,6 +28,7 @@
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#ifndef TIMIDITY_H_INCLUDED
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#define TIMIDITY_H_INCLUDED 1
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#include <stdint.h>
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#include "c_cvars.h"
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#include "controls.h"
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#include "mblock.h"
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@ -36,18 +37,11 @@
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#pragma warning(disable:4244) // double->float truncation occurs so often in here that it's pointless to fix it all.
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#endif
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EXTERN_CVAR(Bool, timidity_modulation_wheel)
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EXTERN_CVAR(Bool, timidity_portamento)
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EXTERN_CVAR(Int, timidity_reverb)
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EXTERN_CVAR(Int, timidity_chorus)
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EXTERN_CVAR(Bool, timidity_surround_chorus)
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EXTERN_CVAR(Bool, timidity_channel_pressure)
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EXTERN_CVAR(Int, timidity_lpf_def)
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EXTERN_CVAR(Bool, timidity_temper_control)
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EXTERN_CVAR(Bool, timidity_modulation_envelope)
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/*
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Table of contents:
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(1) Flags and definitions to customize timidity
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