Commit graph

18 commits

Author SHA1 Message Date
Emile Belanger
4f608996c9 Added fixed color map to the main.fp to avoid another pass. Kind of works but transparent objects don't look great TODO 2021-05-22 11:23:58 +01:00
Emile Belanger
2d5a9e5c7f Remove some more branching in fp shader 2021-05-22 11:23:58 +01:00
Emile Belanger
18fe9a81b8 Changed back to highp for gles2 shaders. Medium was causes precision issues on some GPUs. Need to make run-time option. 2021-05-22 11:23:57 +01:00
Emile Belanger
6bca15d827 Disable user shaders for GLES2 2021-05-22 11:23:57 +01:00
Emile Belanger
7a2ee8acdb Optimise uLightLevel 2021-05-22 11:23:57 +01:00
Emile Belanger
36f2420c32 Disabled sport light stuff in shader and removed some branches.
Need to remove spot light data from uniform array
2021-05-22 11:23:57 +01:00
Emile Belanger
f199011c08 Optimise lights to create separate shaders for different combinations. Code cleanup 2021-05-22 11:23:57 +01:00
Emile Belanger
894a731e93 Removed gl_satformula option from present.fp to save an if, could be replaces with #define 2021-05-22 11:23:57 +01:00
Emile Belanger
0a28d50b12 Optimise dyn lights a bit 2021-05-22 11:23:57 +01:00
Emile Belanger
40135c4c86 Dynamic lights hacked back in for GLES2, needs optimisation 2021-05-22 11:23:57 +01:00
Emile Belanger
f1f446d985 Fix gles2 fogboundary.fp 2021-05-22 11:23:56 +01:00
Emile Belanger
0ca27c18d8 Fix for GLES2 2021-05-22 11:23:56 +01:00
Emile Belanger
8c304d5ac6 Added texture flags to shader 2021-05-22 11:23:56 +01:00
Emile Belanger
627f6a7d1b Added DO_DESATURATE to precompiler for shader 2021-05-22 11:23:56 +01:00
Emile Belanger
1b4533083f Moved fog enable to precompiler for shader 2021-05-22 11:23:56 +01:00
Emile Belanger
284cda3638 Clean up main.fp more, copied Doom light equation from GZDoom 1.9.1 2021-05-22 11:23:56 +01:00
Emile Belanger
68988df681 Update to uniforms and shader. 2021-05-22 11:23:56 +01:00
Emile Belanger
366a21a613 Added gles2 shaders. Started branch-less implementation 2021-05-22 11:23:56 +01:00