ZZYZX
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39355cf45d
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Implemented player scripts.
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2017-02-02 21:25:07 +02:00 |
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ZZYZX
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7fa50c22e5
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Added player events
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2017-02-02 20:26:56 +02:00 |
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ZZYZX
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bc1194d03b
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Added ordering for handlers - by int value returned by virtual function GetOrder(); Also, some handlers (WorldUnloaded and WorldThingDestroyed) are now executed in reverse order.
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2017-02-02 19:57:00 +02:00 |
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ZZYZX
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765bc2db39
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Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
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2017-01-31 06:24:39 +02:00 |
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ZZYZX
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6ada9c0291
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Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
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2017-01-31 06:22:01 +02:00 |
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ZZYZX
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26d38e6527
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Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
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2017-01-31 04:53:18 +02:00 |
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ZZYZX
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89c475c2d1
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Added WorldThingDamaged hook
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2017-01-31 04:35:44 +02:00 |
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ZZYZX
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9942a59866
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Almost forgot (x2): thing revived world event
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2017-01-31 04:11:09 +02:00 |
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ZZYZX
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066b22af0a
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Almost forgot: WorldTick hook, since ZScript doesn't have delays
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2017-01-31 03:24:46 +02:00 |
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ZZYZX
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9a8a93fe51
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Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway.
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2017-01-31 02:37:36 +02:00 |
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ZZYZX
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71f62af6db
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Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
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2017-01-31 02:07:00 +02:00 |
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ZZYZX
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27c8140c46
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Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
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2017-01-31 01:28:47 +02:00 |
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ZZYZX
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5751f84350
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Moved empty virtual methods to script side
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2017-01-30 11:56:03 +02:00 |
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ZZYZX
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2382a76be5
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Made separate .Find in Static handlers for convenience.
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2017-01-30 09:33:06 +02:00 |
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ZZYZX
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c7e3ff2356
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Static event handlers can create/register/unregister other static event handlers.
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2017-01-30 09:28:27 +02:00 |
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ZZYZX
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83f868a049
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Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names.
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2017-01-30 09:10:33 +02:00 |
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ZZYZX
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0598c18ad8
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Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state.
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2017-01-30 08:47:15 +02:00 |
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ZZYZX
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fd282d3001
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Fixed map/global static handlers; map handlers should not receive WorldLoaded/WorldUnloaded on load/save anymore.
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2017-01-30 08:19:38 +02:00 |
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ZZYZX
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09ca1f610d
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Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally.
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2017-01-30 07:50:09 +02:00 |
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ZZYZX
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3e093a20ff
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First take at serialization
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2017-01-24 00:17:12 +02:00 |
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ZZYZX
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23c9386add
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Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
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2017-01-23 23:05:51 +02:00 |
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ZZYZX
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efb1e5d33a
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Implemented global EventHandlers in MAPINFO
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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ba4a74265c
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Fixed static handlers being OF_Fixed: only global (non-map) static handlers should be fixed.
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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76b99da4b3
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Added EventHandlers in Map section of MAPINFO
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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890166a732
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Hopefully I'm using OF_Fixed correctly
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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35ec14f465
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Made the EventHandler class tree a bit more branchy. Now disallowing creation of Static* via EventHandler.Create.
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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302af61686
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Added per-thing render hooks
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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5bfd484ae2
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Generalized event handler definition; removed excessive VM calls when we don't have override defined.
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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ca0d92a454
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Added EventHandler.CreateOnce and EventHandler.Find to refer to handlers after they are created
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2017-01-23 20:48:57 +02:00 |
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ZZYZX
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ce616f9c06
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Added: prototype event system
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2017-01-23 20:48:57 +02:00 |
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