Emile Belanger
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4f608996c9
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Added fixed color map to the main.fp to avoid another pass. Kind of works but transparent objects don't look great TODO
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2021-05-22 11:23:58 +01:00 |
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Emile Belanger
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2d5a9e5c7f
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Remove some more branching in fp shader
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2021-05-22 11:23:58 +01:00 |
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Emile Belanger
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18fe9a81b8
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Changed back to highp for gles2 shaders. Medium was causes precision issues on some GPUs. Need to make run-time option.
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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6bca15d827
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Disable user shaders for GLES2
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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7a2ee8acdb
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Optimise uLightLevel
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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36f2420c32
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Disabled sport light stuff in shader and removed some branches.
Need to remove spot light data from uniform array
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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f199011c08
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Optimise lights to create separate shaders for different combinations. Code cleanup
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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894a731e93
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Removed gl_satformula option from present.fp to save an if, could be replaces with #define
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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0a28d50b12
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Optimise dyn lights a bit
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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40135c4c86
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Dynamic lights hacked back in for GLES2, needs optimisation
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2021-05-22 11:23:57 +01:00 |
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Emile Belanger
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f1f446d985
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Fix gles2 fogboundary.fp
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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0ca27c18d8
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Fix for GLES2
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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8c304d5ac6
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Added texture flags to shader
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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627f6a7d1b
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Added DO_DESATURATE to precompiler for shader
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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1b4533083f
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Moved fog enable to precompiler for shader
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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284cda3638
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Clean up main.fp more, copied Doom light equation from GZDoom 1.9.1
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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68988df681
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Update to uniforms and shader.
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2021-05-22 11:23:56 +01:00 |
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Emile Belanger
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366a21a613
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Added gles2 shaders. Started branch-less implementation
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2021-05-22 11:23:56 +01:00 |
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