gzdoom-gles/wadsrc/static/shaders_gles
2021-05-22 11:23:58 +01:00
..
glsl Remove some more branching in fp shader 2021-05-22 11:23:58 +01:00
pp Removed gl_satformula option from present.fp to save an if, could be replaces with #define 2021-05-22 11:23:57 +01:00
Uniform usage notes.txt Changed back to highp for gles2 shaders. Medium was causes precision issues on some GPUs. Need to make run-time option. 2021-05-22 11:23:57 +01:00