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https://github.com/ZDoom/gzdoom-gles.git
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First take at serialization
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parent
23c9386add
commit
3e093a20ff
8 changed files with 128 additions and 43 deletions
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@ -69,6 +69,8 @@
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#include "c_consolebuffer.h"
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#include "g_levellocals.h"
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FString FStringFormat(VM_ARGS); // extern from thingdef_data.cpp
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#include "gi.h"
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#define LEFTMARGIN 8
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@ -1332,6 +1334,14 @@ DEFINE_ACTION_FUNCTION(_Console, HideConsole)
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_Console, Printf)
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{
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PARAM_PROLOGUE;
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FString s = FStringFormat(param, defaultparam, numparam, ret, numret);
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Printf("%s", s);
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return 0;
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}
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static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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{
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int data1 = ev->data1;
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@ -61,6 +61,53 @@ bool E_IsStaticType(PClass* type)
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void E_SerializeEvents(FSerializer& arc)
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{
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// todo : stuff
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if (arc.BeginArray("eventhandlers"))
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{
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int numlocalhandlers = 0;
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TArray<DStaticEventHandler*> handlers;
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if (arc.isReading())
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{
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numlocalhandlers = arc.ArraySize();
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// delete all current local handlers, if any
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for (DStaticEventHandler* lhandler = E_FirstEventHandler; lhandler; lhandler = lhandler->next)
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if (!lhandler->IsStatic()) lhandler->Destroy();
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}
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else
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{
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for (DStaticEventHandler* lhandler = E_FirstEventHandler; lhandler; lhandler = lhandler->next)
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{
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if (lhandler->IsStatic()) continue;
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numlocalhandlers++;
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handlers.Push(lhandler);
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}
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}
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for (int i = 0; i < numlocalhandlers; i++)
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{
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// serialize the object properly.
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if (arc.isReading())
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{
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// get object and put it into the array
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DStaticEventHandler* lhandler;
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arc(nullptr, lhandler);
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if (lhandler != nullptr)
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handlers.Push(lhandler);
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}
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else
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{
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::Serialize<DStaticEventHandler>(arc, nullptr, handlers[i], nullptr);
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}
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}
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if (arc.isReading())
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{
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// add all newly deserialized handlers into the list
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for (int i = 0; i < numlocalhandlers; i++)
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E_RegisterHandler(handlers[i]);
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}
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arc.EndArray();
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}
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}
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static void E_InitStaticHandler(PClass* type, FString typestring, bool map)
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@ -124,23 +171,17 @@ void E_InitStaticHandlers(bool map)
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}
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}
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void E_MapLoaded()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->MapLoaded();
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#define DEFINE_EVENT_LOOPER(name) void E_##name() \
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{ \
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next) \
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handler->name(); \
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}
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void E_MapUnloading()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->MapUnloading();
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}
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void E_RenderFrame()
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{
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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handler->RenderFrame();
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}
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DEFINE_EVENT_LOOPER(WorldLoaded)
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DEFINE_EVENT_LOOPER(WorldUnloading)
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DEFINE_EVENT_LOOPER(WorldLoadedUnsafe)
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DEFINE_EVENT_LOOPER(WorldUnloadingUnsafe)
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DEFINE_EVENT_LOOPER(RenderFrame)
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// declarations
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IMPLEMENT_CLASS(DStaticEventHandler, false, false);
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@ -230,15 +271,17 @@ void cls::funcname(args) \
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} \
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}
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DEFINE_EVENT_HANDLER(DStaticEventHandler, MapLoaded,)
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DEFINE_EVENT_HANDLER(DStaticEventHandler, MapUnloading,)
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DEFINE_EVENT_HANDLER(DStaticEventHandler, RenderFrame,)
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DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldLoaded,)
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DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldUnloading,)
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DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldLoadedUnsafe, )
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DEFINE_EVENT_HANDLER(DStaticEventHandler, WorldUnloadingUnsafe, )
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DEFINE_EVENT_HANDLER(DStaticEventHandler, RenderFrame, )
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//
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void DStaticEventHandler::OnDestroy()
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{
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E_UnregisterHandler(this);
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DObject::OnDestroy();
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Super::OnDestroy();
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}
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void DStaticRenderEventHandler::Setup()
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@ -254,6 +297,5 @@ void DStaticRenderEventHandler::Setup()
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void DStaticRenderEventHandler::RenderFrame()
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{
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Setup();
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DStaticEventHandler::RenderFrame();
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Super::RenderFrame();
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}
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47
src/events.h
47
src/events.h
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@ -18,9 +18,13 @@ bool E_IsStaticType(PClass* type);
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void E_InitStaticHandlers(bool map);
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// called right after the map has loaded (approximately same time as OPEN ACS scripts)
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void E_MapLoaded();
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void E_WorldLoaded();
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// called when the map is about to unload (approximately same time as UNLOADING ACS scripts)
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void E_MapUnloading();
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void E_WorldUnloading();
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// called right after the map has loaded (every time, UNSAFE VERSION)
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void E_WorldLoadedUnsafe();
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// called right before the map is unloaded (every time, UNSAFE VERSION)
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void E_WorldUnloadingUnsafe();
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// called on each render frame once.
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void E_RenderFrame();
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@ -38,17 +42,28 @@ public:
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bool isMapScope; // this is only used with IsStatic=true
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virtual bool IsStatic() { return true; }
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// serialization handler. let's keep it here so that I don't get lost in serialized/not serialized fields
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void Serialize(FSerializer& arc) override
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{
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Super::Serialize(arc);
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if (arc.isReading())
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{
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Printf("DStaticEventHandler::Serialize: reading object %s\n", GetClass()->TypeName.GetChars());
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}
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else
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{
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Printf("DStaticEventHandler::Serialize: store object %s\n", GetClass()->TypeName.GetChars());
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}
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/* do nothing */
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}
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// destroy handler. this unlinks EventHandler from the list automatically.
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void OnDestroy() override;
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// this checks if we are /actually/ static, using DObject dynamic typing system.
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static bool IsActuallyStatic(PClass* type);
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// called right after the map has loaded (approximately same time as OPEN ACS scripts)
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virtual void MapLoaded();
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// called when the map is about to unload (approximately same time as UNLOADING ACS scripts)
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virtual void MapUnloading();
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// called on each render frame once.
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virtual void WorldLoaded();
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virtual void WorldUnloading();
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virtual void WorldLoadedUnsafe();
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virtual void WorldUnloadingUnsafe();
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virtual void RenderFrame();
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};
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class DEventHandler : public DStaticEventHandler
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@ -71,6 +86,18 @@ public:
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double FracTic; // 0..1 value that describes where we are inside the current gametic, render-wise.
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AActor* Camera;
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// serialization handler for our local stuff
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void Serialize(FSerializer& arc) override
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{
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Super::Serialize(arc);
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arc("ViewPos", ViewPos);
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arc("ViewAngle", ViewAngle);
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arc("ViewPitch", ViewPitch);
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arc("ViewRoll", ViewRoll);
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arc("FracTic", FracTic);
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arc("Camera", Camera);
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}
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void RenderFrame() override;
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private:
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@ -407,6 +407,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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bool wantFast;
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int i;
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// did we have any level before?
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if (level.info != nullptr)
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E_WorldUnloadingUnsafe();
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if (!savegamerestore)
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{
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G_ClearHubInfo();
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@ -656,7 +660,10 @@ void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill
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// [RH] Give scripts a chance to do something
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unloading = true;
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FBehavior::StaticStartTypedScripts (SCRIPT_Unloading, NULL, false, 0, true);
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E_MapUnloading();
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// [ZZ] safe world unload
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E_WorldUnloading();
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// [ZZ] unsafe world unload (changemap != map)
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E_WorldUnloadingUnsafe();
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unloading = false;
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STAT_ChangeLevel(nextlevel);
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StatusBar->AttachToPlayer (&players[consoleplayer]);
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// [ZZ] init per-map static handlers
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E_InitStaticHandlers(true);
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// call map load hook
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E_MapLoaded();
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// unsafe world load
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E_WorldLoadedUnsafe();
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P_DoDeferedScripts (); // [RH] Do script actions that were triggered on another map.
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if (demoplayback || oldgs == GS_STARTUP || oldgs == GS_TITLELEVEL)
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@ -1443,6 +1443,8 @@ void P_SpawnSpecials (void)
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break;
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}
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}
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// [ZZ] safe world load
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E_WorldLoaded();
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// [RH] Start running any open scripts on this map
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FBehavior::StaticStartTypedScripts (SCRIPT_Open, NULL, false);
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}
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@ -945,7 +945,7 @@ DEFINE_ACTION_FUNCTION(FStringStruct, Replace)
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return 0;
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}
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static FString FStringFormat(VM_ARGS)
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FString FStringFormat(VM_ARGS)
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{
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assert(param[0].Type == REGT_STRING);
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FString fmtstring = param[0].s().GetChars();
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@ -41,6 +41,7 @@ struct Console native
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{
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native static void HideConsole();
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native static void MidPrint(string fontname, string textlabel, bool bold = false); // always uses the stringtable.
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native static vararg void Printf(string fmt, ...);
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}
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struct DamageTypeDefinition native
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@ -1,12 +1,11 @@
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class StaticEventHandler : Object native
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{
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virtual native void MapLoaded();
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virtual native void MapUnloading();
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virtual native void WorldLoaded();
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virtual native void WorldLoadedUnsafe();
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virtual native void WorldUnloading();
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virtual native void WorldUnloadingUnsafe();
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virtual native void RenderFrame();
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virtual native void RenderCamera();
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virtual native void RenderBeforeThing();
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virtual native void RenderAfterThing();
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}
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class StaticRenderEventHandler : StaticEventHandler native
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native readonly double ViewPitch;
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native readonly double ViewRoll;
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native readonly double FracTic;
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// for camera
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native readonly Actor Camera;
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// for thing
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native readonly Actor CurrentThing;
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}
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class EventHandler : StaticEventHandler native
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