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Static event handlers can create/register/unregister other static event handlers.
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parent
e8a0eda476
commit
c7e3ff2356
2 changed files with 46 additions and 1 deletions
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@ -289,7 +289,30 @@ DEFINE_ACTION_FUNCTION(DEventHandler, CreateOnce)
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// check if there are already registered handlers of this type.
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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if (handler->GetClass() == t) // check precise class
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ACTION_RETURN_OBJECT(nullptr);
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ACTION_RETURN_OBJECT(handler);
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// generate a new object of this type.
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ACTION_RETURN_OBJECT(t->CreateNew());
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}
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// for static
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DEFINE_ACTION_FUNCTION(DStaticEventHandler, Create)
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{
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PARAM_PROLOGUE;
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PARAM_CLASS(t, DStaticEventHandler);
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// static handlers can create any type of object.
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// generate a new object of this type.
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ACTION_RETURN_OBJECT(t->CreateNew());
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}
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DEFINE_ACTION_FUNCTION(DStaticEventHandler, CreateOnce)
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{
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PARAM_PROLOGUE;
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PARAM_CLASS(t, DStaticEventHandler);
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// static handlers can create any type of object.
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// check if there are already registered handlers of this type.
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for (DStaticEventHandler* handler = E_FirstEventHandler; handler; handler = handler->next)
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if (handler->GetClass() == t) // check precise class
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ACTION_RETURN_OBJECT(handler);
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// generate a new object of this type.
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ACTION_RETURN_OBJECT(t->CreateNew());
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}
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@ -320,6 +343,20 @@ DEFINE_ACTION_FUNCTION(DEventHandler, Unregister)
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ACTION_RETURN_BOOL(E_UnregisterHandler(handler));
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}
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DEFINE_ACTION_FUNCTION(DStaticEventHandler, Register)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(handler, DStaticEventHandler);
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ACTION_RETURN_BOOL(E_RegisterHandler(handler));
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}
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DEFINE_ACTION_FUNCTION(DStaticEventHandler, Unregister)
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{
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PARAM_PROLOGUE;
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PARAM_OBJECT(handler, DStaticEventHandler);
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ACTION_RETURN_BOOL(E_UnregisterHandler(handler));
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}
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#define DEFINE_EVENT_HANDLER(cls, funcname, args) DEFINE_ACTION_FUNCTION(cls, funcname) \
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{ \
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PARAM_SELF_PROLOGUE(cls); \
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@ -1,5 +1,13 @@
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class StaticEventHandler : Object native
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{
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// static event handlers CAN register other static event handlers.
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// unlike EventHandler.Create that will not create them.
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protected static native StaticEventHandler Create(class<StaticEventHandler> type);
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protected static native StaticEventHandler CreateOnce(class<StaticEventHandler> type);
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protected static native bool Register(StaticEventHandler handler);
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protected static native bool Unregister(StaticEventHandler handler);
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virtual native void WorldLoaded();
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virtual native void WorldUnloaded();
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virtual native void WorldThingSpawned();
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