Commit Graph

14946 Commits

Author SHA1 Message Date
Erick Tenorio dfe635dd4a TNT.WAD fixes
MAP07 - Dropping onto the outdoor lava will now raise triangle sectors.
Should be impossible to get stuck in them now.
MAP08 - Fix (what I presume to be an unintentional) missing texture.
2018-07-12 17:42:58 +02:00
alexey.lysiuk 23a4daac23 - skipped owned items in proximity test
https://forum.zdoom.org/viewtopic.php?t=61224
2018-07-11 17:49:30 +02:00
argv-minus-one ce1aa7e962 Move RandomSpawner's random selection logic into a virtual method.
With this, one can use its self-replacement code (which copies a bunch of its state into the replacement actor, and monitors for boss death if appropriate), but select the replacement class based on some other criteria (map number, the player's RPG stats, the player's class, etc).
2018-07-09 17:50:55 +02:00
argv-minus-one 6239796b92 Move RandomSpawner's recursion check into PostBeginPlay.
Previously, a RandomSpawner with infinite recursion would hang the game, because the recursion check was happening before the recursion counter (bouncecount) was set.
2018-07-09 17:50:55 +02:00
alexey.lysiuk 55ae431c02 - fixed crash on setting particular CVARs
Game crashed when any of gl_brightfog, gl_lightadditivesurfaces, gl_notexturefill CVARs is set with no level loaded
There was impossible to reset settings to defaults because of this
2018-07-07 12:04:41 +03:00
David Carlier 2a59327aeb foo being allocated with metadata based allocator needs to
be freed similarly.
2018-07-06 10:59:23 +03:00
Marisa Kirisame e5249f302a UE1: Clean up and restructure model class.
UE1: Add support for Deus Ex format vertex data.
UE1: Group triangles by skin index AND type/flags (preparation for per-surface render style support).
UE1: Add handling of Weapon Triangle (preparation for model attachment support).
UE1: Support flat shaded triangle flag.
2018-07-04 21:31:48 +02:00
Magnus Norddahl ebae12e74b - Make members private that are not used outside FGLRenderBuffers 2018-07-03 23:35:34 +02:00
Magnus Norddahl 092b2953ea - add GL to OpenGL specific postprocess classes to make it more clear which belongs to the generic hw interface and which belong to the OpenGL implementation 2018-07-03 23:31:40 +02:00
Magnus Norddahl 2128b99117 - fix ssao not working when multisample was off 2018-07-03 23:21:54 +02:00
Magnus Norddahl 128c8d8318 - improve the bloom blur quality slightly 2018-07-03 23:12:47 +02:00
Magnus Norddahl fcee021753 Fix frame buffer binding bug that caused PP textures to end up with bad data 2018-07-03 21:44:49 +02:00
Christoph Oelckers 158890e0ce - fixed : Decals used the wrong texture variant. 2018-07-02 19:12:48 +02:00
alexey.lysiuk c29651da95 - restored initial grayscale conversion in fragment shader
Accidental change of red color multiplier was discovered during investigation of https://forum.zdoom.org/viewtopic.php?t=61126
2018-07-02 17:31:48 +03:00
Magnus Norddahl 2e5b7a7d8b - softpoly: fix sprites still lit when dynlights off 2018-07-01 20:53:50 +02:00
Magnus Norddahl 6d6ee1281e - softpoly: fix normal walls not getting rendered for subsectors with poly objects in them 2018-07-01 14:41:35 +02:00
Magnus Norddahl 4482ad2b78 - fix saved texture bindings to work for any number of binds 2018-07-01 14:31:30 +02:00
alexey.lysiuk 0a139e90fb - restored initial clamping for blend colors
https://forum.zdoom.org/viewtopic.php?t=61134
2018-06-30 20:27:04 +03:00
Magnus Norddahl 5b3212df13 Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess 2018-06-30 16:47:06 +02:00
Magnus Norddahl c0c7573788 - fix black ssao bug 2018-06-30 16:46:33 +02:00
Magnus Norddahl 8eb825e25a - fix some postprocess bugs 2018-06-30 16:44:09 +02:00
Magnus Norddahl ba09af7cbb - add GL debug group for the 2D drawer
- remove pointless opengl calls from effects that are doing nothing
2018-06-30 15:41:12 +02:00
Magnus Norddahl 723b18f2cd Merge branch 'hw_postprocess' of https://github.com/coelckers/gzdoom into hw_postprocess 2018-06-30 15:24:25 +02:00
Magnus Norddahl 35c13763db - convert the SSAO pass to use hw_postprocess 2018-06-30 15:24:13 +02:00
alexey.lysiuk 43b94d829e - fixed crash when actor is destroyed during spawning
This only applies to spawning via summon... CCMDs
Now 'summon decal 0' no longer crashes the game
2018-06-30 15:11:21 +03:00
alexey.lysiuk 5d27c16f30 - disabled default values for out parameters
https://forum.zdoom.org/viewtopic.php?t=61128
2018-06-30 11:44:22 +03:00
alexey.lysiuk 1d937b9f3c - removed Class identifier workaround from Cocoa backend 2018-06-30 11:43:30 +03:00
alexey.lysiuk 49f2e75ee4 - removed support of legacy OpenGL profile in Cocoa backend
Minimum OpenGL version is now 3.3 and so, the given legacy fallback doesn't make any sense
This increases required macOS version to 10.9 as on previous versions nothing but a black screen was rendered
2018-06-30 11:13:12 +03:00
alexey.lysiuk a1d5833c8a - reset framebuffer pointer on destruction in Cocoa backend
Added debug validation of framebuffer pointer as well
2018-06-30 11:06:41 +03:00
alexey.lysiuk da005fa7fc Fixed compilation warnings reported by Clang
hwrenderer/postprocessing/hw_postprocess.cpp:22:3: warning: delete called on non-final 'PPEffectManager' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
hwrenderer/postprocessing/hw_postprocess.h:64:5: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
hwrenderer/postprocessing/hw_postprocess.h:75:3: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
hwrenderer/postprocessing/hw_postprocess.h:85:4: warning: cannot delete expression with pointer-to-'void' type 'void *' [-Wdelete-incomplete]
2018-06-30 10:51:47 +03:00
Magnus Norddahl ecb5d69ae3 - Simplify FGLRenderer::PostProcessScene 2018-06-29 21:55:46 +02:00
Magnus Norddahl a7529ce3b4 Merge remote-tracking branch 'gzdoom/modern' into hw_postprocess 2018-06-29 20:24:32 +02:00
alexey.lysiuk 651e735246 Merge branch 'master' into modern 2018-06-29 17:51:10 +03:00
alexey.lysiuk ecb5bfec13 - removed obsolete code from POSIX backends 2018-06-29 17:50:19 +03:00
alexey.lysiuk 1ebc169d56 - fixed potential crash on fatal error in Cocoa backend
Early fatal error can be triggered when native OpenGL frame buffer is not created yet and DDummyFrameBuffer is still used
2018-06-29 17:50:19 +03:00
alexey.lysiuk 907ce777a3 - added extra validation for status bar classes
Print a message when status bar class defined in GAMEINFO is missing or when it's not derived from BaseStatusBar
Validate internal status bar classes for basic consistency in Debug configuration
2018-06-29 13:47:06 +03:00
alexey.lysiuk 0703030be3 - simplified key repeat detection in SDL backend 2018-06-29 12:26:30 +03:00
alexey.lysiuk 0342bf532d - fixed excess keyboard events in SDL backend
https://forum.zdoom.org/viewtopic.php?t=61104
2018-06-29 12:20:49 +03:00
alexey.lysiuk 6e4c0fc416 - disabled annoying macOS spaces in SDL backend 2018-06-29 12:20:49 +03:00
alexey.lysiuk c30505d02a - fixed excess keyboard events in Cocoa backend
https://forum.zdoom.org/viewtopic.php?t=61104
2018-06-29 12:20:49 +03:00
alexey.lysiuk a968aeba8a - added detection of macOS Mojave 2018-06-28 11:06:19 +03:00
Erick Tenorio 245801ca17 Removed useless SetLineActivation
SPAC_Use removed as the line in fth666.wad MAP12 is not facing front.
2018-06-27 23:26:15 +02:00
Erick Tenorio 43919ead40 Various map fixes
Map fixes for the following maps:

MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)
2018-06-27 23:26:15 +02:00
Alexander 97aba0c416 add tags for Doom and Heretic monsters
Why? So mods that reveal enemy names don't show internal monster class names.

Tags are based on language.enu lump:
- Tags for Doom/Doom 2 monsters are referring directly to CC_* strings.
- Tags for Heretic monsters are based on obituaries.
- All tags match corresponding obituaries.
2018-06-27 21:04:00 +02:00
Christoph Oelckers cbe4c9c5c1 Added lump size validation to the WAD loader 2018-06-27 08:51:45 +02:00
Christoph Oelckers 8ac864b007 Merge branch 'master' into modern 2018-06-26 09:28:23 +02:00
Christoph Oelckers 446be98f37 - fixed light application logic for flats.
The light mode check wasn't done properly anymore after merging GLPASS_ALL and GLPASS_PLAIN.
2018-06-26 09:28:10 +02:00
Christoph Oelckers 0ed1077f29 - correct checks for HasDynamicLights 2018-06-26 08:51:21 +02:00
Christoph Oelckers e402babfc0 Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights. 2018-06-26 08:23:07 +02:00
Magnus Norddahl f8272287d2 - make softpoly use the r_dynlights cvar 2018-06-26 02:19:47 +02:00