Commit graph

19147 commits

Author SHA1 Message Date
Christoph Oelckers
34c3a851b7 - fixed some floating point truncation warnings. 2020-10-17 09:09:59 +02:00
Christoph Oelckers
824d4bd9e3 - fixed: MenuDelegateBase.DrawCaption did not check the 'drawit' flag. 2020-10-17 08:48:24 +02:00
Christoph Oelckers
e636c8044d - fixed menu sound. 2020-10-16 23:25:28 +02:00
Christoph Oelckers
65c52b9825 - Backend update. 2020-10-16 23:25:18 +02:00
Christoph Oelckers
ef7a7cc39d - moved console command line buffer tab completion into their own files.
- layout fixes in load/save menu and confirmation screen.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
a6842b6482 - ensure that sfxinfo_t is always fully initialized, regardless how the setup is performed.
The recent pitch additions did not do this on all possible paths.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
4deb7593b5 - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
Christoph Oelckers
fa4ab53e7c - script side support for menu transitions. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
cf7518fe43 - added two more system callbacks for menu customization. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
881a77b3a1 - backport of menu transition code from Raze. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
62138decfe - use Raze's layout for load and save game menus.
This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
b8281f4758 - Backend update from Raze. 2020-10-16 22:57:28 +02:00
Christoph Oelckers
3ea0658449 - split the savegame manager into a game dependent and a reusable game indepenent part.
- added menu/advance sound alias.
2020-10-16 22:57:28 +02:00
Christoph Oelckers
504f85e6d4 - moved date code to its own file. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
6336e0e168 - resorted base.zs and constants.zs so that all pure engine content but nothing else is in base.zs, 2020-10-16 22:57:27 +02:00
Christoph Oelckers
f99ac8b28b - allow struct extensions in zscript.
This is mainly for splitting the Doom specific content off the main definitions for easier reuse.
2020-10-16 22:57:27 +02:00
Christoph Oelckers
3a81c07ecf - moved language switching code to 'common'. 2020-10-16 22:57:27 +02:00
Christoph Oelckers
a08d87beb3 - added a customization hook class for the menu.
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
35ff0a42a6 - restructured the option menu drawer for easier replacement of the caption handler. 2020-10-16 22:57:26 +02:00
Christoph Oelckers
cc9cadfac1 - moved compatibility cruft out of main implementation file. 2020-10-16 22:57:26 +02:00
Christoph Oelckers
4b77064fc4 - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
f6240ef428 - merged string table callbacks with system callbacks. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
f30285b0ce - route menu's CheckGame call through SysCallbacks.
Needed to be able to move the menu into the backend.
2020-10-16 22:57:25 +02:00
Christoph Oelckers
46043f6278 - moved AutomapBindings export into common code. 2020-10-16 22:57:24 +02:00
Christoph Oelckers
0b317b432e - split the Doom specific menu extensions into their own file. 2020-10-16 22:57:24 +02:00
Christoph Oelckers
e0d8241a50 - use the backend's GameTicRate in the scripts where applicable.
This should replace TICRATE globally as it is the backend's actual ticking speed (still locked to 35, though.)
2020-10-16 22:57:24 +02:00
Alexander Kromm
aa16fefd88 add a message for the failure case for resetcvar command 2020-10-14 20:19:07 +02:00
Alexander Kromm
92d68d05db rename reset command to resetcvar and do not create a new CVAR 2020-10-14 20:19:07 +02:00
Alexander Kromm
18a8fafd7d add console command to reset a CVAR to default value
Rationale:
1. Now to reset a CVAR to default, the user doesn't need to remember the default value.
2. If a modder wants to reset a CVAR via menu command, they don't need to keep menudef and cvarinfo in sync.
2020-10-14 20:19:07 +02:00
Nash Muhandes
cfbf115c4b
Change A_OverlayTranslation to accept a named translation instead. (#1215)
For more advanced use cases, the Translation member of PSprite can be written to directly.
2020-10-12 11:43:37 -04:00
Nash Muhandes
7bea14e6b2
- Add A_OverlayTranslation to set PSprite translations (#1202)
- Added PSPF_PLAYERTRANSLATED support to the software renderer
2020-10-11 17:14:06 -04:00
Player701
7da9f33cf9 - Fixed truncation warnings in playerdisplay.zs 2020-10-11 09:02:14 +02:00
alexey.lysiuk
787b0d2480 - setup console handlers earlier to make them available during exit cleanup
https://forum.zdoom.org/viewtopic.php?t=70093
2020-10-10 17:28:09 +03:00
alexey.lysiuk
43a3188bdf - fixed compilation warnings reported by GCC and Clang
src/common/filesystem/file_ssi.cpp:78:20: warning: comparison of integers of different signs: 'int' and 'uint32_t' (aka 'unsigned int') [-Wsign-compare]
src/common/filesystem/file_ssi.cpp:130:38: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'int' [-Wsign-compare]
2020-10-10 17:26:51 +03:00
alexey.lysiuk
1959502a0b - clear current levels' snapshots explicitly if saved game loading fails
Levels that are not defined via MAPINFO could keep stalled snapshots data preventing their loading from scratch

https://forum.zdoom.org/viewtopic.php?t=70115
2020-10-10 13:04:08 +03:00
alexey.lysiuk
5ee272a8b9 - fixed: next secret map was ignored in ending sequence
https://forum.zdoom.org/viewtopic.php?t=70132
2020-10-10 12:19:43 +03:00
Player701
4670819ec8 - Fixed a lift in Double Impact E1M7 that could not be used more than twice from the lower area. 2020-10-09 18:40:01 +02:00
Player701
c33b14b55d - Force node rebuilding for Double Impact E1M3 (bad subsector) 2020-10-09 12:11:50 +02:00
Player701
a4b6d5612f
- Force node rebuilding for Akeldama MAP26 (bad subsectors) (#1206) 2020-10-09 01:43:37 -04:00
Rachael Alexanderson
a2f0c27651 - add option to texture hqresize resize model skins. 2020-10-08 00:30:12 -04:00
Player701
4aec72be5d - Do not error out if some states are missing in an abstract weapon class 2020-10-06 20:07:04 +02:00
Christoph Oelckers
756caede51 - fixed misnamed variable and removed restriction for draw pass in GetFullscreenRect. 2020-10-05 18:32:16 +02:00
Christoph Oelckers
9a994482b1 - store extended sector info directly in FLevelLocals.
This is safer than using the first sector's reference.
2020-10-05 00:39:21 +02:00
Christoph Oelckers
497c474fee - transform mouse coordinates for menu with fullscreen scale 2020-10-05 00:03:00 +02:00
Christoph Oelckers
63a338fd73 - changed display in key binding menu to list all bound keys for an action, not just the first two. 2020-10-04 19:28:20 +02:00
Christoph Oelckers
f6eac89677 - fixed some text issues with Hacx and Harmony.
One Harmony text had an incorrect label and Hacx must be loaded after the IWAD which has a language lump of its own.
2020-10-04 19:25:50 +02:00
Christoph Oelckers
f3d75469c9 - moved two native player menu functions out of the main menu class.
These manipulate entries of that menu and have no business being called from anywhere else than this menu and its subclasses.
2020-10-04 19:08:14 +02:00
Christoph Oelckers
43eb7d61e7 - helper function for setting up the summary screen. 2020-10-04 15:14:30 +02:00
Christoph Oelckers
b902440535 - default summary screen's clean scale to false. 2020-10-04 15:14:11 +02:00
Christoph Oelckers
ce25b5bc41 - fixed: The scripted DrawFrame export should not be subjected to ui_screenborder_classic_scaling.
This affected the generic player display where the frame was far too wide.
At most it needs to be an option if properly corrected.
2020-10-04 15:05:00 +02:00